Update 1.3.2!
Save compatible if you updated to 1.3.0 before
Changelog :
- Finished the sprite rework of the Ethrom
- Some ships have now new blinkers. It's useless, but it's pretty
- Fixed the default variant of the Kandorig by giving it actual Annihilators and not the ones for fighters
- Fixed the Tiger's MIRV missiles that would sometimes teleport in a ship if it is too big
- If a Tiger's MIRV missile fails to split after teleporting, it will vanish out of existence while leaving EMP arcs if it goes too far away of its target
- Added a description to the Truck
- Fixed a bug that would occur when trying to mount one of the Drone Support hullmod. If your ship has empty bays, you will now be required to fill them first before mounting the hullmod
- Tweaked the credit values of almost every ships
- Tweaked the credit values of every fighters
- Tweaked the credit values of every weapons
- Made the Wrecked Baguette and the Heron (GT) unavailable. You can still console them into yout fleet in campaign mode
- Nerfed the Arrowtip's Harpoons by giving them less range
- Buffed the Shrapnolt Gun's spread from 45 degrees to 35
- Buffed the Sanctum's spinning shields from 7500 flux to 9000 and from 0.8 efficiency to 0.6
- Atlas Fortress buffs :
* More overall speed and agility
* Civilian-Grade hullmod removal
- Nerfed the Mining Bandit's built-in Mining Blaster arc to let it shoot only straight forward
- New ship : The Puma-class artillery carrier. Has a system to switch from carrier to artillery mode