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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1717896 times)

Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3045 on: November 20, 2013, 12:34:35 AM »

I'm sorry I can't answer this precious precious feedback, I'm out in Paris for leisure and I'll be back in a few days. Suffice to say that I'm pretty happy about the current state of the drops. Cycerin's case for example is a situation were having a new free destroyer would simply disrupt my effort in slowing down the pace of the game. Thanks again for the feedback, see you guys very soon!
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ZoOLf

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3046 on: November 20, 2013, 03:06:13 AM »

hi ^^

I want to know something...
Mining is not working for me, i bought a mining pod, but when I'm on an asteroid nothing happens.

Mining is not working in this mod or i did something wrong?

Thx ^^
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Doogie

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3047 on: November 20, 2013, 08:45:07 AM »

^That's Exerelin, not Uomoz's Sector.
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ZoOLf

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3048 on: November 20, 2013, 09:32:31 AM »

then there is no mining ?
very hard without it xD

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Jazwana

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3049 on: November 20, 2013, 08:40:57 PM »

Quote

Quote from: ciago92 on November 18, 2013, 03:56:18 PM
this might have been lingering from the previous battle but I'm 90% sure it wasn't: I just got a blueprint from harrying an enemy fleet

did it again, definitely getting blueprints from harrying fleets

Thanks for the bug report! Fixed that in my DEV version, not it's required that you kill at least 1 ship to get some BPs.

To follow up on this - I've noticed the same thing, but in many cases I'm ONLY getting BP's from harassing med-large fleets, and NOT from completely wiping out the largest fleets (no option to harass them) or harassing or wiping out small fleets.  Without looking at any code, it seems like you might have a typo on the 'BP chance' causing an inverse somewhere on # of ships disabled in a sufficiently large meeting engagement.

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Dayshine

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3050 on: November 22, 2013, 05:28:44 AM »


To follow up on this - I've noticed the same thing, but in many cases I'm ONLY getting BP's from harassing med-large fleets, and NOT from completely wiping out the largest fleets (no option to harass them) or harassing or wiping out small fleets.  Without looking at any code, it seems like you might have a typo on the 'BP chance' causing an inverse somewhere on # of ships disabled in a sufficiently large meeting engagement.



The change of generating blueprints is:

Code
int FP = loser.getFleet().getFleetPoints();
int quantity = (int) ((Math.random()) + (FP/50f));
where FP is the fleet points of the defeated fleet. But, isn't that the FP of the fleet *after* it's lost, so much lower than when you attacked it?
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3051 on: November 22, 2013, 05:52:36 AM »

Hi there guys! Thanks for the feedback!


To follow up on this - I've noticed the same thing, but in many cases I'm ONLY getting BP's from harassing med-large fleets, and NOT from completely wiping out the largest fleets (no option to harass them) or harassing or wiping out small fleets.  Without looking at any code, it seems like you might have a typo on the 'BP chance' causing an inverse somewhere on # of ships disabled in a sufficiently large meeting engagement.



The change of generating blueprints is:

Code
int FP = loser.getFleet().getFleetPoints();
int quantity = (int) ((Math.random()) + (FP/50f));
where FP is the fleet points of the defeated fleet. But, isn't that the FP of the fleet *after* it's lost, so much lower than when you attacked it?

No, that actually counts all the original fleet's FPs because it's checked before the causalities are removed. That's changed in DEV so it actually checks for the FP killed instead, with a bigger base chance.

then there is no mining ?
very hard without it xD



Mining is not something I really want any gameplay focus on right now, as it's inherently boring without a decent resource system.

The game seems to be hanging when I enter a non-vanilla star system. Askonia seems to be fine. I've tried duplicating this several times and I have noticed it is only certain jump points (Jump Point Alpha usually) and I can sometimes get in when entering from the Fringe jump point. I've installed a clean Starsector and redownloaded all the mods and am still getting the same problem. And yes, I've edited the vmparams.

Here's the last bit of the log before the game crashes; there's no error message, just a Starsector.exe has stopped working or Java(TM) Platform etc

