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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.8)  (Read 1105022 times)

Evangel

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Re: [0.97a] Terraforming and Station Construction (v9.0.1)
« Reply #3135 on: February 29, 2024, 04:30:42 PM »

Found a bug when hovering the mouse on top of the astropolis icon on the ability bar which crashes the game.

Spoiler
85962 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: org.json.JSONException: JSONObject["boggledAstropolisFollowOrbitalRequirements"] not found.
java.lang.RuntimeException: org.json.JSONException: JSONObject["boggledAstropolisFollowOrbitalRequirements"] not found.
   at com.fs.starfarer.settings.StarfarerSettings. 00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getBoolean(Unknown Source)
   at boggled.campaign.econ.boggledTools.getBooleanSetting(boggledTools.java:2728)
   at boggled.campaign.econ.boggledTools.optionsAllowThis(boggledTools.java:381)
   at boggled.scripts.BoggledTerraformingRequirement$TerraformingRequirement.isEnabled(BoggledTerraformingRequirement.java:247)
   at boggled.scripts.BoggledProjectRequirementsOR.checkRequirement(BoggledProjectRequirementsOR.java:77)
   at boggled.scripts.BoggledProjectRequirementsAND.requirementsMet(BoggledProjectRequirementsAND.java:124)
   at boggled.scripts.BoggledProjectRequirementsAND.requirementsMet(BoggledProjectRequirementsAND.java:127)
   at boggled.scripts.BoggledProjectRequirementsAND.requirementsMet(BoggledProjectRequirementsAND.java:127)
   at boggled.scripts.BoggledProjectRequirementsAND$RequirementAndThen.checkRequirement(BoggledProjectRequirementsAND.java:32)
   at boggled.campaign.econ.abilities.BoggledBaseAbility.createTooltip(BoggledBaseAbility.java:112)
   at com.fs.starfarer.ui.newui.G$3.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.super.new(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.AbilityPickerDialog.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: org.json.JSONException: JSONObject["boggledAstropolisFollowOrbitalRequirements"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getBoolean(JSONObject.java:422)
   ... 36 more
[close]

I'm only using the LazyLib and MagicLib with this and its still crashing


Registered specifically to reply to this. Have the same issue.

boggledAstropolisFollowOrbitalRequirements variable is only set in LunaSettings.csv, but not in settings.json. The mod mostly works without LunaLib, but crashes on hover on the "build Astropolis" icon. I've installed LunaLib since I didn't want to mess with settings.json and check if there are other settings missed in settings.json. Crashes went away. Otherwise one can add variables that are missed to settings.json and that should resolve this.
Quality mod info work on my part. LunaLib should've been a hard dependency ever since I merged my UI stuff into the main repo about 2 months ago. Fixed for 9.0.2

Hi, there seems to be a problem with AI Battle Station; I can't spend story points on it or add AI core.  ???
Same problem with only TaSC, Console Commands and LazyLib active, is this intended?

It is not intended. Fixed for the next release. Thanks for reporting.
I'm having the same problem with Domain Archaeology and Cryosanctums.

Also Cryosanctums aren't producing harvested organs anymore, unless I'm missing something.
Also fixed for 9.0.2
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.1)
« Reply #3136 on: February 29, 2024, 04:43:35 PM »

I'm coming back in regard to that problem i had:
Quick question are factions supposed to have such a giant hate boner against stations ?

I'm doing pirate playthrough rn, and i had planets for few cycles now, and i did got attacked but it was quite rare, but after building a mining station not only i got two invasions coming pretty much instantly after building it, but i constantly have raids or invasions going to my system, and the invasions are targeting the station exclusively, i can have like 3 raids and 2 invasions coming in a span of 90 days.
And after asking about it on Nextrelin thats what i got from there:
Do you have a commission with a pirate-type faction (in vanilla this is pirates and Luddic Path)? That protects all your markets (except those taken from another faction*) if pirate invasions haven't also been enabled.
*This check relies on checking the currently owning faction against the `$startingFactionId` memory key which I expect TASC doesn't set, hence the station getting picked on. TASC should probably set it, although an update won't help your 0.96 game.

