Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 232 233 [234] 235 236 ... 244

Author Topic: [0.97a] Terraforming and Station Construction (v9.0.10)  (Read 1376268 times)

boggled

  • Admiral
  • *****
  • Posts: 1243
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3495 on: August 29, 2024, 10:35:55 AM »

Bug!  'Abandoned Station' can be targeted by exploration quests but cannot be 'scanned' to fulfill exploration quests.  Abandoned Stations are this mod, yea?

Hello! This mod allows the player to recolonize certain abandoned stations, but it doesn't allow them to be created in an abandoned state. Can you please provide more details about what exactly happens and how to reproduce it?
Logged

Morgan Rue

  • Commander
  • ***
  • Posts: 159
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3496 on: August 29, 2024, 02:18:43 PM »

That's strange- ah, it's probably an interaction with RAT system generation, or something similar.  I have been finding abandoned stations just around, but I'm using RAT +50% system generation thing, which could be causing the issue.
Logged
Dauntless.

Uther Phobos

  • Captain
  • ****
  • Posts: 297
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3497 on: August 30, 2024, 03:38:18 PM »

That's strange- ah, it's probably an interaction with RAT system generation, or something similar.  I have been finding abandoned stations just around, but I'm using RAT +50% system generation thing, which could be causing the issue.
Nah, that wouldn't just cause abandoned stations to pop up. Something else must be creating them for that to happen. RAT would simply make more of them spawn, but it won't cause them to spawn if they don't already do so.
Logged

Kahnmir

  • Ensign
  • *
  • Posts: 28
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3498 on: September 12, 2024, 11:43:01 PM »

Hello, There seems to be a bug where if you have the domain era artifacts turned off, the genelabs colony building will not seed lobsters or remove pollution.

I've looked through the mod files to try and find some setting I can change to fix this, specifically I've been looking for building upkeep (my thought is I can just set the resource requirement to 0), but can't seem to find it. Does anyone know where I can find this?
Logged

Scorpixel

  • Commander
  • ***
  • Posts: 217
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3499 on: September 13, 2024, 06:22:03 AM »

I wondered why most abandoned stations were  "owned by neutral" and saw that it was by design to prevent softlocking the main quest.
Would anyone know of a way in the settings to disregard this and allow reclaiming those anyway? Thanks!
Logged
Deorbit Galatia Academy into Pontus.

boggled

  • Admiral
  • *****
  • Posts: 1243
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3500 on: September 13, 2024, 06:24:11 AM »

Hello, There seems to be a bug where if you have the domain era artifacts turned off, the genelabs colony building will not seed lobsters or remove pollution.

I've looked through the mod files to try and find some setting I can change to fix this, specifically I've been looking for building upkeep (my thought is I can just set the resource requirement to 0), but can't seem to find it. Does anyone know where I can find this?

Hi, unfortunately there are some bugs in the current version related to the setting to disable domain era artifacts. I'm working on a patch to fix this. Sorry for the inconvenience!

I wondered why most abandoned stations were  "owned by neutral" and saw that it was by design to prevent softlocking the main quest.
Would anyone know of a way in the settings to disregard this and allow reclaiming those anyway? Thanks!

There's a setting to enable colonizing additional stations, with the caveat that you could potentially prevent certain quests from being completed by doing this. Have you tried enabling that?
Logged

Scorpixel

  • Commander
  • ***
  • Posts: 217
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3501 on: September 13, 2024, 09:41:01 AM »

I wondered why most abandoned stations were  "owned by neutral" and saw that it was by design to prevent softlocking the main quest.
Would anyone know of a way in the settings to disregard this and allow reclaiming those anyway? Thanks!

There's a setting to enable colonizing additional stations, with the caveat that you could potentially prevent certain quests from being completed by doing this. Have you tried enabling that?
Haven't found it in Lunalib, is this from a recent update?
Logged
Deorbit Galatia Academy into Pontus.

boggled

  • Admiral
  • *****
  • Posts: 1243
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3502 on: September 13, 2024, 10:30:38 AM »

I wondered why most abandoned stations were  "owned by neutral" and saw that it was by design to prevent softlocking the main quest.
Would anyone know of a way in the settings to disregard this and allow reclaiming those anyway? Thanks!

There's a setting to enable colonizing additional stations, with the caveat that you could potentially prevent certain quests from being completed by doing this. Have you tried enabling that?
Haven't found it in Lunalib, is this from a recent update?

Hmm, you're right. Seems I must have removed that option in the past, probably because of the bugs it was causing. Sorry for the confusion!
Logged

Slyve

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3503 on: September 15, 2024, 08:15:09 AM »

Hello!

I just re-colonized an abandoned Siphon Station and it did not get the Volatiles Resources from the Gas Giant it Orbits, is that intended?

If so, is there a way to scrap the abandoned station so i can construct a new one?

Logged

boggled

  • Admiral
  • *****
  • Posts: 1243
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3504 on: September 16, 2024, 08:57:43 AM »

Hello!

I just re-colonized an abandoned Siphon Station and it did not get the Volatiles Resources from the Gas Giant it Orbits, is that intended?

