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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1422338 times)

Aklyon

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4050 on: October 25, 2014, 07:19:30 AM »

Edit: I'm dumb and didn't read everything in the picture.

Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4051 on: October 25, 2014, 07:32:18 AM »

Hi there boys! I'm working on the .65 compatibility version. I'll need to strip it down to a "simple" mod compilation for starters, because the vanilla changes were huge!
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WKOB

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4052 on: October 25, 2014, 07:38:35 AM »

Oh it's out of date? That I didn't realize, my bad.

Good luck with that then. :D
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Amped

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4053 on: October 27, 2014, 07:17:24 AM »

Guys, how to mine an asteroids? One of my ship is is equipped with a mining blaster, and... how to mine? ;)
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4054 on: October 27, 2014, 10:09:45 AM »

Guys, how to mine an asteroids? One of my ship is is equipped with a mining blaster, and... how to mine? ;)

That's currently not available in U'sS. I believe Exerline has it though
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Aklyon

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4055 on: October 27, 2014, 10:45:28 AM »

You don't use mining blasters anyway, in Exerelin. You used mining pod wings.

Plasmatic

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4056 on: October 28, 2014, 01:04:39 PM »

Have you considered adding Citadel to your mod? (http://fractalsoftworks.com/forum/index.php?topic=6442.0)

Would it be hard to implement this myself?
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4057 on: October 28, 2014, 01:29:58 PM »

Mhh, with the new patch I will reconsider all mods! That said a version is ready with fleet levels, weapons randomization, shaders and the good old vfx from DR. I could release this (without any other mod, for now) as basically a "vanilla" uomoz's sector, until some bugs are fixed for the upcoming patch.
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The Soldier

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4058 on: October 28, 2014, 02:43:16 PM »

I'd happily accept a version without any mods for the moment - although I'm not sure if anyone else would like that.  I'm rather used to losing my saves when updates come out, and other people may not.
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4059 on: October 28, 2014, 02:56:44 PM »

I would absolutely love to get my hands on a vanilla U'sS too if this is a public vote or anything  :D
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4060 on: October 28, 2014, 02:59:56 PM »

FIRST, I will add a nice new gory event, in the true spirit of UsS.
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c plus one

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4061 on: October 29, 2014, 03:21:03 AM »

I'd happily accept a version without any mods for the moment - although I'm not sure if anyone else would like that.  I'm rather used to losing my saves when updates come out, and other people may not.
In all seriousness, this could be a superb opportunity to fork the mod with minimum pain -- Uomoz has doubtless already felt the pain himself, via making the necessary 0.65a changes, so that's now a "sunk cost". Having both an all-vanilla version and a multi-mod version would be quite intriguing, offering a new range of options to the player community.

Speaking only for myself, I don't mind if updates to mods break my saves - I generally value new & innovative feature-sets more than that.

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Aklyon

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4062 on: October 29, 2014, 06:15:10 AM »

c plus one has an interesting idea. In addition, the vanilla-only version might help in the future when Alex makes a new super-update that breaks everything for the nth time, since it'd probably make it easier to see if its a mod breaking something or something you haven't updated in Uomoz's itself.

SeinTa

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4063 on: October 29, 2014, 12:04:50 PM »

I love vanilla ice cream and i would totaly love a vanilla mod.  :D
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FireBlitz8404

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Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4064 on: October 29, 2014, 04:54:53 PM »

I'd happily accept a version without any mods for the moment - although I'm not sure if anyone else would like that.  I'm rather used to losing my saves when updates come out, and other people may not.
I just recently found out that Dev mode can help you get back to where you were in your last game buy adding the creds and the exp. I go really tired of starting over every time and with this newest version coming out so much later i had alot built up in the last game. Although it is fun starting from scratch with the new features.
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