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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1561617 times)

Sir Goose

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Re: [0.6.1a] Uomoz's Sector: Journey 1.1 (Mods Collection) [upd.08\12]
« Reply #3165 on: January 04, 2014, 11:18:00 AM »

Scratch that, figured out how to fix my problem by editing which faction the omnifactory belonged to. I'm wondering though, how would I add the options for the factory to duplicate ship parts? I don't expect an answer, I'm just curious.
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Midcom

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Re: [0.6.1a] Uomoz's Sector: Journey 1.1 (Mods Collection) [upd.08\12]
« Reply #3166 on: January 05, 2014, 02:11:23 PM »

Hey Uomoz,

I had noticed something with the void walker fortress storage that another player had mentioned before.  It seems that the storage unit seems to have a psuedo-max capacity (or maybe intentional?) that's preventing storage of additional items (i.e. weapons).  That is to say, everytime I would put in a new stock of items  The previous set of equipment I had there is pushed aside and I can no longer see it nor have possession of it.  I dunno if you saw that post, so I'm readdressing it.

An added note, it only seems to affect weapons.  It may just because I never approached an over abundance of crew, supplies, fuel, or ship parts.
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LiquidStang

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Re: [0.6.1a] Uomoz's Sector: Journey 1.1 (Mods Collection) [upd.08\12]
« Reply #3167 on: January 05, 2014, 02:47:13 PM »

Hey Uomoz,

I had noticed something with the void walker fortress storage that another player had mentioned before.  It seems that the storage unit seems to have a psuedo-max capacity (or maybe intentional?) that's preventing storage of additional items (i.e. weapons).  That is to say, everytime I would put in a new stock of items  The previous set of equipment I had there is pushed aside and I can no longer see it nor have possession of it.  I dunno if you saw that post, so I'm readdressing it.

An added note, it only seems to affect weapons.  It may just because I never approached an over abundance of crew, supplies, fuel, or ship parts.

Seems to touch a gun.

As you can see exactly what we do. Foundation always finds the new location. Walker says that the player is called before the finish, I noticed something. When you are readdressing your equipment, don't overpower your weapons.
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David

Starsector is challenging, but what's more challenging is dealing with people who encourage you to try real hard.

Midcom

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Re: [0.6.1a] Uomoz's Sector: Journey 1.1 (Mods Collection) [upd.08\12]
« Reply #3168 on: January 06, 2014, 11:26:31 AM »

What do you mean overpower? You mean overstock?
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haloguy1

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Re: [0.6.1a] Uomoz's Sector: Journey 1.1 (Mods Collection) [upd.08\12]
« Reply #3169 on: January 06, 2014, 11:58:55 AM »

What he means dont make the weapons do too much damage that is better then any of the other weapons in the game.
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3170 on: January 21, 2014, 08:29:41 PM »

Sorry if I didn't answer the recent posts but I've been working hard fixing all the reported bugs and adding new content, so v1.2 is out now (changelog in the OP). Have fun!
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Piemanlives

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3171 on: January 21, 2014, 09:13:58 PM »

Uomoz, I bloody love you.

In all seriousness however I'll get around to giving it a go later. Thanks for the update, and as usual keep up the good work.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Linnis

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3172 on: January 22, 2014, 02:39:36 AM »

1090080 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.ArrayIndexOutOfBoundsException: 3
java.lang.ArrayIndexOutOfBoundsException: 3
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.updateFromAutoresolveData(Unknown Source)
   at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


Just crashed 3x in a row from this... weird

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Cosmitz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3173 on: January 22, 2014, 02:55:07 AM »

Make sure you modified vparams to 1024.
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Linnis

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3174 on: January 22, 2014, 02:57:30 AM »

yup, 1024 - 1024 did it allready
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Linnis

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3175 on: January 22, 2014, 02:58:32 AM »

Just crashed again from array index out of bounds, but a light diff error
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Cosmitz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3176 on: January 22, 2014, 04:13:43 AM »

Hm, then it's definetly something in Uomoz's.
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3177 on: January 22, 2014, 05:59:10 AM »

1090080 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.ArrayIndexOutOfBoundsException: 3
java.lang.ArrayIndexOutOfBoundsException: 3
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.updateFromAutoresolveData(Unknown Source)
   at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


Just crashed 3x in a row from this... weird



Thanks for the feedback!

Definitely weird, it's not happening for me. Have you tried creating a new character with the new version? Does it happen immediately after you start the campaign?
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Shield

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3178 on: January 22, 2014, 10:11:25 AM »

guess I will get around to seeing if anything is broken.
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Ishman

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3179 on: January 22, 2014, 05:41:02 PM »

Was getting the same error: Disabled omnifactory, enabled borderless window mode to run with console commands (forgotten to do that after deleting and updating to RC3) and it's been fixed, haven't tried diagnosing further because teh lazys.
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