If so, is there a way to scrap the abandoned station so i can construct a new one?



Hi, can you please post a screenshot of the resources on the gas giant itself and the siphon station market?

Rather than deleting the siphon station, it would probably be much easier to simply use console commands to add the appropriate resource amount.
Logged

Shoey

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3505 on: September 16, 2024, 10:45:26 AM »

I have an extremely vague bug report for you, sorry it's not more helpful. 

About 14 years into my most recent save, both of my TASC built stations, a siphon and mining station, somehow got the No Atmosphere hazard. I tracked down the most recent save where they didn't have it, and the only differences between it and the first save where they did have it (that I could notice, at least) was 3 real life minutes and 5 ingame days. No mod changes or anything like that. All saves after that point had the hazard, but if I reloaded the last save where they didn't have it and let time run they never got it again. 

I can provide the saves if you wanted to take a look. I removed the hazard from the both of them with console commands and they haven't gotten it back, so... eh? 
The only mods I have that I think might be relevant are are Ashes of the Domain and Nexerelin, though I do have 30 total enabled:

Spoiler
Mods (30)
AoTD - Cryosleeper Options  v2.0.3  [Cryo_but_better]
AoTD - Virtue Of Society  v1.1.1  [aod_vos]
AoTD- Vaults of Knowledge   v2.3.8  [aotd_vok]
Autosave  v1.2b  [lw_autosave]
BetterSaves  v0.2.1  [ShoeyBetterSaves]
Combat Chatter  v1.14.1  [chatter]
Console Commands  v2023.5.05  [lw_console]
Detailed Combat Results  v5.4.1  [DetailedCombatResults]
ExtendedControls  v0.2.0  [ShoeyExtendedControls]
Force Auto Resolve  v0.1.0  [ForceAutoResolve]
Hostile Intercept (and Autopause!)  v1.3.3  [hostileIntercept]
Larger Zoom Out  v1.1.1  [largerZoomOut]
LazyLib  v2.8b  [lw_lazylib]
LunaLib  v1.8.5  [lunalib]
MagicLib  v1.4.5  [MagicLib]
Marvelous Personas  v1.2.1  [Marvelous-Personas]
Moar XIV  v1.0  [MoXIV]
Nexerelin  v0.11.2c  [nexerelin]
Planet Search  v1.2.2  [planet_search]
Planetary Shield: Access Control  v1.6  [wyv_planetaryShieldAccessControl]
Portrait Changer  v1.0.1  [portrait_changer]
Second in Command  v1.1.8  [second_in_command]
SpeedUp  v1.0.1  [speedUp]
Starship Legends  v2.5.2  [sun_starship_legends]
Tahlan Shipworks  v1.3  [tahlan]
Take No Prisoners  v0.17.0  [presmattdamon_takenoprisoners]
Terraforming & Station Construction  v9.0.9  [Terraforming & Station Construction]
Too Much Information  v0.98a  [timid_tmi]
WhichMod  v1.2.0  [whichmod]
zz GraphicsLib  v1.9.0  [shaderLib]
[close]
Logged

boggled

  • Admiral
  • *****
  • Posts: 1243
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3506 on: September 16, 2024, 10:57:32 AM »

I have an extremely vague bug report for you, sorry it's not more helpful. 

About 14 years into my most recent save, both of my TASC built stations, a siphon and mining station, somehow got the No Atmosphere hazard. I tracked down the most recent save where they didn't have it, and the only differences between it and the first save where they did have it (that I could notice, at least) was 3 real life minutes and 5 ingame days. No mod changes or anything like that. All saves after that point had the hazard, but if I reloaded the last save where they didn't have it and let time run they never got it again. 

I can provide the saves if you wanted to take a look. I removed the hazard from the both of them with console commands and they haven't gotten it back, so... eh? 
The only mods I have that I think might be relevant are are Ashes of the Domain and Nexerelin, though I do have 30 total enabled:

Spoiler
Mods (30)
AoTD - Cryosleeper Options  v2.0.3  [Cryo_but_better]
AoTD - Virtue Of Society  v1.1.1  [aod_vos]
AoTD- Vaults of Knowledge   v2.3.8  [aotd_vok]
Autosave  v1.2b  [lw_autosave]
BetterSaves  v0.2.1  [ShoeyBetterSaves]
Combat Chatter  v1.14.1  [chatter]
Console Commands  v2023.5.05  [lw_console]
Detailed Combat Results  v5.4.1  [DetailedCombatResults]
ExtendedControls  v0.2.0  [ShoeyExtendedControls]
Force Auto Resolve  v0.1.0  [ForceAutoResolve]
Hostile Intercept (and Autopause!)  v1.3.3  [hostileIntercept]
Larger Zoom Out  v1.1.1  [largerZoomOut]
LazyLib  v2.8b  [lw_lazylib]
LunaLib  v1.8.5  [lunalib]
MagicLib  v1.4.5  [MagicLib]
Marvelous Personas  v1.2.1  [Marvelous-Personas]
Moar XIV  v1.0  [MoXIV]
Nexerelin  v0.11.2c  [nexerelin]
Planet Search  v1.2.2  [planet_search]
Planetary Shield: Access Control  v1.6  [wyv_planetaryShieldAccessControl]
Portrait Changer  v1.0.1  [portrait_changer]
Second in Command  v1.1.8  [second_in_command]
SpeedUp  v1.0.1  [speedUp]
Starship Legends  v2.5.2  [sun_starship_legends]
Tahlan Shipworks  v1.3  [tahlan]
Take No Prisoners  v0.17.0  [presmattdamon_takenoprisoners]
Terraforming & Station Construction  v9.0.9  [Terraforming & Station Construction]
Too Much Information  v0.98a  [timid_tmi]
WhichMod  v1.2.0  [whichmod]
zz GraphicsLib  v1.9.0  [shaderLib]
[close]

