Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 124 125 [126] 127 128 ... 275

Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1561592 times)

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24157
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1875 on: March 08, 2013, 06:39:31 PM »

@RawCode: Replied here. Don't want to derail this thread.


As far as the logging code, just to be clear: that's perfectly fine to do that way as far as I'm concerned. It's not directly touching any obfuscated core stuff.
Logged

Flunky

  • Lieutenant
  • **
  • Posts: 88
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1876 on: March 08, 2013, 08:43:06 PM »

Here's a bug in RC2 (downloaded about 2.5 hours ago, I think):

Bought a Vigilance, noticed the upgrade available at the omnifactory but thought I'd save my money for now and didn't buy one. Went back to storage and dropped off my Vigilance. Took off and received a happy notice that my upgrade was complete.

In other words, I upgraded the Vigilance without buying a blueprint first.
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1877 on: March 09, 2013, 04:00:22 AM »

Here's a bug in RC2 (downloaded about 2.5 hours ago, I think):

Bought a Vigilance, noticed the upgrade available at the omnifactory but thought I'd save my money for now and didn't buy one. Went back to storage and dropped off my Vigilance. Took off and received a happy notice that my upgrade was complete.

In other words, I upgraded the Vigilance without buying a blueprint first.

Fixed! if-if code lines were badly concatenated ;).

Gonna release official 17.1 soon.
Logged

Merlon

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1878 on: March 09, 2013, 04:21:06 AM »

Love the new version and the eventsystem in particular.

I've run into a few bugs though: (Note:  I'm playing with the vanilla faction choice.)
  • Once a political event fired with the following message: "Internal conflict in the null Bloc: nullnull and null are at war".
  • The faction responsible for protecting the omnifactory is hostile to the omnifactory trader. Is this intentional?
  • I've had the cheat detection system trigger on a legitimate sale: I had just beaten 3 lotus fleets and sold a few of the captured ships and all the loot to the omnifactory. The total was apparently enough to brand me a cheater. Could you please remove this check?
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1879 on: March 09, 2013, 04:35:17 AM »

Hey, welcome to the forums and to U'sC!

Thanks for the feedback, fixing the first 2, removed the cheat detection.
Logged

RawCode

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1880 on: March 09, 2013, 04:54:26 AM »

Some hullIDS missmatch filenames:
junk_pirates_goat_Support is good exsample.

Currently i working on code that will automatically detect such issues without just creating every hull somewhere, will post it later.

I suggest to evoid unnessesary pain - check every hull\variant for missmatches or just create every possible hull\variant just to check, othervice users will encounter painfull unrecoverable errors.
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1881 on: March 09, 2013, 05:23:10 AM »

Some hullIDS missmatch filenames:
junk_pirates_goat_Support is good example.

The only example that I'm aware of, and I forget to fix it every time I update JP.
Logged

RawCode

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1882 on: March 09, 2013, 05:25:17 AM »

Code
32094 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: INVALID FILES DETECTED: barracuda
INVALID FILES DETECTED: gedune_bakoros
INVALID FILES DETECTED: gedune_byakuri
INVALID FILES DETECTED: gedune_chua
INVALID FILES DETECTED: gedune_dahaki2
INVALID FILES DETECTED: gedune_duri
INVALID FILES DETECTED: gedune_kitsune
INVALID FILES DETECTED: gedune_kitsune_attack
INVALID FILES DETECTED: gedune_kitsune_support
INVALID FILES DETECTED: gedune_kyirus
INVALID FILES DETECTED: gedune_kyra_drone
INVALID FILES DETECTED: gedune_mozok_f1
INVALID FILES DETECTED: gedune_mozok_t1
INVALID FILES DETECTED: gedune_mozok1
INVALID FILES DETECTED: gedune_nanda1
INVALID FILES DETECTED: gedune_tenzen
INVALID FILES DETECTED: gedune_tenzen2
INVALID FILES DETECTED: gedune_tychrea
INVALID FILES DETECTED: gedune_viper
INVALID FILES DETECTED: gedune_wraithii_drone
INVALID FILES DETECTED: junk_pirates_goat_Support
INVALID FILES DETECTED: rive_hunter
INVALID FILES DETECTED: squilla
INVALID FILES DETECTED: enforcer_Support
INVALID FILES DETECTED: tempest_Balanced

All this files have invalid signature, attempt to create hull with provided names will crush game.

invalid == variantid and filename missmatch, you still can create hull by id, but this is stupid and counter intuitive, shoud be fixed.

ps. check this
http://fractalsoftworks.com/forum/index.php?topic=5782.0
it for character creation compatability for up to 32 mods.
« Last Edit: March 09, 2013, 05:28:24 AM by RawCode »
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1883 on: March 09, 2013, 05:56:12 AM »

I don't get it, you have false positives.

ex.
gedune_bakoros_variant.variant

gedune_bakoros_variant (id).

The only real fix I had to do was the rive, thanks for catching that.
Logged

RawCode

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1884 on: March 09, 2013, 06:09:51 AM »

well, false positives confirmed and fixed in my current detector version.
Logged

Griffinhart

  • Commander
  • ***
  • Posts: 169
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1885 on: March 09, 2013, 06:39:47 AM »

removed the cheat detection.
\o/

A lesson in why anti-cheating measures don't work.

(The best part is that you can scale this lesson up to "anti-piracy".)

-- Griffinhart
Logged


"Rrha ki ra tek wim tes yor
en weel waath dius manaf, Yat!
"

RawCode

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1886 on: March 09, 2013, 06:45:08 AM »

there is no reason to add any type of cheating prevention to singleplayer game.

only possible viable limit is forcing devmod off, everything else is useless.
Logged

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1887 on: March 09, 2013, 07:14:08 AM »

removed the cheat detection.
\o/

A lesson in why anti-cheating measures don't work.

(The best part is that you can scale this lesson up to "anti-piracy".)

-- Griffinhart


He removed the cheat detection I'd imagine mainly due to it being incredibly inaccurate.
It was actually throwing off false positives about his own mod. Things like starter ships from another mod that he's done with the fellow behind the Antediluvian faction (I think)

Or if you sold too much *** in one go.

Also, Uomoz are you ready for 17.1 release yet or are you still on Release Candidates?
« Last Edit: March 09, 2013, 07:17:55 AM by SainnQ »
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1888 on: March 09, 2013, 07:40:51 AM »

removed the cheat detection.
\o/

A lesson in why anti-cheating measures don't work.

(The best part is that you can scale this lesson up to "anti-piracy".)

-- Griffinhart


He removed the cheat detection I'd imagine mainly due to it being incredibly inaccurate.
It was actually throwing off false positives about his own mod. Things like starter ships from another mod that he's done with the fellow behind the Antediluvian faction (I think)

Or if you sold too much *** in one go.

Also, Uomoz are you ready for 17.1 release yet or are you still on Release Candidates?

I think I'm ready.

No the system had only 1 false positive (the other are all other bugs, mostly incompatibilities), the guy who sold too much stuff. I could easily make it better and make it a very accurate system.

@Griffinhart Lesson? Do you think that I'd stop making features because they are "unpopular"? I make the mod as I like, LW made some good points in his argument.
« Last Edit: March 10, 2013, 03:51:28 AM by Uomoz »
Logged

Shield

  • Commander
  • ***
  • Posts: 207
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« Reply #1889 on: March 09, 2013, 03:41:11 PM »

is 17.1 going to require that lazylib thing?
Logged
Pages: 1 ... 124 125 [126] 127 128 ... 275