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Author Topic: [0.96a] Adjusted Sector  (Read 416723 times)

Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #570 on: September 16, 2023, 12:57:48 PM »

Thanks for your swift reply !
I'm sure i'm going to have a LOT of fun with your mod !
Have a great day!
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #571 on: September 17, 2023, 11:13:32 PM »

Mod's been updated to 0.6.2:
2023.09.18 - 0.6.1:
- Added additional settings that rule % chance of Ruin-themed things spawned (such as Mining Stations, Research Stations, Ship Graveyards).
2023.09.18 - 0.6.2:
- Added additional settings that rule % chance of Misc-themed things spawned (such as Research Stations, Ship Graveyards).
- Added additional setting that controls how much secondary star systems game "skips" while adding content, for Misc and Ruin themes.

"sectorConstellationRuinSkipProb":0,
Responsible for not filling secondary star systems with content despite being labled as Ruin-themed, vanilla value is 0.5

"sectorConstellationMiscSkipProb":0,
Responsible for not filling secondary star systems with content despite being labled as Misc-themed, vanilla value is 0.5

Following fields are responsible for % probability of things that belong to "Ruin/Misc Theme" spawned at star systems designated as "Ruin/Misc-themed".
Spoiler
"Ruin_Theme_Mining_Station_Prob":0.5,
Control the chance of Mining Station spawned in Ruin-themed system.
Vanilla value: 0.5

"Ruin_Theme_Research_Station_Prob":0.5,
Control the chance of Research Station spawned in Ruin-themed system.
Vanilla value: 0.25

"Ruin_Theme_Research_Station_Prob_Special":1.0,
Control the chance of Research Station spawned in Ruin-themed system that is either Black Hole, Nebula or Pulsar.
Vanilla value: 0.75

"Ruin_Theme_Graveyard_Prob":0.4,
Control the chance of Ship Graveyard (whole bunch of empty ships, primed for restoring) spawned in Ruin-themed system.
Vanilla value: 0.25

"Misc_Theme_Research_Station_Prob_Special":1.0,
Control the chance of Research Station spawned in Misc-themed system that is either Black Hole, Nebula or Pulsar.
Vanilla value: 0.5

"Misc_Theme_Graveyard_Prob":0.25,
Control the chance of Ship Graveyard (whole bunch of empty ships, primed for restoring) spawned in Misc-themed system.
Vanilla value: 0.25
[close]
« Last Edit: September 17, 2023, 11:15:22 PM by Nerzhull_AI »
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #572 on: September 17, 2023, 11:22:57 PM »

These two subsequent updates are sponsored by "Why am i blind as hell" and "Oh god, Alex, why" in equal margins  ;D
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Dadada

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Re: [0.96a] Adjusted Sector
« Reply #573 on: September 18, 2023, 12:18:22 AM »

Thank you for the updates. :D
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #574 on: September 18, 2023, 12:51:17 AM »

Thank you for the updates. :D
You are welcome!
Have a great day!
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Dadada

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Re: [0.96a] Adjusted Sector
« Reply #575 on: September 18, 2023, 02:50:28 AM »

:D
Thank you! You too!
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TheSAguy

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Re: [0.96a] Adjusted Sector
« Reply #576 on: September 18, 2023, 01:31:53 PM »

One of my all time MUST HAVE Mods!
thanks for your work on this.

Please make your mod compatible with the version checker. I think it's part of Nexerelin these days.
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #577 on: September 18, 2023, 02:30:42 PM »

One of my all time MUST HAVE Mods!
thanks for your work on this.

Please make your mod compatible with the version checker. I think it's part of Nexerelin these days.
I'll see what i can do
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Selvaria

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Re: [0.96a] Adjusted Sector
« Reply #578 on: September 19, 2023, 08:53:02 AM »

Is it compatible with faction mods like UAF, Imperium ect?
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #579 on: September 19, 2023, 08:58:04 AM »

Is it compatible with faction mods like UAF, Imperium ect?
Absolutely so.
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Pet_Mudstone

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Re: [0.96a] Adjusted Sector
« Reply #580 on: September 19, 2023, 12:13:04 PM »

Is it compatible with faction mods like UAF, Imperium ect?

As Nerzhull said, this works fine. Though from memory having more factions can cause less uninhabited star systems to appear since proc-genned star systems seem to spawn less often near "preset" ones that factions often add.
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Waladil

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Re: [0.96a] Adjusted Sector
« Reply #581 on: September 23, 2023, 09:17:32 PM »

Just an FYI, it appears that there's no default settings.json anymore in the 0.6.2 version, which causes a CTD when the game tries to generate a sector (Due to JSONObject["AdjustedSectorConstellationSize"] not found). It's obviously fixed by just changing any of the presets to settings.json, but that step's not mentioned in any of the documentation.
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #582 on: September 24, 2023, 12:40:31 AM »

Just an FYI, it appears that there's no default settings.json anymore in the 0.6.2 version, which causes a CTD when the game tries to generate a sector (Due to JSONObject["AdjustedSectorConstellationSize"] not found). It's obviously fixed by just changing any of the presets to settings.json, but that step's not mentioned in any of the documentation.
It is said in READ ME file, that you must rename one of the presets into settings.json.
Regardless, i've put big-ass string onto initial post so people wouldn't get confused.

Have a good day!
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Addicted Starfarer

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Re: [0.96a] Adjusted Sector
« Reply #583 on: September 26, 2023, 01:12:23 AM »

will this apply to both small and normal sized map generation? or only on the latter?
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #584 on: September 26, 2023, 04:01:08 AM »

will this apply to both small and normal sized map generation? or only on the latter?
Since mod rewrites size of the sector too, you should let it stay on "normal". I'm not actually sure what's gonna happen if you pick small.
Probably no difference at all.

If you want preset that is lesser than normal, you should write down exactly what you want - and i'll send a settings file your way.
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