Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 12 13 [14] 15

Author Topic: [0.97a] Better Colonies 1.88  (Read 440508 times)

Warnoise

  • Commander
  • ***
  • Posts: 206
    • View Profile
Re: [0.95.1a] Better Colonies 1.86
« Reply #195 on: February 26, 2023, 05:06:27 AM »

hi will factions build new industries and upgrade their colonies with orbital stations with this mod?
Logged

Rahbek

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.95.1a] Better Colonies 1.86
« Reply #196 on: March 17, 2023, 06:07:07 PM »

Hey there got some feedback idea:

Could you add the ability to the settings json to change if strip mining uses SP and/or how many (0-x SP)
Reason being that mods which alter max level often influence the rate of SP gain making them less or more valuable depending on what they are set to :)
Same for the credit costs and maybe even editing the % chance/range for losses would be cool for that feature?

« Last Edit: March 17, 2023, 06:17:57 PM by Rahbek »
Logged

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.95.1a] Better Colonies 1.86
« Reply #197 on: April 05, 2023, 02:15:16 PM »

I have a question about the luddic shrine. Is it still true that it gets defiled after you reach 7 pather interest? And does anyone know if its possible to check the amount of pather interes generated by modded structures? Thank you.
The Pather cell will generally list out how many intrigue is generated from any structures.

Is there a limit to how many shrines you can have in a star system?
Nope!

hi will factions build new industries and upgrade their colonies with orbital stations with this mod?
No, that's Nexerelin. Better Colonies only improve the existing industries periodically.

Hey there got some feedback idea:

Could you add the ability to the settings json to change if strip mining uses SP and/or how many (0-x SP)
Reason being that mods which alter max level often influence the rate of SP gain making them less or more valuable depending on what they are set to :)
Same for the credit costs and maybe even editing the % chance/range for losses would be cool for that feature.


Ok, I'll try adding it to settings.json or the LunaLib's equivalent.

Ragnarok101

  • Commander
  • ***
  • Posts: 111
    • View Profile
Re: [0.95.1a] Better Colonies 1.86
« Reply #198 on: May 07, 2023, 01:42:37 PM »

Ok, I'll try adding it to settings.json or the LunaLib's equivalent.

Seconding this. Really appreciate the strip mining addition, the drain on story points not so much lol
Logged

TalRaziid

  • Lieutenant
  • **
  • Posts: 64
    • View Profile
Re: [0.95.1a] Better Colonies 1.86
« Reply #199 on: May 07, 2023, 03:29:04 PM »

Should this mod still work with the new update as-is?
Logged

mekabrutus

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95.1a] Better Colonies 1.86
« Reply #200 on: June 20, 2023, 09:10:13 AM »

Will the mod be updated ?
Logged

Damexius

  • Ensign
  • *
  • Posts: 41
  • Work on progress
    • View Profile
Re: [0.95.1a] Better Colonies 1.86
« Reply #201 on: June 21, 2023, 03:27:15 AM »

i dont know
Logged

Kosi

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Better Colonies 1.86
« Reply #202 on: June 26, 2023, 03:44:28 AM »

does the mod work if you you change the version of the game or?
Logged

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #203 on: June 29, 2023, 09:38:16 AM »

Changelog 1.87:


  • Extracting Ruins have a lower SP Cost (1/2/3/5 -> 1/1/2/3)
  • Removed Luddic Shrines for the time being until I know what I want to do with them...
  • Updated for 0.96a

justnewaccount3131

  • Lieutenant
  • **
  • Posts: 68
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #204 on: June 29, 2023, 09:56:33 AM »

thanks for the update!
Logged

Dadada

  • Captain
  • ****
  • Posts: 378
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #205 on: June 29, 2023, 09:58:40 AM »

:D Nice thank you for the update.
Logged

Kat

  • Ensign
  • *
  • Posts: 39
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #206 on: June 29, 2023, 10:19:40 AM »

do the NPC worlds increase in size if they reach 100% growth ?


what i'm looking for, is a mod where planets grow in population, where i can create colonies, they have administrators etc, and i can make those new planets independent, so that eventually I can restore civilisation to all the ruined/decivilised planets across the sector.
Without necessarily including all the stuff that Nexerelin does.
Logged

justnewaccount3131

  • Lieutenant
  • **
  • Posts: 68
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #207 on: June 29, 2023, 11:23:50 AM »

Changelog 1.87:


  • Extracting Ruins have a lower SP Cost (1/2/3/5 -> 1/1/2/3)
  • Removed Luddic Shrines for the time being until I know what I want to do with them...
  • Updated for 0.96a

the safe file is a Nexerelin without random core enabled.

