Hey, thanks for the feedback! That exact thing already exists for that exact reason. In the latest version the no-interaction delay lasts 3 seconds. Perhaps it should be a bit longer? Generally I prefer not to disable vanilla interactions more than absolutely necessary, but I do think it's important to prevent truly unavoidable no-win scenarios. I'll need to do some testing.
It's generally fine, but sometimes fleets will perfectly warp ontop of you and the time just isn't enough to get away, especially with the time it takes to turn while sustain burning or the time it takes to start moving again after emergency burning.
I wouldn't consider it disabling a vanilla interaction, given in vanilla a fleet can't appear directly on top of you in most circumstances.
Maybe some sort of indicator instead to let you know a fleet is going to be appearing nearby, before they actually warp? So you can get out of the way. The mod makes it VERY hard to get away from enemy fleets, which is a great thing and really adds to the tension when out exploring and you find enemies, just sometimes everything lines up and you get put into unavoidable combat by a fleet you couldn't even see.