Had some time to extensively play with this and test a few things out
I like the idea of having the ability to make an ass of a planet in to habitable one,and i like the idea more of using an artifact vs industry slot
i am pretty sure there was one condition that the mod doesnt deal with but i cant get it from the top of my head,might add it later
One major grump is that some things conflict with each other,like giving your planet a habitable trait is gonna make it not possible to install mantle bore which is quite important and so on
and one minor grump is that....descriptions.....
i would probably say that there should be a some sort of way to track what you need to do to get on the next "stage" of terraforming and what will you get of it that is not on the mods initial page,like on the planet page or i dont know how even
plus the description doesnt mention that 1)again,they dont take industry slots 2)they are gone after they are done doing their job saving you a slot overall
and probably a possible slight miss is that i think if you install an AI core and its done terraforming the core is gone specifically tested it now,nope,the AI core is back at the storage,i guess it was in earlier versions or i have a bad memory
and can we please have it possible to deposit stuff for hypershunt not in one go?that is insane amount carrying capacity needed let alone maxed possible production over a year on metal and rare metal
and i cant think of a fleet that would need over 15k carrying capacity or 20k fuel capacity on practice meaning all of that has to be built specifically for HS construction and wont be used again
otherwise i honestly find it hard to think why would you want to not use this if you go for colonies,the price of flooding "special" pool is worth it,its very much useful on the min-maxing standpoint and its not really broken,at least i havent found much for what could be