I'll be happy to whip up a boss fleet, just give me an Admiral level to shoot for and I'll design an appropriate fleet and set of variants (Can the fleets employ player skills, or is it just down to composition and variant shenanigans?)
Have a blast at it! you can go from a 25 point fleet to a 300 point. It's just about composition, variant, and relationship stuff (like: " he's the boss of xxx mercenary fleet so he's allied with x y z and hates Admiral Uomoz cuz hes a pirate). PM me the stuff.
I have a simple idea that you could use to kick-start several quests. Plant a Bounty Office on one of the planets. The player can go there and receive possible encounters that get more difficult as you progress. You can tie a lot of different encounters into one starting point that way. I don't mind throwing together some story-line and names for you if you like the idea. There's no reason you can't use regular variants either. Just put some ships together, add a little story explanation and away you go. Doesn't have to be complicated since this is the first time we've seen this implementation.
That's interesting and I can simply use the abandoned storage instead of adding new stations.
I suppose this might be too much to ask, but wouldn't it be interesting if attacking a faction repeatedly within a relatively short time-frame would cause various effects?
That is, every faction would have a certain amount of wealth. Attack them enough to be worried about you, and if the faction has enough wealth, they would start spawning in much larger fleets (the small fleets for that faction would disappear, just like how in WW2 the Allied navies stopped sending ships out alone in the Atlantic) and would hire mercenary boss fleets that would come from outside of the system and target the player's fleet and hunt them down.
If you kill enough ships for a particular faction, you would actually drain them of resources, and they would no longer be able to afford mercenaries, and their fleets would get smaller, and eventually they'd leave the system.
That's actually a little bit off the scope of this compilation. All this stuff could be related to vanilla gameplay pretty soon, so I won't touch that for now.
Another issue...do the transports actually transport anything? I intercept the transport fleets sometimes, and win the battle, but I don't get a huge amount of loot like one would expect if you had actually intercepted a fleet carrying the goods to restock a station.
They don't transport for enemy factions (so you can't buy anything from the stations they go for) but I see your point. I'll modify that.
I definitely wouldn't mind my name showing up as the head of a boss fleet, perhaps leading a rather large swarm of frigates and destroyers.
Like in the first response, PM me.
Awww, I would love to have my own fleet in this event thingie- 300 pts of Hounds armed with Heavy Maulers and light needlers.
Like above. PM me the details.
^ Now THAT would be an awesome fleet to fight
Anyways, one thing I've noticed in the latest dev is that no matter how much the boss fleet declares that it is tired of pillaging, it will continue to chase around any and all other fleets, causing it to never actually stop its pillage.
Trying to solve that right now! There's no easy way to make a fleet forcefully despawn though.