Interesting, thanks for letting me know about this. I'll try to set that memory key in a future update to fix this issue.
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n3xuiz

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Re: [0.97a] Terraforming and Station Construction (v9.0.2)
« Reply #3137 on: February 29, 2024, 10:13:22 PM »

i just updated to 9.0.2 after seeing that some industries were broken. after updating from 9.0.1 i see i still can't:

improve with storypoint:
cloning
limelight
hydroponics

install AI core:
cloning
hydroponics
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Evangel

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Re: [0.97a] Terraforming and Station Construction (v9.0.2)
« Reply #3138 on: March 01, 2024, 12:08:07 AM »

i just updated to 9.0.2 after seeing that some industries were broken. after updating from 9.0.1 i see i still can't:

improve with storypoint:
cloning
limelight
hydroponics

install AI core:
cloning
hydroponics

Fixed for 9.0.3
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Dadada

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Re: [0.97a] Terraforming and Station Construction (v9.0.2)
« Reply #3139 on: March 01, 2024, 03:49:08 AM »

Thx. :3 : D
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Moon Spirit

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Re: [0.97a] Terraforming and Station Construction (v9.0.2)
« Reply #3140 on: March 01, 2024, 12:13:09 PM »

Kletka simulator doesn't work.

It has only produced 1 alpha core in 8 months. No other cores show up in the storage. No Beta core. No Gamma. Only 1 Alpha core in 8 mouth. I put an alpha core inside and improved the build for story points. The percentage display doesn't work correctly either. Core production message does not appear every month. https://paste.pics/QHEDK
« Last Edit: March 01, 2024, 12:44:19 PM by Moon Spirit »
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Armitage

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Re: [0.97a] Terraforming and Station Construction (v9.0.2)
« Reply #3141 on: March 01, 2024, 06:46:21 PM »

I get this when upgrading from 9.0.0 (actually my bad here i was using 8.4.5) to 9.0.2 and loading a save that worked before.

---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : data.campaign.econ.industries.Boggled_Cryosanctum
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 200706
class[1]            : com.fs.starfarer.campaign.econ.Market
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.campaign.CircularOrbit
class[6]            : com.fs.starfarer.campaign.CircularOrbitPointDown
class[7]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[8]            : com.fs.starfarer.rpg.Person
class[9]            : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[10]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[11]           : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[12]           : com.fs.starfarer.campaign.rules.Memory
class[13]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[14]           : com.fs.starfarer.campaign.CommDirectory
class[15]           : indevo.industries.salvageyards.industry.SalvageYards
class[16]           : com.fs.starfarer.campaign.fleet.CampaignFleet
class[17]           : com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation
class[18]           : com.fs.starfarer.loading.specs.FactionProduction
class[19]           : com.fs.starfarer.campaign.Faction
class[20]           : com.fs.starfarer.campaign.econ.Submarket
class[21]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[22]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[23]           : com.fs.starfarer.campaign.econ.Economy
class[24]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[25]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[26]           : com.fs.starfarer.campaign.Hyperspace
class[27]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------

That part of the save
« Last Edit: March 01, 2024, 07:38:09 PM by Armitage »
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Evangel

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Re: [0.97a] Terraforming and Station Construction (v9.0.1)
« Reply #3142 on: March 01, 2024, 06:52:35 PM »

I'm coming back in regard to that problem i had:
Quick question are factions supposed to have such a giant hate boner against stations ?

I'm doing pirate playthrough rn, and i had planets for few cycles now, and i did got attacked but it was quite rare, but after building a mining station not only i got two invasions coming pretty much instantly after building it, but i constantly have raids or invasions going to my system, and the invasions are targeting the station exclusively, i can have like 3 raids and 2 invasions coming in a span of 90 days.
And after asking about it on Nextrelin thats what i got from there:
Do you have a commission with a pirate-type faction (in vanilla this is pirates and Luddic Path)? That protects all your markets (except those taken from another faction*) if pirate invasions haven't also been enabled.
*This check relies on checking the currently owning faction against the `$startingFactionId` memory key which I expect TASC doesn't set, hence the station getting picked on. TASC should probably set it, although an update won't help your 0.96 game.

Interesting, thanks for letting me know about this. I'll try to set that memory key in a future update to fix this issue.
Sniped, fixed in 9.0.3.

