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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Kipling Radiative v1.1.1a 24/1/20 WEAPON AND SHIP BALANCE  (Read 17722 times)

tomatopaste

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Kipling Radiative
Requires LazyLib and MagicLib

Download v1.1.1a




v1.1.1a Changelog
Version 1.1.1a:
+added new XLR Quad Cannon: inherits stats of old XLR Impactor, except now has a pre-shot chargeup of 0.25 from 0, 400flx/250dmg, max spread increased to 12 from 8, spread decay to 4 from 6, proj speed to 1500 from 1800, 1000 range from 900
+XLR Impactor now has 2 shot burst, now 315flx/250dmg, 13OP, 0.25 burst chargeup from 0, increased max spread to match XLR Quad, projectile stats match XLR Quad, range 800 from 900, 0.6 burst delay from 0.3,
+Steinbeck now has 3 round burst from 4, OP7 from 5, now deals ENERGY damage, 2flx/6dmg from 15flx/60dmg, 0.05 burst delay from 0.1, max spread 10 from 5
+Everest Crossover cannon damage reduced to 75 from 110, less flux efficient
+removed "tracking" data entry from ballistic weapons
+updated steinbeck description to match new role
+heavy nerf to commissioned crews hullmod, now offers +5% hard flux dissipation in combat
+increased shield upkeep of subiaco to 0.7 from 0.5, decreased torrens to 0.25 from 0.4,
+lorikeet wing acceleration to 800 from 700, refit time to 20 from 10, OP cost to 11 from 8, designed to fulfill a more high-end interceptor role, now uses a single steinbeck cannon and a high-delay ion cannon
+kookaburra bomber wing to size 3 from 2, refit time to 20 from 15
+cockatoo no longer uses deprecated AI
+cockatoo wing refit time to 30 from 25
+fixed transparency issues with abedare sprite
+updated all weapon sprites, fixing some transparency issues and adjusting contrast/brightness
+fixed fighter recall system AI, should no longer constantly toggle while in fighter!weapon threshold
+side hybrids on the abedare no longer converge
+decreased the size and facing of some weapon arcs on the karrakatta to reduce front convergence
+updated all ship variants to account for weapon changes
+kipling radiative now has access to plasma cannon bp
+reduced torrens and mosman armour to 500, fixed mosman mounts
+replaced abedare inbuilt armoured weapon mounts with insulated engines
+reduced OP of eclipse racks from 4&2 to 3&1
+fixed bp package icons and contents, added support package to nex start
+increased torrens max burn to 11, mosman max burn to 10

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Featuring:
  • Eight purple midline-inspired spaceships
  • Nine Modular weapons and a few inbuilts
  • A number of not-so-missing descriptions
  • Three unique fighters
  • One custom ship system
  • Several unique gimmicks
  • Integration with Nexerilin, Commissioned Crews and Version Checker
  • One stock skin pack featuring midline style ships and fighters
Midline Skin Pack

Ships & Fighters
These ship sprites are kitbashed and painted exclusively by me. Stock midline skin pack is available below!

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Weapons

Eclipse MIRV Torpedo Rack (Single) - Eclipse MIRV Torpedo Rack - Artemis MRM
Steinbeck Cannon - XLR Impactor Cannon - Everest Crossover Cannon - Radeon Siege Cannon - XLR Quad Cannon
Shahan Lance

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Background
The Kipling Radiative were originally an expansionary initiative created by the elusive Kipling Andrada, to expand the influence of the militarist Kipling group amongst the sector.
Estranged from his brother after being denied admission to Hegemony officer ranks, Kipling allied with Persean defectors to lead an outcast splinter group, taking control of the isolated Lexonia system. However, in the wake of the devastation of Mayasura, it was decided that the time was right to fill the vacuums of military presence in the sector. Task forces employing ""Radiative"" military doctrine and reconnaisance protocols began insinuating themselves throughout the known, and unknown, sector. Unbeknownst to the high military, however, was the existence of hostile droneship populations, spelling doom for many fledgling outposts deep in the outer fringes. Without warning, the arrival of robotic sporeships could be deduced by low level personnel through the quiet retirement of another codename in the database.
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Please provide criticism, feedback, comments etc., I want to improve and balance this mod. Please contact me on discord if it's something urgent.

To-Do List
  • Fill out the low-end ship catalogue with more frigates and destroyers
  • Expand weapons into different size versions
  • Fill out the music catalogue with ambient and faction interaction themes
  • Add custom portraits
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Specific Credits:
  • Dark.Revenant for base missile and MIRV AI scripts
  • MesoTronik for a couple weapon sound effects and general advice
  • Techpriest for commissioned crews integration
  • The USSC discord crew for advice, feedback and programming help
« Last Edit: January 24, 2020, 04:53:03 AM by tomatopaste »
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tomatopaste

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Re: [0.9.1a] Kipling Radiative Faction Pack
« Reply #1 on: November 04, 2019, 08:07:56 PM »

heyo
« Last Edit: November 14, 2019, 07:46:36 AM by tomatopaste »
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HereticKannon

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Re: [0.9.1a] Kipling Radiative Faction Pack
« Reply #2 on: November 07, 2019, 02:06:50 PM »

Hello there, I like the look of your faction pack so far! I have little to no experience with modding Starsector so I can only offer my encouragement at seeing this project unfold.