Hello,

Thanks for taking the time to report this! This is a known issue and previous reports have linked it to an interaction with Nexerelin. I'm going to fix this in an upcoming patch. Sorry for the inconvenience!
Logged

N3N

  • Commander
  • ***
  • Posts: 128
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3507 on: September 16, 2024, 12:04:28 PM »

Thanks for taking the time to report this! This is a known issue and previous reports have linked it to an interaction with Nexerelin. I'm going to fix this in an upcoming patch. Sorry for the inconvenience!

Thank you.  ;)

Is there an approximate release date for the next patch or will it be backwards compatible?
Logged

boggled

  • Admiral
  • *****
  • Posts: 1243
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3508 on: September 16, 2024, 12:11:34 PM »

Thanks for taking the time to report this! This is a known issue and previous reports have linked it to an interaction with Nexerelin. I'm going to fix this in an upcoming patch. Sorry for the inconvenience!

Thank you.  ;)

Is there an approximate release date for the next patch or will it be backwards compatible?

I'm going to release a patch tonight to fix all the bugs with the Remnant Station. There's no ETA for a patch to fix the station issue, although probably it will be in the next couple months.
Logged

Shoey

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.9)
« Reply #3509 on: September 16, 2024, 01:30:29 PM »

I have an extremely vague bug report for you, sorry it's not more helpful. 

About 14 years into my most recent save, both of my TASC built stations, a siphon and mining station, somehow got the No Atmosphere hazard. I tracked down the most recent save where they didn't have it, and the only differences between it and the first save where they did have it (that I could notice, at least) was 3 real life minutes and 5 ingame days. No mod changes or anything like that. All saves after that point had the hazard, but if I reloaded the last save where they didn't have it and let time run they never got it again. 

I can provide the saves if you wanted to take a look. I removed the hazard from the both of them with console commands and they haven't gotten it back, so... eh? 
The only mods I have that I think might be relevant are are Ashes of the Domain and Nexerelin, though I do have 30 total enabled:

Spoiler
Mods (30)
AoTD - Cryosleeper Options  v2.0.3  [Cryo_but_better]
AoTD - Virtue Of Society  v1.1.1  [aod_vos]
AoTD- Vaults of Knowledge   v2.3.8  [aotd_vok]
Autosave  v1.2b  [lw_autosave]
BetterSaves  v0.2.1  [ShoeyBetterSaves]
Combat Chatter  v1.14.1  [chatter]
Console Commands  v2023.5.05  [lw_console]
Detailed Combat Results  v5.4.1  [DetailedCombatResults]
ExtendedControls  v0.2.0  [ShoeyExtendedControls]
Force Auto Resolve  v0.1.0  [ForceAutoResolve]
Hostile Intercept (and Autopause!)  v1.3.3  [hostileIntercept]
Larger Zoom Out  v1.1.1  [largerZoomOut]
LazyLib  v2.8b  [lw_lazylib]
LunaLib  v1.8.5  [lunalib]
MagicLib  v1.4.5  [MagicLib]
Marvelous Personas  v1.2.1  [Marvelous-Personas]
Moar XIV  v1.0  [MoXIV]
Nexerelin  v0.11.2c  [nexerelin]
Planet Search  v1.2.2  [planet_search]
Planetary Shield: Access Control  v1.6  [wyv_planetaryShieldAccessControl]
Portrait Changer  v1.0.1  [portrait_changer]
Second in Command  v1.1.8  [second_in_command]
SpeedUp  v1.0.1  [speedUp]
Starship Legends  v2.5.2  [sun_starship_legends]
Tahlan Shipworks  v1.3  [tahlan]
Take No Prisoners  v0.17.0  [presmattdamon_takenoprisoners]
Terraforming & Station Construction  v9.0.9  [Terraforming & Station Construction]
Too Much Information  v0.98a  [timid_tmi]
WhichMod  v1.2.0  [whichmod]
zz GraphicsLib  v1.9.0  [shaderLib]
[close]

Hello,

Thanks for taking the time to report this! This is a known issue and previous reports have linked it to an interaction with Nexerelin. I'm going to fix this in an upcoming patch. Sorry for the inconvenience!

No worries! 
A temp fix for people who run into this is using Console Commands, docking with the station, opening the console, then entering the command "RemoveCondition No_atmosphere".
Logged
Pages: 1 ... 232 233 [234] 235 236 ... 244