At the moment planet types are hardcoded. When I have a moment, I'll see about either directly incorporating Unknown Skies types or at least putting the terraforming sequence into a csv file so users can edit it.
That'd be amazing, and I'd love that!
As a suggestion; you could create a quasi API for other mods to latch onto, so Unknown Skies could add terraforming structures and sequence of their planets as modules to your mod, such as Vayra's IBB has hooks for custom faction bounties, or Commissioned Crews allows for mod factions to add their own bonus.
Which other mods are you using, and in what order did you terraform the worlds in question?
... Yes. I am running this with ~84 mods. Weeding out faction and utility mods, these are the ones that are left:
- Better Colonies
- DIY Planets
- Grand Sector
- Industrial Evolution
- Nexelerin
- Planetary Shield Access Control
- Ruthless Sector
- Underworld
- Unknown Skies
Terraforming sequence, to the best of my knowledge, mandated by when I found parts - because you need so many Stellar Reflectors, and those seem to have a disproportionate drop weight compared to their demand.
Markham (Volcanic World) - Tectonic, Atmosphere, Heat.
Mubala (Barren World) - Atmosphere, Heat.
If all else fails, send me your save file so I can poke directly at the planets' conditions and see what's causing it.
Save FileThank you so much for your time and work, I absolutely love this mod - and it made the rounds in my circle of friends, to resounding success.