I wanted to bring to your attention that there currently seems to be a conflict with another mod, Hiigaran Descendants. (http://fractalsoftworks.com/forum/index.php?topic=6347.0)

When used with the following mod list:

Console Commands
Hiigaran Descendants
Kipling Radiative
Lazy Lib
Magic Lib
Audio Plus
Graphics Lib

I encountered a crash when hitting Start Game after character creation:

Spoiler
490739 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.world.addMarketplace.addMarketplace(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/util/ArrayList;Ljava/lang/String;ILjava/util/ArrayList;Ljava/util/ArrayList;Ljava/util/ArrayList;F)Lcom/fs/starfarer/api/campaign/econ/MarketAPI;
java.lang.NoSuchMethodError: data.scripts.world.addMarketplace.addMarketplace(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/util/ArrayList;Ljava/lang/String;ILjava/util/ArrayList;Ljava/util/ArrayList;Ljava/util/ArrayList;F)Lcom/fs/starfarer/api/campaign/econ/MarketAPI;
   at data.scripts.world.HiiPolarisGen.generate(HiiPolarisGen.java:132)
   at data.scripts.world.HiigaraGen.generate(HiigaraGen.java:20)
   at data.scripts.world.HiiModPlugin.initHiigaranDescendants(HiiModPlugin.java:47)
   at data.scripts.world.HiiModPlugin.onNewGame(HiiModPlugin.java:54)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I wish you the best of luck modding and will be following this project with interest!
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tomatopaste

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Re: [0.9.1a] Kipling Radiative Faction Pack
« Reply #3 on: November 07, 2019, 03:24:11 PM »

Hello there, I like the look of your faction pack so far! I have little to no experience with modding Starsector so I can only offer my encouragement at seeing this project unfold.

I wanted to bring to your attention that there currently seems to be a conflict with another mod, Hiigaran Descendants. (http://fractalsoftworks.com/forum/index.php?topic=6347.0)

When used with the following mod list:

Console Commands
Hiigaran Descendants
Kipling Radiative
Lazy Lib
Magic Lib
Audio Plus
Graphics Lib

I encountered a crash when hitting Start Game after character creation:

Spoiler
490739 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.world.addMarketplace.addMarketplace(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/util/ArrayList;Ljava/lang/String;ILjava/util/ArrayList;Ljava/util/ArrayList;Ljava/util/ArrayList;F)Lcom/fs/starfarer/api/campaign/econ/MarketAPI;
java.lang.NoSuchMethodError: data.scripts.world.addMarketplace.addMarketplace(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/util/ArrayList;Ljava/lang/String;ILjava/util/ArrayList;Ljava/util/ArrayList;Ljava/util/ArrayList;F)Lcom/fs/starfarer/api/campaign/econ/MarketAPI;
   at data.scripts.world.HiiPolarisGen.generate(HiiPolarisGen.java:132)
   at data.scripts.world.HiigaraGen.generate(HiigaraGen.java:20)
   at data.scripts.world.HiiModPlugin.initHiigaranDescendants(HiiModPlugin.java:47)
   at data.scripts.world.HiiModPlugin.onNewGame(HiiModPlugin.java:54)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I wish you the best of luck modding and will be following this project with interest!

Thank you for your feedback! The above error implies that it was an error in a script from the Hiigaran mod, although I am not sure what could have caused this conflict  as I have never used Hiigaran before. Please let me know if you experience a crash without running Hiigaran Descendants, if not then consider letting the mod author know.

Edit: I saw your reply to the hiigaran mod thread, so I'll see if I can resolve the conflict.  :D I can successfully run my mod with a number of other faction and utility mods such as Imperium, Scy, Blackrock etc. so my best guess at the moment is that something in the HD sector generation code is overstepping its bounds and causing an exception. Also, where you trying to use random sector generation?
« Last Edit: November 07, 2019, 03:39:28 PM by tomatopaste »
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cjuicy

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Re: [0.9.1a] Kipling Radiative Faction Pack
« Reply #4 on: November 07, 2019, 07:46:57 PM »

Its always nice to see more ships pop up. I do have to say that as far as I remember the name "Halberd" is already used by the mod Tyrador Safeguard Coalition. In the future, I'd recommend consulting the Mod Name collection sheet at this forum post here: http://fractalsoftworks.com/forum/index.php?topic=9550.0
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"Light the Stars with your Incendiary Rounds!"
"They thought I was insane for thinking I could push Jangala into the sun! Boy, were they wrong."

tomatopaste

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Re: [0.9.1a] Kipling Radiative Faction Pack
« Reply #5 on: November 08, 2019, 12:23:46 AM »

Its always nice to see more ships pop up. I do have to say that as far as I remember the name "Halberd" is already used by the mod Tyrador Safeguard Coalition. In the future, I'd recommend consulting the Mod Name collection sheet at this forum post here: http://fractalsoftworks.com/forum/index.php?topic=9550.0
Oops! I was aware of this resource, but it that name slipped the net  ;D
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connortron7

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Re: [0.9.1a] Kipling Radiative Faction Pack
« Reply #6 on: November 08, 2019, 03:40:18 AM »

If you add a prefix to your ship IDs it wont be a problem, i have a ship called the halberd aswell in anvil industries, but i prefided it with "anvil_halberd" so no conflicts arrive.

