Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
{ "plugins":{ "newGameSectorProcGen":"data.campaign.procgen.SectorProcGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationSize":100, #"sectorConstellationCellSize":10, "sectorWidth":184000, "sectorHeight":124000, "AdjustedSectorConstellationCount":225, "AdjustedSectorConstellationSize":1000, "AdjustedSectorConstellationCellSize":8, "sectorConstellationRemnantMin":55, "sectorConstellationRemnantMax":75, "sectorConstellationRemnantSkipProb":0.75, # zero means - they wont spawn "sectorRemnantPresenceLow":0, "sectorRemnantPresenceMed":1, "sectorConstellationRuinsMin":50, "sectorConstellationRuinsMax":80, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":10, # this field controls the amount of Coronal Taps, default = 2 "sectorCoronalTaps":15, # this fields control the amount of Gates outside of Core Worlds, default is 15 and 20 "minNonCoreGatesInSectorMod":50, "maxNonCoreGatesInSectorMod":100, # this fields control the amount of XIV Legion-class ships you can encounter outside of the Core Worlds, default is 2, 3, 1, 2 "XIV_LEGION_NON_SALVAGEBLE_MIN":0, "XIV_LEGION_NON_SALVAGEBLE_MAX":0, "XIV_LEGION_SALVAGEBLE_MIN":3, "XIV_LEGION_SALVAGEBLE_MAX":5, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":50, "accessibilitySameFactionBonus":0.5, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":30, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":13, "BladeBreakerThemed_ConstellationMax_AS":25, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}
so i want to lower my constellation count to 180, but i dont know how much to lower each setting by to get the most out of /an good amount of features(ruins, derelicts, remanants, breakers, sad) in my sectorwithout one feature taking over the other.what should i change the settings to?my current settings:
{ "plugins":{ "newGameSectorProcGen":"data.campaign.procgen.SectorProcGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationSize":100, #"sectorConstellationCellSize":10, "sectorWidth":184000, "sectorHeight":124000, "AdjustedSectorConstellationCount":225, "AdjustedSectorConstellationSize":1000, "AdjustedSectorConstellationCellSize":8, "sectorConstellationRemnantMin":45, "sectorConstellationRemnantMax":60, "sectorConstellationRemnantSkipProb":0.75, # zero means - they wont spawn "sectorRemnantPresenceLow":0, "sectorRemnantPresenceMed":1, "sectorConstellationRuinsMin":40, "sectorConstellationRuinsMax":64, "sectorDerelictMotherships":7, "sectorDerelictCryosleepers":10, # this field controls the amount of Coronal Taps, default = 2 "sectorCoronalTaps":15, # this fields control the amount of Gates outside of Core Worlds, default is 15 and 20 "minNonCoreGatesInSectorMod":50, "maxNonCoreGatesInSectorMod":100, # this fields control the amount of XIV Legion-class ships you can encounter outside of the Core Worlds, default is 2, 3, 1, 2 "XIV_LEGION_NON_SALVAGEBLE_MIN":0, "XIV_LEGION_NON_SALVAGEBLE_MAX":0, "XIV_LEGION_SALVAGEBLE_MIN":3, "XIV_LEGION_SALVAGEBLE_MAX":5, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":50, "accessibilitySameFactionBonus":0.5, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":30, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":13, "BladeBreakerThemed_ConstellationMax_AS":25, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}
I have had a few maps where systems are almost stacked on top of each other, is that a problem with my configs?
"My life for Ner'zhul", regards, a former (RIP) Warcraft III player.Excellent. Cannot test it since I just started a (test) run and I am not eager abandon yet another run but I am beyond happy we got an update. Stay safe, from an expat. E: Thank you for the update.
... I'm still waiting Histidine since i need to transfer a bit of my updated code to Nexerelin for complatibility sake, but anyway - glad to hear people still want to use my mod.
Quote from: Nerzhull_AI on August 25, 2022, 02:56:57 PM... I'm still waiting Histidine since i need to transfer a bit of my updated code to Nexerelin for complatibility sake, but anyway - glad to hear people still want to use my mod.Oh definitely still in use, now to manually copy over my configuration preferences....So about that Nexerelin compatibility you mentioned, is that something we should wait on is it good to go?
.... It depends on what's your prefered size of the sector. If you're doing 'normal size, more stuff' - you should probably wait for Nex update, and set AdjustedSectorHS to 'false' - whenever Nex is updated, you're gonna get map with accurate size of hyperstorms which reduces lag. This works ONLY for 'default size' preset.On the other hand, if you're doing big sector - just set it to 'true' and you're free to go!