This mod is an attempt to add our very own home system, Sol, to Star Sector. It is not a 100% accurate model nor is it intended to be. That said, I did try to be true to reality as much as I could. The main goal besides adding the system, is to provide an extremely colonizable system with a ton of resources so that you don't need to colonize elsewhere. That means it is not balanced at all. If you wish to turn off preset planetary conditions in an attempt to not make it as overpowered, I provide instructions below.
I do have some lore planned for the mod as well. Though it is not lore-friendly with Star Sector itself considering the game takes places far away from Earth. My main focus has been actually creating the system and working on visuals. Lore comes second to that. See future plans below for a look into what the lore could be. Currently, the basic lore is that the inhabitants of Terra (Earth) began colonizing the system as well as beginning terraformation processes on Mars. Some unknown event occured and civilization on Terra collapsed, leaving all colonies stranded without needed resupply. They eventually died off. All that is left on Terra are primitive, lawless communities.
Most of the planets have preset conditions, but this is now toggleable in the mod file. The default is presets turned on, to turn off them and make all planets have random conditions do the following:
- Open SolSystem_modPlugin.java in any code editor.
- On line 19, change the boolean variable presetConditions to false.
Download HereGit RepoHere are some pictures of the system.
Planets, Moons, and their presets included are:Spoiler
Mercury - Rocky Metallic - 250% Hazard Rating
- Hot
- Thin atmosphere
- Irradiated
- Toxic atmosphere
- Low gravity
- Ultrarich ore
- Ultrarich rare ore
Venus - Lava - 250% Hazard Rating
- Very hot
- Tectonic activity
- Irradiated
- Dense atmosphere
- Ultrarich ore
- Ultrarich rare ore
Terra (Earth) - Terran - 75% Hazard Rating
- Habitable
- Mild climate
- Bountiful farmland
- Spare ore
- Spare rare ore
- Vast ruins
- Plentiful organics
- Decivilized
Luna - Barren - 175% Hazard Rating
- No atmosphere
- Low gravity
Mars - Desert - 125% Hazard Rating
- Scattered ruins
- Thin atmosphere
- Moderate ore
- Moderate rare ore
- Common organics
Ceres - Barren - Random Conditions
Jupiter - Gas Giant - Random Conditions
Europa - Frozen - 200% Hazard Rating
- Abundant organics
- Plentiful volatiles
- Thin atmosphere
- Cold
- Poor light
- Low gravity
Io - Lava - 225% Hazard Rating
- Tectonic activity
- Poor light
- Hot
- Thin atmosphere
- Low gravity
- Abundant ore
- Abundant rare ore
Ganymede - Rocky Ice - 200% Hazard Rating
- Cold
- Poor light
- Thin atmosphere
- Low gravity
- Moderate ore
- Moderate rare ore
- Abundant volatiles
Callisto - Barren Bombarded - 225% Hazard Rating
- Cold
- Poor light
- Low gravity
- No atmosphere
- Abundant ore
- Abundant rare ore
- Abundant volatiles
Saturn - Gas Giant - Random Conditions
Enceladus - Cryovolcanic - 225% Hazard Rating
- Low gravity
- Very cold
- Tectonic activity
- Poor light
- Diffuse volatiles
Titan - Rocky Ice - 200% Hazard Rating
- Plentiful volatiles
- Moderate ore
- Moderate rare ore
- Common organics
- Cold
- Poor light
- Inimical biosphere
- Scattered ruins
Uranus - Ice Giant - Random Conditions
Oberon - Rocky Ice - Random Conditions
Neptune - Ice Giant - Random Conditions
Triton - Cryovolcanic - Random Conditions
Pluto - Barren - Random Conditions
Charon - Barren - Random Conditions
These conditions aren't perfect. If you have any suggestions or ideas let me know. I'd like to eventually fill out all the planets left as random as well.
Future Plans:- Custom planet types and conditions
- Expanded lore, including a potential new faction to guard the system
- Abandoned colonies (stations) around the system
- Improved visuals and atmosphere of the system, including improved Asteroid & Kuiper belts along with belts for Jupiter, Uranus, and Neptune
- Further planet and/or moon additions
- Further editing of planet/moon conditions
- Integrate Version Checker
ChangelogSpoiler
Version 0.2.3 - 02/05/2020
- Added Callisto (Barren-Bombarded)
Conditions:
Cold
Poor Light
Low Gravity
No Atmosphere
Abundant Ore
Abundant Rare Ore
Abundant Volatiles
- Added Pluto (Barren), and Charon (Barren)
- Every planet and moon have new textures except for Oberon & Triton. (Credit to Alexzzz for showing me how)
- Some planet type changes:
Venus: Lava -> Toxic
Mercury: Rocky-Metallic -> Barren-Bombarded
Luna: Barren -> Barren-Bombarded
- Saturn now has more visually accurate rings
- Temporarily removed the belts from Jupiter, Uranus, and Neptune pending replacement with better visuals
- Condition Changes:
Mercury:
Removed Meteor Impacts
Added Thin Atmosphere
Added Irradiated
Venus:
Removed Extreme Tectonic Activity
Added Tectonic Activity
Added Irradiated
Luna:
Added no_atmosphere
Added low_gravity
Io:
Removed Extreme Tectonic Activity
Added Tectonic Activity
Added Poor Light
Version 0.2.2 - 01/21/2020
- Reduced number of asteroids in both belts. They were causing a large performance hit.
Version 0.2.1 - 01/21/2020
- Removed doubled organic condition from Titan
Version 0.2.0 - 01/21/2020
- Added back preset planetary conditions to most planets (without the crash)
- Made preset planetary conditions toggleable within the mod file
- Added Ceres
- Changed Venus from rocky_metallic to lava due to its volcanic nature
- Changed Titan from frozen to rocky_ice. Such a hard planet to classify.
Version 0.1.1 - 01/19/2020
- Fixed null crash by removing all preset planetary conditions. The entire system now has random conditions.
- Changed system position to (8500,-10500)