I get a looong error when I put the updated version into my current save. in case it's not save compatible anyway for some reason that can't be changed, my apologies. the old version runs just fine for me - it seems at least. played for many hours without issue on Linux

so here goes:

41389 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 3
41838 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
41838 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  -
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : com.fs.starfarer.api.impl.campaign.econ.impl.luddicteachingGD
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 131811
class[1]            : com.fs.starfarer.campaign.econ.Market
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.campaign.CircularOrbit
class[6]            : exerelin.campaign.intel.fleets.ReliefFleetAI
class[7]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[8]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[9]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager
class[10]           : com.fs.starfarer.campaign.ai.NavigationModule$AvoidData
class[11]           : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[12]           : com.fs.starfarer.api.util.TimeoutTracker
class[13]           : com.fs.starfarer.campaign.ai.NavigationModule
class[14]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[15]           : com.fs.starfarer.rpg.Person
class[16]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[17]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[18]           : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[19]           : com.fs.starfarer.campaign.rules.Memory
class[20]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[21]           : com.fs.starfarer.campaign.CommDirectory
class[22]           : com.fs.starfarer.loading.specs.FactionProduction
class[23]           : com.fs.starfarer.campaign.Faction
class[24]           : com.fs.starfarer.campaign.econ.Submarket
class[25]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[26]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[27]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28]           : com.fs.starfarer.campaign.econ.Economy
class[29]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[30]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[31]           : com.fs.starfarer.campaign.Hyperspace
class[32]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException:
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : com.fs.starfarer.api.impl.campaign.econ.impl.luddicteachingGD
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 131811
class[1]            : com.fs.starfarer.campaign.econ.Market
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.campaign.CircularOrbit
class[6]            : exerelin.campaign.intel.fleets.ReliefFleetAI
class[7]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[8]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[9]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager
class[10]           : com.fs.starfarer.campaign.ai.NavigationModule$AvoidData
class[11]           : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[12]           : com.fs.starfarer.api.util.TimeoutTracker
class[13]           : com.fs.starfarer.campaign.ai.NavigationModule
class[14]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[15]           : com.fs.starfarer.rpg.Person
class[16]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[17]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[18]           : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[19]           : com.fs.starfarer.campaign.rules.Memory
class[20]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[21]           : com.fs.starfarer.campaign.CommDirectory
class[22]           : com.fs.starfarer.loading.specs.FactionProduction
class[23]           : com.fs.starfarer.campaign.Faction
class[24]           : com.fs.starfarer.campaign.econ.Submarket
class[25]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[26]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[27]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28]           : com.fs.starfarer.campaign.econ.Economy
class[29]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[30]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[31]           : com.fs.starfarer.campaign.Hyperspace
class[32]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available


truncated version. rest as text file - seems it is redundant maybe

here are the 50 mods I run on Linux btw - no issues with the old bettercolonies

{"enabledMods": [
  "PAGSM",
  "yunrutechmining",
  "$$$_lightshow_nc",
  "$$$_trailermoments",
  "Adjusted Sector",
  "A_S-F",
  "Angry Periphery",
  "anotherportraitpack",
  "aod_capital",
  "Cryo_but_better",
  "aod_core",
  "apex_design",
  "lw_autosave",
  "timid_admins",
  "better_variants",
  "CaptainsLog",
  "CFT",
  "CJHM",
  "clearCommands",
  "combatactivators",
  "chatter",
  "cmutils",
  "DetailedCombatResults",
  "diableavionics_ornate",
  "diableavionics",
  "Diktat Enhancement",
  "Everybody loves KoC",
  "lyr_ehm",
  "fqol",
  "GrandColonies",
  "HexShields",
  "illustrated_entities",
  "immersionFriendlyPortraitPack",
  "Imperium",
  "JYD",
  "largerZoomOut",
  "lw_lazylib",
  "luddenhance",
  "luddenhanceied",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "more_hullmods",
  "nexerelin",
  "officerExtension",
  "pn",
  "planet_search",
  "portrait_changer",
  "portrait",
  "pt_qolpack",
  "rotcesrats",
  "scalartech",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "scf",
  "tahlan",
  "Terraforming & Station Construction",
  "timid_tmi",
  "transfer_all_items",
  "TTSC",
  "underworld",
  "uaf",
  "US",
  "vic",
  "vanidad",
  "variants_lib",
  "lw_version_checker",
  "whichmod",
  "whichtmi",
  "wowp",
  "XhanEmpire",
  "audio_plus",
  "shaderLib",
  "G1GC_Hide_Leak_Message"
]}
I use the "safe 8GB" version of the .sh file to launch the game. and I use the Java 8 version suggested in this forum
« Last Edit: June 29, 2023, 11:40:21 AM by justnewaccount3131 »
Logged

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #208 on: June 29, 2023, 01:47:16 PM »

Changelog 1.87:


  • Extracting Ruins have a lower SP Cost (1/2/3/5 -> 1/1/2/3)
  • Removed Luddic Shrines for the time being until I know what I want to do with them...
  • Updated for 0.96a

the safe file is a Nexerelin without random core enabled.

