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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1561680 times)

Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #45 on: March 26, 2012, 12:50:06 PM »

Acually ME3 is the best game I've ever played, and I also think that most of the disappointment around that title is moved by fans arguing on the internet.

But thanks a lot for the appreciation!
« Last Edit: March 26, 2012, 01:36:47 PM by Uomoz »
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Upgradecap

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Re: Uomoz's Corvus (Factions Collection)
« Reply #46 on: March 26, 2012, 12:51:41 PM »

Hmm. How's it going with that gunrunners code? And what mods will be part if thr next update? Gunrunners only?
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cp252

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Re: Uomoz's Corvus (Factions Collection)
« Reply #47 on: March 26, 2012, 01:18:16 PM »

I was about to ask about Gun Runners actually, they're my favourite mod lorewise and gamewise. Having trouble with the code eh.  :-X How about asking the mod's maker for help?
I've been thinking of trying out the Lotus Pirates actually, but I want Nomads and Junk Pirates too, so this is perfect. I'd rather not lose my Gun Runners though.
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #48 on: March 26, 2012, 01:28:10 PM »

I'm exchanging messages with Paul (super nice guy) that's explaining me the code. Next version will have Lotus 1.0 and the Serenity Station (!?!?!?!?).

I'll just say that in this Mod the relationships will be bound to eachother so you can't be friendly with everyone ;)

EDIT: Gun Runners will probably get into the Mod as a faction in 0.5 (but the relationship reset will be handled in a different way and not by them)
« Last Edit: March 26, 2012, 01:33:06 PM by Uomoz »
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Upgradecap

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Re: Uomoz's Corvus (Factions Collection)
« Reply #49 on: March 26, 2012, 01:30:36 PM »

Hmmm. Can you make a new faction pardon, specifically set to my faction? :), Paul seems to no longer update his mod so that's Why I'm asking you. :)
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #50 on: March 26, 2012, 01:35:36 PM »

Hmmm. Can you make a new faction pardon, specifically set to my faction? :), Paul seems to no longer update his mod so that's Why I'm asking you. :)

That's actually super easy if you play with the gunrunners mod. You just need to add a few strings of code in a couple of files of that Mod. (what I'm doing in my Mod is changing a lot of the structure of Paul's Mod, so I can easily add more and more factions with their respective pardon value)
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Upgradecap

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Re: Uomoz's Corvus (Factions Collection)
« Reply #51 on: March 26, 2012, 01:42:17 PM »

Aha. Anyhow, good work here, I see :) and how much until upload of next version of the mod? And I am going to be asking you this question: will you add my mod now? I've made sure it keeps a single art style. Pretty please? I've got cookies ;D
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #52 on: March 26, 2012, 01:44:58 PM »

Next version will be up tomorrow if I manage to fix that few lines of code I am struggling with (I'm going to bed now, getting late here). I need to check again TimCorp, I'll let you know!
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Upgradecap

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Re: Uomoz's Corvus (Factions Collection)
« Reply #53 on: March 26, 2012, 01:48:13 PM »

Thanks :D
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Kilconey

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Re: Uomoz's Corvus (Factions Collection)
« Reply #54 on: March 26, 2012, 04:25:19 PM »

Can we please be allies with the Junk Pirates?
I feel lonely in the system...
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #55 on: March 27, 2012, 01:24:04 AM »

Can we please be allies with the Junk Pirates?
I feel lonely in the system...

But they are pirates! You will be able to set your allegiance to different factions in the next version though (but TT and Hegemony may not be happy about it).
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Kilconey

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Re: Uomoz's Corvus (Factions Collection)
« Reply #56 on: March 27, 2012, 06:27:43 AM »

But they are pirates! You will be able to set your allegiance to different factions in the next version though (but TT and Hegemony may not be happy about it).
[/quote]

I guess you're right...

But I always betray the Hegemony in the end anyway. XD
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #57 on: March 27, 2012, 07:15:16 AM »

I set up a diplomacy system. This will be fun. Allegiances are gonna shift quickly.

New version up in an hour or so. I will need a betatester or two for the time being.
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Uomoz

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Re: Uomoz's Corvus (Factions Collection)
« Reply #58 on: March 27, 2012, 07:55:19 AM »

0.4 is up folks. Let me know if there's something broken! (I worked a lot on this one, especially writing scripts ex-novo so might have some bug hidden somewhere).

Now updating Roster and Compendium.
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Trylobot

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Re: Uomoz's Corvus (Factions Collection)
« Reply #59 on: March 27, 2012, 08:00:17 AM »

I'm going to feed your changes to Nomads (re: the spawn point) back into the standalone version, because I was planning on doing that anyway , but I'm not going to name the planet Arrakis. I'm trying to keep explicit references to Dune to a minimum, because that is a huge IP backed by some really scary lawyers, and I don't want to tempt fate in the slightest. I was however planning on making a desert planet for them to spawn at, and making it small and close to the system's star.

I'm not too keen on the color change though.
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