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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.10)  (Read 1364977 times)

AtheAbaidah

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3390 on: June 18, 2024, 09:31:00 PM »

Mod compatibility issue

When colony grows more than 6 size, CHAMELEON structure with Alpha-Core stops dissolving Pather cells
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NaokiP

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3391 on: June 19, 2024, 03:14:57 AM »

The new terraforming interface is a great upgrade from the vanilla interaction system, but it doesn't seem to show the maximum possible organics/volatiles improvement for each planet type like the old interface did. Or am I just overlooking it? It's very helpful for planning future industries and which planet to specialize in what
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3392 on: June 19, 2024, 01:00:21 PM »

This may be a case of multiple mod weirdness, but I noticed the Siphon Station I set up was getting the 50% hazard from No Atmosphere. The hazard icon itself is absent, but the penalty is there.
Given there was a fix for stations related to this in prior, I figured this may be a re-occurrence.

That being said, this may be because I made the station and gave it to a faction with me as the governor (Nexerelin).

Hmm, I'll take another look at this as part of the next update. Thanks for letting me know the circumstances under which this occurred!

Mod compatibility issue

When colony grows more than 6 size, CHAMELEON structure with Alpha-Core stops dissolving Pather cells

Interesting. How did you reach the conclusion that the colony being larger than size 6 causes this? Is there a shortage in the Domain-era artifacts for the CHAMELEON due to the colony size increase?

The new terraforming interface is a great upgrade from the vanilla interaction system, but it doesn't seem to show the maximum possible organics/volatiles improvement for each planet type like the old interface did. Or am I just overlooking it? It's very helpful for planning future industries and which planet to specialize in what

You can view (and change) those amounts using the new CSV files added by Evangel. For maximum resource amounts, I think it's in planet_max_resource.csv.
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AtheAbaidah

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3393 on: June 19, 2024, 01:48:56 PM »


Mod compatibility issue

When colony grows more than 6 size, CHAMELEON structure with Alpha-Core stops dissolving Pather cells

Interesting. How did you reach the conclusion that the colony being larger than size 6 causes this? Is there a shortage in the Domain-era artifacts for the CHAMELEON due to the colony size increase?


I've got an "Astral Ascention" mod installed. There is no shortage of DEA due to size increase (Domain Archaeology operating on the same planet). It is just appeared to stop working properly after colony reached size 7, despite having demands met and Alpha-Cores operating. CHAMELEON structures on all my other colonies of size 6 or less works properly (all provided with demand met and Alpha-Core installed).
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3394 on: June 19, 2024, 02:00:13 PM »


Mod compatibility issue

When colony grows more than 6 size, CHAMELEON structure with Alpha-Core stops dissolving Pather cells

Interesting. How did you reach the conclusion that the colony being larger than size 6 causes this? Is there a shortage in the Domain-era artifacts for the CHAMELEON due to the colony size increase?


I've got an "Astral Ascention" mod installed. There is no shortage of DEA due to size increase (Domain Archaeology operating on the same planet). It is just appeared to stop working properly after colony reached size 7, despite having demands met and Alpha-Cores operating. CHAMELEON structures on all my other colonies of size 6 or less works properly (all provided with demand met and Alpha-Core installed).

Ok, I've never tried to increase the colony size past 6 so I'll see if I can replicate it. Thanks for reporting this!
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AtheAbaidah

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3395 on: June 19, 2024, 02:10:45 PM »

Ok, I've never tried to increase the colony size past 6 so I'll see if I can replicate it. Thanks for reporting this!

Oh, I think I understood what the problem is. I once redacted the number of industries for Better Colonies + Astral Ascention having a better taste and made a mistake giving an additional one for the size 6 and more (one colony with size 6 and 5 industries also did not dissolved a Pather cell). I'll try to shutdown an additional one industry on both planets and watch what will happen.

P. S. A size 6 colony just dissolved a Pather cell
P. P. S. Yep, it is exactly because of colony size and not because of too much industries. Size 7 colony did not dissolved a cell despite having alpha-cored chameleon and only 4 industries
« Last Edit: June 19, 2024, 02:34:33 PM by AtheAbaidah »
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Simbach Vazo

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3396 on: June 27, 2024, 01:49:17 PM »

Brief question, how many asteroid processing buildings/mining stations do you need for a "moderate amount of water" by which to turn Barren into Arid?
Or any type, for that matter, I forget you can just go straight to Terran.
« Last Edit: June 27, 2024, 01:53:30 PM by Simbach Vazo »
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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3397 on: June 27, 2024, 02:17:08 PM »

Brief question, how many asteroid processing buildings/mining stations do you need for a "moderate amount of water" by which to turn Barren into Arid?
Or any type, for that matter, I forget you can just go straight to Terran.

You only need one colony with asteroid processing or Ismara's Sling, but it must be in the same system as the planet you're trying to terraform.
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Simbach Vazo

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3398 on: June 27, 2024, 04:51:18 PM »

That was a fast response!
I have a mining station with Asteroid Processing (in-system) but water remains the only missing requisite. Is there something specific to do to transport it, does the station need to actively export it/does the planet need to have water actively brought to it in any way?
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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3399 on: June 27, 2024, 05:10:05 PM »

That was a fast response!
I have a mining station with Asteroid Processing (in-system) but water remains the only missing requisite. Is there something specific to do to transport it, does the station need to actively export it/does the planet need to have water actively brought to it in any way?