Spoiler
Quote
160491 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 257.92 MB of texture data so far
160491 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/junk_pirates/ships/junk_pirates_onslaught_overdrive.png (using cast)
160492 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/BR/ships/newbrdycruiser.png] as texture with id [graphics/BR/ships/newbrdycruiser.png]
160551 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 258.58 MB of texture data so far
160551 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/BR/ships/newbrdycruiser.png (using cast)
160552 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/atlas_af.png] as texture with id [graphics/ships/atlas_af.png]
160603 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 259.25 MB of texture data so far
160603 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/atlas_af.png (using cast)
160626 [Thread-6] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v1.61 for Starsector 0.6a
160758 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_neriadjets_SHIP_SYSTEM not found
160758 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
160758 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id burstjets_drone_SHIP_SYSTEM not found
160759 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id shrimpsensor_SHIP_SYSTEM not found
160759 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id nom_damselfly_drone_SHIP_SYSTEM not found
160759 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_swflares_SHIP_SYSTEM not found
160759 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_drivecharger_SHIP_SYSTEM not found
160759 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_swacs_SHIP_SYSTEM not found
160759 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
160759 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
160759 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id nom_gecko_drone_SHIP_SYSTEM not found
160760 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_mimirskimmir_SHIP_SYSTEM not found
160760 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniumdrive_SHIP_SYSTEM not found
160760 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
160760 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_phaseanchor_SHIP_SYSTEM not found
160760 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_phasemine_SHIP_SYSTEM not found
160765 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_displacer_SHIP_SYSTEM not found
160765 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
160765 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_siegemode_SHIP_SYSTEM not found
160765 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_jammer_SHIP_SYSTEM not found
160767 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
160790 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 259.25 MB of texture data so far
160791 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
161854 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
168935 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_ElenaHarrington_953801094368402383...
182265 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
302691 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/BR/backgrounds/obsidianBG.jpg into existing tex id 318
[close]

I'm sorry, the log hardly tells anything in this case.

Just so you know where I'm coming from here, I'm not actually dissatisfied with the balance per se. The pacing that the player's fleet gets stronger and the idea of having to trade electronics for supply isn't inherently bad, but the high price for the supply has some side effects that mess up the repair balance for me. Capturing ships, which is one of my favorite features of the game, is now practically an economical suicide because the ships are so damaged that the amount of supplies you'll have to get to fix it is more expansive than actually buying a new one. Even when returning from regular combat I sometimes have to wonder if scuttling the ship and buying a new one isn't more economical feasible, especially if you can manufacture it.

Now I'm not demanding that you change this balance, it actually makes your mod especial, I just want to do some personal adjustments.

That's a vanilla issue though... I'll see If an elegant solution is feasible without touching a core mechanic.

Hey Uomoz,

I tried doing that to my file, but it won't let me save saying I don't have permission to do that.  Do I have to do something to get around that?

As far as I know JARs can't be modified. I'll try exposing some variables in a config file.
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Chronosfear

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3052 on: November 23, 2013, 02:00:35 AM »

Hey Oumoz,

hope you´re having a nice holiday (?)   ;D

got a ctd while identifying a blue print ( I think it must be one from the P.A.C.K )
Spoiler
134564 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: [null] is not a valid fighter wing id
java.lang.RuntimeException: [null] is not a valid fighter wing id
   at com.fs.starfarer.campaign.fleet.FleetMember.super.float$Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at data.scripts.uss.UsSOrbitalStationInteractionDialogPluginImpl.identifyShip(UsSOrbitalStationInteractionDialogPluginImpl.java:464)
   at data.scripts.uss.UsSOrbitalStationInteractionDialogPluginImpl.identifyMenu(UsSOrbitalStationInteractionDialogPluginImpl.java:409)
   at data.scripts.uss.UsSOrbitalStationInteractionDialogPluginImpl.optionSelected(UsSOrbitalStationInteractionDialogPluginImpl.java:157)
   at com.fs.starfarer.ui.String.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.String.oOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.privatesuper.super(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoOo.o00000(Unknown Source)
   at com.fs.starfarer.OoOO.øÒÒ000(Unknown Source)
   at com.fs.super.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

but another round of feedback from me.

Every hour i spend i find myself more in love with the system of your mod ( eg. supplies )
but due to the need of supplies to repair ships and their rareness you should cut repair costs of all ships by maybe 80%
Otherwise hulldamage is crippling and using ai allies a waste of resources ( they often take hull/armor damage ) and capturing ships is more useless than in vanilla , too.


Chronosfear
 
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3053 on: November 24, 2013, 10:10:09 AM »

Some much needed quality of life changes for the upcoming patch:

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Cycerin

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3054 on: November 24, 2013, 01:24:12 PM »

Veeeery nice to be able to eyeball it and to have some decisions.
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Ambient

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3055 on: November 24, 2013, 01:59:48 PM »

Was the federation and neutrino removed from this compilation?
« Last Edit: November 24, 2013, 02:01:38 PM by Ambient »
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3056 on: November 24, 2013, 02:19:18 PM »

Was the federation and neutrino removed from this compilation?

Yes.
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sirboomalot

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3057 on: November 24, 2013, 02:20:06 PM »

The federation hasn't even been updated to be compatible with the latest version of starsector yet  :-\
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Piemanlives

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3058 on: November 24, 2013, 02:36:21 PM »

I miss the federation...
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ValkyriaL

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3059 on: November 24, 2013, 02:39:55 PM »

Now, if only the scourge was here...what happened to those guys Uomoz? i miss fighting zombies.
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