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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1561459 times)

ValkyriaL

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #915 on: August 11, 2012, 09:16:23 AM »

You didn't really answer my question =( i am actually adding ships into the original core folder, so i am in the original descriptions.??? and i don't know where in the list i should write the text. or do i have to make a completely new descriptions folder?
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IIE16 Yoshi

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #916 on: August 11, 2012, 09:22:07 AM »

If you use Open Office and set it up like this, it'll decipher itself into much easier to read portions that look like this. Looking at the descriptions right now, I'm making the assumption that the first 'line' of description is a summary, for use in tooltips when you hover over it in-game. The second 'line' of text, can probably be as in-depth as you want, because you'll only see it if you read it up in the Codex. You should be able to add your extra descriptions to the bottom of the file.

Do note, these are all my assumptions, Alex, or a modder is probably a better person to ask. I just play the mods. (and break them occasionally)


EDIT:
*unrelated to above post*
Do IFed convoys ever deliver more Cains? I have one, and that's just the one that's found at the start of the game. Never seen a Nucleon Ram delivered to the IFed station either, however, the pirates appear to acquired quite a few.
« Last Edit: August 11, 2012, 09:29:30 AM by IIE16 Yoshi »
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ValkyriaL

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #917 on: August 11, 2012, 09:28:24 AM »

I would much rather do it in word pad, because last time i opened any SF folder in open office, i couldn't start the game anymore and had to replace the whole damn folder. so il just copy an existing ship description and rewrite it, would that work? BTW, how the hell can you break the mod? :P oh well stupid question, i have done that by adding my own ships into game by changing the hull ID of a ship in a station
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IIE16 Yoshi

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #918 on: August 11, 2012, 09:30:13 AM »

It might. But I really don't know, dude.
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ValkyriaL

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #919 on: August 11, 2012, 10:15:56 AM »

OK i did it, i wrote it exactly like the other ships but it still isn't there, should it be at the bottom? because i wrote it underneath the onslaught desc.
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EnderNerdcore

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #920 on: August 11, 2012, 11:33:06 AM »

Hey, I've been playing and loving this mod for the past few days, but mid-battle with a specific fleet I've been getting a crash.

It's a Junk Pirates Salvage Expedition, and I know it's not my fleet as I used the identical fleet (with no ship captures) to destroy another Junk Pirates fleet only moments before. I get the crash every time I try and fight this fleet, and it's always midway through the battle. I think it's happening when one of their ships attempts to retreat, or it might be happening when one blows up, but with a fleet battle this large I'm not sure.

Here's the end of starfarer.log where the crash happened:
Quote
172750 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lwjgl.util.vector.Vector2f.sub(Vector2f.java:208)
   at com.fs.starfarer.combat.systems.String.Ø00000(Unknown Source)
   at com.fs.starfarer.combat.systems.String.ØÒO000(Unknown Source)
   at com.fs.starfarer.combat.systems.String.int.new(Unknown Source)
   at com.fs.starfarer.combat.systems.OOoO.öÒ0000(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.F.ÔÓÓ000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Unfortunately it doesn't really tell us much.

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Uomoz

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #921 on: August 11, 2012, 11:53:39 AM »

Someone already reported something similar, thank you! Can you list the ships in the fleet? Do any of the ships stands out? (i think this may be caused by an isolated buggy variant).
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EnderNerdcore

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #922 on: August 11, 2012, 12:44:07 PM »

Sure.

Dugong-class Standard Cruiser
2x Boxer-class Fighter Destroyers
Clam-class Standard Frigate
Sickle-class Standard Frigate
Hammer-class Strike Frigate
Spike Figher Wing


The only ship there that has any non-base weapons is the Sickle-class, using a Cutlass and two Scatter PD Lasers.

So based on that, it might be when it fires one of those weapons.

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IIE16 Yoshi

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #923 on: August 11, 2012, 12:47:23 PM »

The Cutlass and the Scatter PD have been a part of the Junk Pirates' loadouts for some time, not sure why that would cause issues now. All of those hulls have been part of the Junk Pirates' fleets for some time, too. Only one I don't recognize is the Dugong, but I'll probably be able to go 'Oh, THAT one' if you pointed it out. I just don't recognize it by name.
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Psiyon

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #924 on: August 11, 2012, 12:52:05 PM »

Just wanted to say that I've been enjoying version 16 a lot. Everything feels so much cleaner and more organized. Nice work.
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EnderNerdcore

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #925 on: August 11, 2012, 01:08:05 PM »

The Cutlass and the Scatter PD have been a part of the Junk Pirates' loadouts for some time, not sure why that would cause issues now. All of those hulls have been part of the Junk Pirates' fleets for some time, too. Only one I don't recognize is the Dugong, but I'll probably be able to go 'Oh, THAT one' if you pointed it out. I just don't recognize it by name.
Could it be some strange incompatibility with ship systems on one of the ships?
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Uomoz

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #926 on: August 11, 2012, 01:18:50 PM »

The Cutlass and the Scatter PD have been a part of the Junk Pirates' loadouts for some time, not sure why that would cause issues now. All of those hulls have been part of the Junk Pirates' fleets for some time, too. Only one I don't recognize is the Dugong, but I'll probably be able to go 'Oh, THAT one' if you pointed it out. I just don't recognize it by name.
Could it be some strange incompatibility with ship systems on one of the ships?

That's what I'm thinking! I'll set up a test mission so i can narrow down the problem.

Just wanted to say that I've been enjoying version 16 a lot. Everything feels so much cleaner and more organized. Nice work.

Ty Psiyon, I felt the same when I first tried the change.
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IIE16 Yoshi

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #927 on: August 11, 2012, 01:20:56 PM »

Do any of the ships mentioned have a custom ship system?
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Uomoz

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #928 on: August 11, 2012, 01:23:19 PM »

Not really. Only the Turbot has, but it's not in the bugged fleet apparently.
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IIE16 Yoshi

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Re: [0.53.a] Uomoz's Corvus 16.2: POWER BLOCKS (Factions Collection)
« Reply #929 on: August 11, 2012, 01:27:21 PM »

Hrm, well, for now, I'ma try and avoid scrapping with the Junk Pirates, though I do love fighting the Kraken. The way the ballistic and energy weapons are segregated to the red and blue sides respectively is awesome.
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