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Author Topic: [0.96a] Adjusted Sector  (Read 416545 times)

Soviet Tom Bombadil

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Re: [0.96a] Adjusted Sector
« Reply #555 on: September 12, 2023, 10:52:27 AM »

dope sizzle

Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount.
To enable choosen preset, just download settings file, rename it to settings.json and replace existing file in your Adjusted Sector config directory.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Presets:
Vanilla size presets
settings_150
Spoiler
Sector size: Vanilla;
Constellation count: 150 (vanilla - 100).
Star system count: ~500
Expected FPS in Hyper: 60
[close]
settings_200
Spoiler
Sector size: Vanilla;
Constellation count: 200 (vanilla - 100).
Star system count: ~600
Expected FPS in Hyper: 60
[close]
settings_250
Spoiler
Sector size: Vanilla;
Constellation count: 250 (vanilla - 100).
Star system count: ~750
Expected FPS in Hyper: ~55
[close]
settings_300
Spoiler
Sector size: Vanilla;
Constellation count: 300 (vanilla - 100).
Star system count: ~900
Expected FPS in Hyper: ~50
[close]

Vanilla x1.25 size presets
settings_x125_150
Spoiler
Sector size: x1.25 of Vanilla;
Constellation count: 150 (vanilla - 100).
Star system count: ~500
Expected FPS in Hyper: ~50
[close]
settings_x125_200
Spoiler
Sector size: x1.25 of Vanilla;
Constellation count: 200 (vanilla - 100).
Star system count: ~600
Expected FPS in Hyper: ~45
[close]
settings_x125_300
Spoiler
Sector size: x1.25 of Vanilla;
Constellation count: 300 (vanilla - 100).
Star system count: ~900
Expected FPS in Hyper: ~30
[close]

Unhinged presets
settings_my
Spoiler
Sector size: x2.5 times default sector (x1.5 Width, about x1.8 Height);
Constellation count: 320 (vanilla - 100).
Star system count: 900-1000
Expected FPS in Hyper: ~30
[close]
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Felcaster

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Re: [0.96a] Adjusted Sector
« Reply #556 on: September 12, 2023, 09:14:38 PM »

Upcoming patch is more or less set of setting files you can replace your own with. So if you already have a working preset in mind you may start already.
As for presets, I'll post early version of them just here in a few minutes.

Sweet, thanks man! Cheers!
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #557 on: September 12, 2023, 09:52:58 PM »

Upcoming patch is more or less set of setting files you can replace your own with. So if you already have a working preset in mind you may start already.
As for presets, I'll post early version of them just here in a few minutes.

Sweet, thanks man! Cheers!
Already updated 0.6 archive with presets, also you can find them on previous page as standalone archive, same is in discord.
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Felcaster

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Re: [0.96a] Adjusted Sector
« Reply #558 on: September 12, 2023, 11:10:08 PM »

Upcoming patch is more or less set of setting files you can replace your own with. So if you already have a working preset in mind you may start already.
As for presets, I'll post early version of them just here in a few minutes.

Sweet, thanks man! Cheers!
Already updated 0.6 archive with presets, also you can find them on previous page as standalone archive, same is in discord.

Yeah I was checking them out! I think I'm going to role with your "unhinged" preset, with some spawn add for angi and a couple tweaks to reduce ruins loot drop. It's similar to my last couple playthroughs. :)
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Decton

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Re: [0.96a] Adjusted Sector
« Reply #559 on: September 15, 2023, 02:10:45 AM »

Hey, when using Adjusted Sector my game keeps crashing when loading a new system
 i have a few mods but none like Grand Sector, i already checked the compatability of the other mods
it just refuses to load the sector size (sorry for my bad english)
« Last Edit: September 15, 2023, 02:18:41 AM by Decton »
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #560 on: September 15, 2023, 03:13:15 AM »

Hey, when using Adjusted Sector my game keeps crashing when loading a new system
 i have a few mods but none like Grand Sector, i already checked the compatability of the other mods
it just refuses to load the sector size (sorry for my bad english)
Copy your setting file here, please
Mostly likely you've missed a "," after the number of constellationSize.
« Last Edit: September 15, 2023, 03:15:26 AM by Nerzhull_AI »
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Decton

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Re: [0.96a] Adjusted Sector
« Reply #561 on: September 15, 2023, 03:25:28 AM »

I'm only using the defualt settings you have included in the mod
(had to post it in .txt because .json is not allowed
also, how do i choose which setting should be selected?
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #562 on: September 15, 2023, 03:27:18 AM »

I'm only using the defualt settings you have included in the mod
(had to post it in .txt because .json is not allowed
also, how do i choose which setting should be selected?
Yes, of course :D
You need to rename this file (or whatever you choose) as "settings.json" and remove all other setting files. Didn't you read the big READ_ME.txt? :D
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Decton

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Re: [0.96a] Adjusted Sector
« Reply #563 on: September 15, 2023, 03:39:24 AM »

Thank you, that worked, i read the "READ ME" txt but it got me confused since it says
"To change preset from one to other, just remove 'no longer needed' " thus i thought i wouldn't have to remove the rest, since i already tried renaming a preset to settings
but maybe i forgot to remove the "_250", not sure, it was pretty late when i tested it, anyways, it works now, thanks  :)
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Oni

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Re: [0.96a] Adjusted Sector
« Reply #564 on: September 15, 2023, 08:40:05 AM »

I wonder... what recommendations would you give for having close together clusters of stars with larger empty spaces between them?