Hmm, it should be providing water. Can you post a screenshot of the colony management screen for the mining station and of the system in question? Another player reported a bug where an asteroid processor was failing to provide water, but I wasn't able to investigate yet. Do the planet and the mining station orbit different stars (or a different center of orbit)?
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Simbach Vazo

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3400 on: June 27, 2024, 05:33:53 PM »

That was a fast response!
I have a mining station with Asteroid Processing (in-system) but water remains the only missing requisite. Is there something specific to do to transport it, does the station need to actively export it/does the planet need to have water actively brought to it in any way?

Hmm, it should be providing water. Can you post a screenshot of the colony management screen for the mining station and of the system in question? Another player reported a bug where an asteroid processor was failing to provide water, but I wasn't able to investigate yet. Do the planet and the mining station orbit different stars (or a different center of orbit)?

It's in a binary system but said system has a centered orbit.
The images are apparently too big to attach to the post, is there anything specific to be looking for? Ie, a shortage of Heavy Machinery for processing? I'll try and compress the images in the meantime, I suppose.
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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3401 on: June 27, 2024, 05:36:41 PM »

That was a fast response!
I have a mining station with Asteroid Processing (in-system) but water remains the only missing requisite. Is there something specific to do to transport it, does the station need to actively export it/does the planet need to have water actively brought to it in any way?

Hmm, it should be providing water. Can you post a screenshot of the colony management screen for the mining station and of the system in question? Another player reported a bug where an asteroid processor was failing to provide water, but I wasn't able to investigate yet. Do the planet and the mining station orbit different stars (or a different center of orbit)?

It's in a binary system but said system has a centered orbit.
The images are apparently too big to attach to the post, is there anything specific to be looking for? Ie, a shortage of Heavy Machinery for processing? I'll try and compress the images in the meantime, I suppose.

Yeah, if there's a shortage of any commodity that the asteroid processing building demands that will stop it from providing water.

Also if either the planet or the mining colony is governed via Nexerelin (or they in any way have different ownership factions) that may also prevent it from supplying water.
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Simbach Vazo

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3402 on: June 27, 2024, 05:38:45 PM »

That was a fast response!
I have a mining station with Asteroid Processing (in-system) but water remains the only missing requisite. Is there something specific to do to transport it, does the station need to actively export it/does the planet need to have water actively brought to it in any way?

Hmm, it should be providing water. Can you post a screenshot of the colony management screen for the mining station and of the system in question? Another player reported a bug where an asteroid processor was failing to provide water, but I wasn't able to investigate yet. Do the planet and the mining station orbit different stars (or a different center of orbit)?

It's in a binary system but said system has a centered orbit.
The images are apparently too big to attach to the post, is there anything specific to be looking for? Ie, a shortage of Heavy Machinery for processing? I'll try and compress the images in the meantime, I suppose.

Yeah, if there's a shortage of any commodity that the asteroid processing building demands that will stop it from providing water.

Also if either the planet or the mining colony is governed via Nexerelin (or they in any way have different ownership factions) that may also prevent it from supplying water.

Ahh the shortage would be the problem then, sorry. Thank you for that, I was worried it might be something underlying.
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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3403 on: June 28, 2024, 05:59:20 AM »

That was a fast response!
I have a mining station with Asteroid Processing (in-system) but water remains the only missing requisite. Is there something specific to do to transport it, does the station need to actively export it/does the planet need to have water actively brought to it in any way?

Hmm, it should be providing water. Can you post a screenshot of the colony management screen for the mining station and of the system in question? Another player reported a bug where an asteroid processor was failing to provide water, but I wasn't able to investigate yet. Do the planet and the mining station orbit different stars (or a different center of orbit)?

It's in a binary system but said system has a centered orbit.
The images are apparently too big to attach to the post, is there anything specific to be looking for? Ie, a shortage of Heavy Machinery for processing? I'll try and compress the images in the meantime, I suppose.

Yeah, if there's a shortage of any commodity that the asteroid processing building demands that will stop it from providing water.

Also if either the planet or the mining colony is governed via Nexerelin (or they in any way have different ownership factions) that may also prevent it from supplying water.

Ahh the shortage would be the problem then, sorry. Thank you for that, I was worried it might be something underlying.

No worries!
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Riristhunder

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3404 on: July 02, 2024, 09:08:08 PM »

Idk if this has been asked, but i've been trying to mod some small stuff in intelliJ, specifically the solar array (was working on the overwrite) so it would supress extreme heat (mostly for the purpose of fun, really, that and can't figure out atm how to make it 'degrade' extreme heat to just heat lol). and after adding into the suppressed_conditions array "very_hot", its not really doing anything. is there something I am missing?

I am kinda relatively new and still studying java in my uni courses, but this left me somewhat confused as to how to achieve what i want.

Alternatively I could make a new terraforming project to turn extreme heat into hot if the world has a stellar array... maybe
« Last Edit: July 02, 2024, 09:14:47 PM by Riristhunder »
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