I don't know how hard it would be to do, but I'd really like to see some sort of reputation system put in place. That is, something that allows me to modify my standing with other factions that I may have "accidentally" offended. Or that would let me become good enough friends that I could make use of faction stations without belonging to said faction.
The way I see it, if there was a way to build reputation, it would allow the player to expand their operational sphere in a balanced manner; yes you could operate in systems without an independent station, but first you would have to go through the trouble of boosting your reputation with the local faction first.
So, since I don't like making suggestions without providing the modders some ideas for implementation, I give you:
THE WALL O' TEXT!!!
(spoilered to prevent eyeball explosion)
Building ReputationSpoiler
I figure there are a couple of ways you could build reputation with a faction:
1. Destroy fleets - Destroy fleets belonging to enemies of that faction. This would be the only way of improving reputation with a faction you are currently hostile with, and it would suffer greatly diminished returns if you are operating in a system where your desired faction has no presence. (I.E., actually seeing you killing their enemy holds a lot more weight than just hearing about it)
2. Donating war materials - Once you are no longer hostile with said faction, you could donate materials such as ship parts, weapons, crew, supplies, fuel, and, of course, actual ships to the faction. Doing so would net reputation gains relative to the credit value of the donation, with supplies and ships being weighted more heavily (the calculation would use the ship's current value dependent on it's repair state, rather than its market value) Also, this activity should net you negative reputation with factions who are at war with your desired friend.
3. Bounties - with the bounty system potentially being created, a system for hunting down the enemies of a faction should obviously make them like you if you succeed.
4. Trading - Just your average, everyday trading with a friendly faction's station should net you a small amount of reputation based upon transaction value.
Effects of Reputation and Reputation TiersSpoiler
Of course, if such an extensive system were to be created, it makes sense that reputation should do more than just let you use a faction's station. The way I envision it, there would be "tiers" of reputation, with each tier allowing you more access. Though the hostile end of the reputation system has fewer tiers, it is very "deep" allowing you to seriously sink your reputation with a group you repeatedly attack.
Hostile: Attack on sight.
Non-Intercourse Agreement: System defense fleets will still attack you, but raiding parties and like will ignore you unless you attack them.
Neutral: Allows bounty missions to be taken from stations. Your ships can use automated dockyards to repair, but you cannot board the station to trade.
Non-Agression Agreement: Basic goods such as fuel, supplies, and crew can be purchased from any faction station. Fighters and Frigate class ships are available for purchase.
Friendly: Allows use of refiting docks, and purchase of light-class weapons. Also allows blueprint management access, storage access, and manufacturing access. (Rights must still be purchased)
Mercenary: Allows purchase of destroyers and medium-class weapons.
Contractor: Allows purchase of cruisers and heavy class weapons.
Ally of the State: Allows all capital purchases
Joining a FactionSpoiler
With this system in place, what would be the advantage of joining a faction, you might ask? This is how I would like to see it implemented:
Upon Joining: Reputation aligns with faction (enemies with their enemies, friends with their friends, etc). Raises joined faction reputation to "Mercenary" level, and provides a significant boost to all reputation gains for that faction, as well as a minor trade discount that increases with reputation.
Upon Leaving: Sets left faction reputation to "hostile", and all factions with which that faction was at war to the deep end of "Non-Intercourse" regardless of your reputation before joining said faction. This can be good if you want to salvage your rep with someone you've been abusing, but no so hot if you were friends beforehand, obviously.
Non-Sanctioned Agression: If you attack an ally of your faction, you will be immediately expelled from your faction in precisely the manner described in "Upon Leaving".
Once you have left a faction, you will never again be able to rejoin it, regardless of how much reputation you gain with that faction later on. Also, your rep with that faction will be capped at "Mercenary", forever preventing you from obtaining that faction's cruisers/capitals. . . well, at least through legitimate channels anyway.
At any rate, there's my thoughts. Of course, this constitutes
suggestions only