On a x1.25 size map, but also in general.
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matipacz

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Re: [0.96a] Adjusted Sector
« Reply #565 on: September 15, 2023, 12:53:39 PM »

Game crashes when generating sector
Code
175251 [Thread-3] INFO  exerelin.world.ExerelinNewGameSetup  - Starting sector generation...
178112 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: org.json.JSONException: JSONObject["AdjustedSectorHS"] not found.
java.lang.RuntimeException: org.json.JSONException: JSONObject["AdjustedSectorHS"] not found.
at com.fs.starfarer.settings.StarfarerSettings. 00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getBoolean(Unknown Source)
at exerelin.world.ExerelinNewGameSetup.generate(ExerelinNewGameSetup.java:286)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.public.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.json.JSONException: JSONObject["AdjustedSectorHS"] not found.
at org.json.JSONObject.get(JSONObject.java:406)
at org.json.JSONObject.getBoolean(JSONObject.java:422)
... 18 more
Mods
Code
  "pantera_ANewLevel40R",
  "Adjusted Sector",
  "Angry Periphery",
  "BSC",
  "HMI_brighton",
  "ORK",
  "CaptainsLog",
  "CFT",
  "combatactivators",
  "chatter",
  "seven_nexus",
  "Everybody loves KoC",
  "exoticatechnologies",
  "GrandColonies",
  "HMI_SV",
  "hte",
  "IndEvo",
  "keruvim_shipyards",
  "lw_lazylib",
  "luddenhance",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "kayse_phaseships",
  "roider",
  "scalartech",
  "sun_starship_legends",
  "tahlan",
  "Terraforming & Station Construction",
  "underworld",
  "whichmod",
  "shaderLib"
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #566 on: September 15, 2023, 06:45:50 PM »

Game crashes when generating sector
Code
175251 [Thread-3] INFO  exerelin.world.ExerelinNewGameSetup  - Starting sector generation...
178112 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: org.json.JSONException: JSONObject["AdjustedSectorHS"] not found.
java.lang.RuntimeException: org.json.JSONException: JSONObject["AdjustedSectorHS"] not found.
at com.fs.starfarer.settings.StarfarerSettings. 00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getBoolean(Unknown Source)
at exerelin.world.ExerelinNewGameSetup.generate(ExerelinNewGameSetup.java:286)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.public.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.json.JSONException: JSONObject["AdjustedSectorHS"] not found.
at org.json.JSONObject.get(JSONObject.java:406)
at org.json.JSONObject.getBoolean(JSONObject.java:422)
... 18 more
Mods
Code
  "pantera_ANewLevel40R",
  "Adjusted Sector",
  "Angry Periphery",
  "BSC",
  "HMI_brighton",
  "ORK",
  "CaptainsLog",
  "CFT",
  "combatactivators",
  "chatter",
  "seven_nexus",
  "Everybody loves KoC",
  "exoticatechnologies",
  "GrandColonies",
  "HMI_SV",
  "hte",
  "IndEvo",
  "keruvim_shipyards",
  "lw_lazylib",
  "luddenhance",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "kayse_phaseships",
  "roider",
  "scalartech",
  "sun_starship_legends",
  "tahlan",
  "Terraforming & Station Construction",
  "underworld",
  "whichmod",
  "shaderLib"
You need to rename proper file in AdjustedSector/data/campaing/terrain into "AdjustedSectorHS", like in the instruction in the first post.

Quote
ADDITIONALY!
Now you can set your Hyperstorm pattern to be exact (or close to) the size of your Sector to reduce lag.
How do you do that?
Spoiler
1) Go to Adjusted Sector v0.5.1\data\campaign\terrain\
2) Find the correct .png with size that is equal to your sector;
3) Delete existing hyperspace_new.png
4) Rename the file of your choice to hyperspace_new.png
5) Go to settings of the mod and set 'AdjustedSectorHS' to 'true'.
6) Start a new game!

If you use some size that isn't mentioned in the options - just tag me and i'll add another one!
[close]
« Last Edit: September 15, 2023, 07:21:59 PM by Nerzhull_AI »
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Ppto_Gr

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Re: [0.96a] Adjusted Sector
« Reply #567 on: September 16, 2023, 01:58:04 AM »

Hello,
I downloaded your mod but when launching the game, i got the error JSONObject[Adjusted SectorHS] not found, i checked the versions :
0.96a RC9 running on game 0.96a RC10.
I don't have a warning from my game, if it was too old.
May you help me on this issue ?
Or should i just wait a new version ?
Sorry to bother,
Sincerely.
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Nerzhull_AI

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Re: [0.96a] Adjusted Sector
« Reply #568 on: September 16, 2023, 05:29:58 AM »

Hello,
I downloaded your mod but when launching the game, i got the error JSONObject[Adjusted SectorHS] not found, i checked the versions :
0.96a RC9 running on game 0.96a RC10.
I don't have a warning from my game, if it was too old.
May you help me on this issue ?
Or should i just wait a new version ?
Sorry to bother,
Sincerely.
Just above is the answer to this question.
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Ppto_Gr

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Re: [0.96a] Adjusted Sector
« Reply #569 on: September 16, 2023, 09:47:58 AM »

Thanks for your swift reply !
I'm sure i'm going to have a LOT of fun with your mod !
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