Since I've developed a bit of a fondness for the Pamed faction over multiple runs, it's time to give them a proper review and point out some issues.
Starting with general considerations for the whole faction, their lack of hostilities towards pirates is really weird, especially since they're a rich & opulent micro nation on the edge of the core systems.
Same goes for their neutrality with luddites given their highly advanced tech & ships. Overall it makes their system too quiet for what it should be.
Onto their ships themselves, the expensive deployment costs makes running a Pamed only fleet quite a challenge unless you go full wolfpack and even then the frigates they have aren't great in AI hands, despite being designed to match the class above them in power, for reasons I'll point out later.
Of note is their smart armor & flute engines which combined with officer skills & other hull mods make Pamed ships practically immune to EMP & flameouts, something you really need given their meh armor and unimpressive hull.
The lack of proper carriers is noticeable, perhaps you could add an overengineered drone carrier later down the line like the sprite you posted on discord years ago? I know carriers don't fit their doctrine but the 233 says really clear the faction will support extravagance just because, so overall doctrine isn't much of a concern.
Not having any weapons of their own is also a missed opportunity, could use some funky guns.
As for specific considerations:
The Anuran heavy frigates looks good on paper but in practice is crippled by its anemic flux capacity (slightly smaller than even a lasher) to the point it can neither fight or defend effectively. The shield arc is also too small for such a big & boxy ship making it easy to catch stray shots. It can be a decent ship with proper skills and player control but there are better flagship options.
The 233 is a nasty piece of work held back by a mediocre (for the ships intended purpose at least) system. And that's because if you rely on the electro shields to save you it's likely too late. The 233s best and only defense is speed and if anything it should swap systems with the Anuran. That would also make it better for strike purposes, because as it stands right now you're better off with a pair of tachion lances than risking close contact for plasma cannon action. Still, its a good flagship if you have bigger ships to hide behind.
The Odonata is a phase enthusiasts joy, generous OP and enough firepower to make short work of sub cruisers. Its low cloak activation & upkeep maintains the flux grid cool under pressure and eases the slowdown from coil stress, still I like to give it adaptive coils as well for those old school phase shenanigans. It easily does what the 233 should: move behind the enemy and blast away. The anomalies could be better at confusing missiles but overall its a nice flagship.
The Urodelan is a straight forward ship and best suited to form your fleets backbone. Its strong 360 shields and turret only mounts allow it to put up a fight regardless of the angle its attacked from, but from what I've seen it's still vulnerable to fighters despite the electro shields so don't skip on PD.
The 2 small synergy turrets are...cute but useless, as nothing about this ship is worth putting missiles on, it might as well be all energy. All in all, a good AI ship that will perform as good as you tinker it to.
And finally the crown jewel, the Carillon has the flux grid to surpass some capitals, which combined with its strong shield and system allows it to brawl through overwhelming odds, provided the player flies it as the AI won't use it to full potential. The middle small universals are an odd choice as like the Urodelan, it's not worth using missiles on this ship.
With proper skills and timing you can chain the ship system to nearly constant time shenanigans, which you should as the modest weapons grid won't do much otherwise.
Overall Pamed is a good addition to the sector but seem forgotten in the mods overall development, could use some expansion.