Is there anything in particular about the Domain Tech crafting system other than a player-owned colony with Orbital Work and Pristine Nanoforge? (And beside enabling the mod options to turn it on.) I can't for the life of me access the crafting menu anywhere in the colony menu. (Unless I'm blind.) I'm even done with the Gate storyline.
I didn't touch SS v0.96 (I skipped from 0.95 to 0.97), so I'm not up to speed on any changes to date.
Fairly mod-heavy session (~50 mods), so it could be a mod conflict. (Testing will have to wait until the weekend at the earliest if this needs to be the avenue of attack; I did notice Better Deserved S-Mods isn't up to date at all and there are errors manifesting from that).
I have done some savegame editing, but it's no different from my older 0.95 sessions where the feature still worked for me.
I just want to make sure I'm not missing something obvious due to my hiatus before deep-diving into troubleshooting (especially if it is mod compatibility related).
Are you using Ashes of the Domain? If so, you need to research crafting before you can use it.
I'm not using AotD. (I took a quick look at it in game after you mentioned it. Seems very time consuming, though interesting. Maybe in a later run...)
I started another game and have gotten back to where I should be able to make Domain Artifacts. Still can't do it via the docked colony menu. (As I recall, this was where you could do it back in 0.95a.)
Now, I have a stupid question: when TASC checks the colony size, does the colony have to grow from 4 to 5 to trigger the ability, or does it just check to see if the colony is size 5 or bigger? I ask because I save-edit my colonies to size 10 (I have the main game settings set to max-size 10 for colonies as well.) This is to save me the tedium of waiting for colonies to grow in-game.
My functional run back in 0.95 might've had a colony that naturally progressed to size 5 and up before I figured out how to save-edit the colony sizes to whatever I wanted. That might be why it works for me back then. Can't say for sure since it's been a couple of years.
On a related note: is there a save file flag stored in the save game that tracks whether a colony can build Domain Artifacts I can change?
This is a pretty mod-heavy install (~50 mods). I am using Nex, Industrial Evolution, Grand Colonies, and Better Colonies among them. I think these are the only ones that could affect my colonies, short of mods that also modify the colony-docking menu (like Exotica and Progressive S-mods).
I'm pretty sure this is just a screwy install given the number and types of mods I have installed. If I can't get the feature to work, it's not the end of the game for me. Slight Better Tech Mining is spitting out a reasonable amount of Domain Artifacts for me to use. (Both in colonies and as part of Special Hullmod Upgrades.)
Thank you for your time and the mod!