Kletka simulator doesn't work.

It has only produced 1 alpha core in 8 months. No other cores show up in the storage. No Beta core. No Gamma. Only 1 Alpha core in 8 mouth. I put an alpha core inside and improved the build for story points. The percentage display doesn't work correctly either. Core production message does not appear every month. https://paste.pics/QHEDK
Fixed in 9.0.3, monthly item production was being disabled at some point. Chances of getting an item were also wrong, so alpha core + improve no longer gives a 100% chance of getting something.

I get this when upgrading from 9.0.0 to 9.0.2 and loading a save that worked before.
I refactored the industries away from data.campaign.econ.industries to boggled.campaign.econ.industries so that errors show up more clearly, but that was well before 9.0.0 was released. You might be able to get around it by changing the data.campaign.econ.industries.Boggled__Cryosanctum parts to boggled.campaign.econ.industries.Boggled__Cryosanctum but no guarantees.
« Last Edit: March 01, 2024, 06:59:55 PM by Evangel »
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Armitage

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Re: [0.97a] Terraforming and Station Construction (v9.0.1)
« Reply #3143 on: March 01, 2024, 07:35:03 PM »

I refactored the industries away from data.campaign.econ.industries to boggled.campaign.econ.industries so that errors show up more clearly, but that was well before 9.0.0 was released. You might be able to get around it by changing the data.campaign.econ.industries.Boggled__Cryosanctum parts to boggled.campaign.econ.industries.Boggled__Cryosanctum but no guarantees.
I am stupid, the version i was using was 8.4.5. RIP, i even spent two days transferring things over from 0.96 to 0.97.  :)
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WyldMann

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Re: [0.97a] Terraforming and Station Construction (v9.0.2)
« Reply #3144 on: March 02, 2024, 04:10:19 AM »

Assigning AI cores to Cryosanctums reduces its production by one. This cancels out when assigning an Alpha Core.

Edit: I also have Ashes of the Domain in case that matters.
« Last Edit: March 02, 2024, 04:21:22 AM by WyldMann »
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Evangel

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Re: [0.97a] Terraforming and Station Construction (v9.0.2)
« Reply #3145 on: March 02, 2024, 06:57:16 PM »

Assigning AI cores to Cryosanctums reduces its production by one. This cancels out when assigning an Alpha Core.

Edit: I also have Ashes of the Domain in case that matters.
Fixed in 9.0.3
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Troika

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Re: [0.97a] Terraforming and Station Construction (v9.0.3)
« Reply #3146 on: March 02, 2024, 10:29:32 PM »

When I build an AI battlestation, it's stuck being permanently under repair.
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proci

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Re: [0.97a] Terraforming and Station Construction (v9.0.3)
« Reply #3147 on: March 03, 2024, 01:32:13 AM »

now that genelab gets a progress bar when removing pollution, now it does the thing like building commerce does.
it resets the progress sometimes.
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MRTL

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Re: [0.97a] Terraforming and Station Construction (v9.0.3)
« Reply #3148 on: March 03, 2024, 03:10:51 AM »

Hello, I returned to play Starsector after 2 years, when I was happily using TASC.

Now using 0.97a-RC11 with TASC 9.0.3. It appears to me the game does not reflect changes in the mod's settings.json file.
- changed number of Mining stations from 1 to 10 but I can still only build 1
- set Domed cities defense penalty to false but the penalty still applies
- allowed all buildings, but in the build menu cannot see any building that are disabled in default configuration (Agrav Field building, Magnetoshield structure etc.)

Also, I miss the opportunity to terraform very hot non-volcanic planets into jungle/desert worlds and very cold in tundra, that worked in previous versions of TASC long ago.
« Last Edit: March 03, 2024, 03:13:39 AM by MRTL »
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Dadada

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Re: [0.97a] Terraforming and Station Construction (v9.0.3)
« Reply #3149 on: March 03, 2024, 03:54:16 AM »

Now using 0.97a-RC11 with TASC 9.0.3. It appears to me the game does not reflect changes in the mod's settings.json file.
Do you have Lunalib installed? If yes Lunalib settings should take priority, just set the changes in Lunalib (in the main menu or F2).
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