I get a looong error when I put the updated version into my current save. in case it's not save compatible anyway for some reason that can't be changed, my apologies. the old version runs just fine for me - it seems at least. played for many hours without issue on Linux

so here goes:

41389 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 3
41838 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
41838 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  -
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : com.fs.starfarer.api.impl.campaign.econ.impl.luddicteachingGD
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 131811
class[1]            : com.fs.starfarer.campaign.econ.Market
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.campaign.CircularOrbit
class[6]            : exerelin.campaign.intel.fleets.ReliefFleetAI
class[7]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[8]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[9]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager
class[10]           : com.fs.starfarer.campaign.ai.NavigationModule$AvoidData
class[11]           : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[12]           : com.fs.starfarer.api.util.TimeoutTracker
class[13]           : com.fs.starfarer.campaign.ai.NavigationModule
class[14]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[15]           : com.fs.starfarer.rpg.Person
class[16]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[17]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[18]           : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[19]           : com.fs.starfarer.campaign.rules.Memory
class[20]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[21]           : com.fs.starfarer.campaign.CommDirectory
class[22]           : com.fs.starfarer.loading.specs.FactionProduction
class[23]           : com.fs.starfarer.campaign.Faction
class[24]           : com.fs.starfarer.campaign.econ.Submarket
class[25]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[26]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[27]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28]           : com.fs.starfarer.campaign.econ.Economy
class[29]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[30]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[31]           : com.fs.starfarer.campaign.Hyperspace
class[32]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException:
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : com.fs.starfarer.api.impl.campaign.econ.impl.luddicteachingGD
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 131811
class[1]            : com.fs.starfarer.campaign.econ.Market
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.campaign.CircularOrbit
class[6]            : exerelin.campaign.intel.fleets.ReliefFleetAI
class[7]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[8]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[9]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager
class[10]           : com.fs.starfarer.campaign.ai.NavigationModule$AvoidData
class[11]           : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[12]           : com.fs.starfarer.api.util.TimeoutTracker
class[13]           : com.fs.starfarer.campaign.ai.NavigationModule
class[14]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[15]           : com.fs.starfarer.rpg.Person
class[16]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[17]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[18]           : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[19]           : com.fs.starfarer.campaign.rules.Memory
class[20]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[21]           : com.fs.starfarer.campaign.CommDirectory
class[22]           : com.fs.starfarer.loading.specs.FactionProduction
class[23]           : com.fs.starfarer.campaign.Faction
class[24]           : com.fs.starfarer.campaign.econ.Submarket
class[25]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[26]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[27]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28]           : com.fs.starfarer.campaign.econ.Economy
class[29]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[30]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[31]           : com.fs.starfarer.campaign.Hyperspace
class[32]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available


truncated version. rest as text file - seems it is redundant maybe

here are the 50 mods I run on Linux btw - no issues with the old bettercolonies

{"enabledMods": [
  "PAGSM",
  "yunrutechmining",
  "$$$_lightshow_nc",
  "$$$_trailermoments",
  "Adjusted Sector",
  "A_S-F",
  "Angry Periphery",
  "anotherportraitpack",
  "aod_capital",
  "Cryo_but_better",
  "aod_core",
  "apex_design",
  "lw_autosave",
  "timid_admins",
  "better_variants",
  "CaptainsLog",
  "CFT",
  "CJHM",
  "clearCommands",
  "combatactivators",
  "chatter",
  "cmutils",
  "DetailedCombatResults",
  "diableavionics_ornate",
  "diableavionics",
  "Diktat Enhancement",
  "Everybody loves KoC",
  "lyr_ehm",
  "fqol",
  "GrandColonies",
  "HexShields",
  "illustrated_entities",
  "immersionFriendlyPortraitPack",
  "Imperium",
  "JYD",
  "largerZoomOut",
  "lw_lazylib",
  "luddenhance",
  "luddenhanceied",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "more_hullmods",
  "nexerelin",
  "officerExtension",
  "pn",
  "planet_search",
  "portrait_changer",
  "portrait",
  "pt_qolpack",
  "rotcesrats",
  "scalartech",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "scf",
  "tahlan",
  "Terraforming & Station Construction",
  "timid_tmi",
  "transfer_all_items",
  "TTSC",
  "underworld",
  "uaf",
  "US",
  "vic",
  "vanidad",
  "variants_lib",
  "lw_version_checker",
  "whichmod",
  "whichtmi",
  "wowp",
  "XhanEmpire",
  "audio_plus",
  "shaderLib",
  "G1GC_Hide_Leak_Message"
]}
I use the "safe 8GB" version of the .sh file to launch the game. and I use the Java 8 version suggested in this forum
yes sorry this is not save-game compatible. if the old version still work you should keep using it!

Lycaeon

  • Lieutenant
  • **
  • Posts: 93
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #209 on: September 07, 2023, 12:42:06 PM »

Is there a way to disable or adjust recruitment of cryorevival officers? Given their powerful stats I want the option to make them either rarer or less capable, and I couldn't find the appropriate settings.
Logged
Pages: 1 ... 12 13 [14] 15