Its a nightmare to try and name your ships somthing unique these days.
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http://fractalsoftworks.com/forum/index.php?topic=16911.0
for a better future, think anvil industries.

tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.1.1 8/Nov/19
« Reply #7 on: November 08, 2019, 05:28:57 AM »

Updated to version 0.1.1, a few changes made  ;D
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.1.1a 8/Nov/19
« Reply #8 on: November 08, 2019, 04:36:18 PM »

0.1.1a version is live, a few changes to the generation script added a faction prefix to the addMarketplace file, so it should no longer conflict with any other mod on sector generation. There is no need for existing users to download the update if they already have an active save :)
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ASSIMKO

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Re: [0.9.1a] Kipling Radiative v0.1.1a 8/Nov/19
« Reply #9 on: November 09, 2019, 03:46:31 AM »

Kipling Radiative

0.1.1 Changes:
  • Abedare has a fancy new Thermal Phased Cannon
  • Renamed Halberd to Fremantle-class destroyer ;)
  • Karrakatta Battlecruiser now has a new Fighter Recall ship system
  • A few ship tweaks

Background
The Kipling Radiative are an expansionary initiative created by Kipling Andrada, to expand the influence of the militarist Kipling group amongst the sector.
Estranged from his brother after being denied admission to the Hegemony officer ranks, Kipling allied with Persean defectors to lead an outcast splinter group, isolated in the Lexonia system. However, in the wake of the devastion of the invasion of Chicomoztoc, it was decided that the time was right to fill the vacuums of military presence with the dispatch of a number of radiative task forces weilding the might of the uninterrupted development of persean technology.
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Currently Featuring:
  • 5 happily detailed midline-kitbashed space ships with varying degrees of purple
  • 1 unique weapon
  • 1 unique star system, Lexonia
  • A number of missing and incomplete descriptions
  • An appreciation for vanilla fighters (for some reason.. 8))
  • A lack of custom scripting
  • Support for nexerilin (no faction start)
Ships
The ship sprites are 100% handbashed from vanilla midline ships and recoloured. This means that there are normal stock midline coloured variants, so they'll be implemented as skins at some point.

Pike Logistics Platform
     
Mosman Gunboat
     
Halberd Destroyer

Abedare Cruiser
     
Karrakatta Battlecruiser
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Showcase

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Please give me criticism, feedback, comments etc., I want to improve and balance this mod. Please contact me on discord if it's something urgent.

This mod is in a very early stage of development, and my scripting knowledge is fairly lacking at this point, so expect many more features to arrive at sometime :D , not limited to but including custom music composed by me, fighters, custom systems, a proper railcannon for the Abedare, more ships and custom hull mods.


Congratulations to all the starsector mod creators. Every day I have the pleasure of opening the game and hit "v", and find that I have new content to add to the game. Now with one more mod to add I'll get to my 58 active mods. The pc will explode !!!!! kkkkkkkkkk. But go on, the more the better. Congratulations to all who contribute their creations or critiques to improve and implement the game.
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.2.0 14/Nov/19
« Reply #10 on: November 14, 2019, 07:13:54 AM »

Updated mod to v0.2.0, changes listed in OP  ;D
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Nick XR

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Re: [0.9.1a] Kipling Radiative v0.2.0 14/Nov/19
« Reply #11 on: November 16, 2019, 11:03:33 AM »

This looks sweet, nice work!

Damienov

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Re: [0.9.1a] Kipling Radiative v0.2.0 14/Nov/19
« Reply #12 on: November 17, 2019, 05:46:54 AM »

Version checker said that there is a new version of this (v.0.3.0)

But I didn't see any new update as the first post still on v0.2.0. Am I missing something?

edit: nevermind lol, first post updated when I posted this post.
« Last Edit: November 17, 2019, 05:48:44 AM by Damienov »
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.3.0 17/Nov/19
« Reply #13 on: November 17, 2019, 05:47:44 AM »

Version checker said that there is a new version of this (v.0.3.0)

But I didn't see any new update as the first post still on v0.2.0. Am I missing something?
Ahahaha you're early my friend  ;D

This looks sweet, nice work!
I'm glad you like it!

Version 0.3.0 is out now, with some new themed weapons and an update to the Karrakatta system. Details in the original post  :)
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Damienov

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Re: [0.9.1a] Kipling Radiative v0.3.0 17/Nov/19
« Reply #14 on: November 17, 2019, 05:51:03 AM »

Ahahaha you're early my friend  ;D
Yep  ;D

Thank you for the update
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