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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.8)  (Read 1103819 times)

YourLocalMairaaboo

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Re: [0.97a] Terraforming and Station Construction (v9.0.6)
« Reply #3240 on: March 17, 2024, 03:10:07 PM »

One more issue, even in the 9.0.7 version. No longer can build domed cities on gas giants with "floating continent", also presumably due to integration issues.
Fixed in 9.0.7
Oh, since 9.0.7 is unfinished, it has such hotifixes at massive rates, right?
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Evangel

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Re: [0.97a] Terraforming and Station Construction (v9.0.6)
« Reply #3241 on: March 17, 2024, 05:13:31 PM »

One more issue, even in the 9.0.7 version. No longer can build domed cities on gas giants with "floating continent", also presumably due to integration issues.
Fixed in 9.0.7
Oh, since 9.0.7 is unfinished, it has such hotifixes at massive rates, right?
Yeah, until Boggled does an official release, the latest branch on github should be considered work in progress.
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Niten

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Re: [0.97a] Terraforming and Station Construction (v9.0.6)
« Reply #3242 on: March 18, 2024, 06:17:18 AM »

Siphon station with Ouyang Optimizer after altering gas giant just crash the game

277195 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at boggled.scripts.BoggledTerraformingProjectEffect$FocusMarketAndSiphonStationProgressResource.applyProjectEffectImpl(BoggledTerraformingProjectEffect.java:349)
   at boggled.scripts.BoggledTerraformingProjectEffect$TerraformingProjectEffect.applyProjectEffect(BoggledTerraformingProjectEffect.java:93)
   at boggled.scripts.BoggledTerraformingProject.finishProject(BoggledTerraformingProject.java:333)
   at boggled.scripts.BoggledTerraformingProject$ProjectInstance.advance(BoggledTerraformingProject.java:86)
   at boggled.campaign.econ.industries.BoggledCommonIndustry.advance(BoggledCommonIndustry.java:210)
   at boggled.campaign.econ.industries.BoggledBaseIndustry.advance(BoggledBaseIndustry.java:102)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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Rauthr

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Re: [0.97a] Terraforming and Station Construction (v9.0.6)
« Reply #3243 on: March 18, 2024, 11:24:29 AM »

Hi! I don't know if I missed anything, but on the latest update of TaCS (9.0.6) I can't seem to make stellar reflectors at any of my colonies in spite of having done the research in Ashes of the Domain. Is there an additional requirement that I might have missed, or is this a bug/oversight?

The planets are barren, and it's the only thing left for me to be able to terraform them into habitable.


Nevermind! My planet got invaded literally >1 day before finishing the research and it was paused. I figured this out seconds after posting.
« Last Edit: March 18, 2024, 11:26:01 AM by Rauthr »
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Evangel

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Re: [0.97a] Terraforming and Station Construction (v9.0.6)
« Reply #3244 on: March 18, 2024, 02:41:30 PM »

Siphon station with Ouyang Optimizer after altering gas giant just crash the game
Fixed in 9.0.7
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Darkfirephoenix

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3245 on: March 19, 2024, 12:49:22 AM »

I just had a tiny idea for the mod: A way/building to improve (read lower) Hazard rating on Stations. Think "improved life support systems" (self explanatory) and/or "improved living/relaxation areas" (like in station arboretum/nature parks), may give 25% Hazard rating improvement. Could be upgraded ofc to/with Domain tech to maybe 50%
Base and running cost may be rather steep and take a longer time to build to balance it out (maybe 1-2 million+ credits and a load of machinery with 180 days of building time).
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Niten

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3246 on: March 19, 2024, 03:03:52 AM »

Domed cities just cutting 95% of planetary defenses Is it right and suppose to work like that ?
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Niten

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3247 on: March 19, 2024, 03:06:43 AM »

Domed cities just cutting 95% of planetary defenses Is it right and suppose to work like that ?
without Dome
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zrx1000

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3248 on: March 19, 2024, 05:09:07 AM »

I think there's a bug, Domed Cities has no effect on Perpetual Dust Storms from Unknown Skies.

EDIT: Also, is domain crafting disabled if you have Aotd installed? There's no craft options in the terraforming menu.
« Last Edit: March 19, 2024, 07:30:32 AM by zrx1000 »
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3249 on: March 19, 2024, 07:34:29 AM »

Domed cities just cutting 95% of planetary defenses Is it right and suppose to work like that ?


Yes, Domed Cities is supposed to reduce ground defenses by 95%.

I just had a tiny idea for the mod: A way/building to improve (read lower) Hazard rating on Stations. Think "improved life support systems" (self explanatory) and/or "improved living/relaxation areas" (like in station arboretum/nature parks), may give 25% Hazard rating improvement. Could be upgraded ofc to/with Domain tech to maybe 50%
Base and running cost may be rather steep and take a longer time to build to balance it out (maybe 1-2 million+ credits and a load of machinery with 180 days of building time).

Hmm, maybe I could add a third variant of Domed Cities for stations which functions that way. Thanks for the suggestion!
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Uther Phobos

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3250 on: March 19, 2024, 08:13:29 AM »

Domed cities just cutting 95% of planetary defenses Is it right and suppose to work like that ?


Yes, Domed Cities is supposed to reduce ground defenses by 95%.
Isn't there even flavour text explaining why? Pretty sure i read that.
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Nyghtrid3r

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3251 on: March 19, 2024, 09:12:01 AM »

Got an issue where the CHAMELEON is not removing Pather cells, or rather they are removed and then immediately show up again a few days later, causing the Colony Crisis meter to progress.

Yes, I have an alpha core on the building.

Edit: Nevermind, updating MagicLib LunaLib and this mod fixed it. But on loading a save, they respawn...
« Last Edit: March 19, 2024, 10:31:12 AM by Nyghtrid3r »
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YourLocalMairaaboo

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3252 on: March 19, 2024, 09:41:38 AM »

I think the station colors may be mislabeled.
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Matheld

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3253 on: March 19, 2024, 01:52:15 PM »

Domed cities just cutting 95% of planetary defenses Is it right and suppose to work like that ?


Yes, Domed Cities is supposed to reduce ground defenses by 95%.
Isn't there even flavour text explaining why? Pretty sure i read that.

It does say "Grouping your entire population and industry into a few fragile domes makes the colony almost defenceless." in the flavour text yeah.

On another note. I remember a discussion I had once in this thread about being able to Terraform Volcanic planets who only has the Hot condition. I just found one of those planets again (they are exceptionally rare it seems...) and it made me think about the topic again.

Spoiler
[close]
« Last Edit: March 19, 2024, 02:05:53 PM by Matheld »
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whatisthisbug

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Re: [0.97a] Terraforming and Station Construction (v9.0.7)
« Reply #3254 on: March 19, 2024, 06:41:17 PM »

there is a bug with alkali planets not being able to be terraformed into water worlds  :)
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