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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.8)  (Read 1105516 times)

Evangel

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3030 on: December 06, 2023, 02:57:48 PM »

Updated my UI mod and just realised I never posted a link to it.
Spoiler
[close]
You can grab it at https://github.com/Evangel63/tasc_command_ui/releases
If you're gonna report bugs/crashes/whatnot, disable this mod beforehand to make sure it's a TaSC bug and not something I introduced.

Add/remove save compatible, you'll just have to replace the Terraforming Control Panel button on your ability bar.
« Last Edit: December 06, 2023, 03:20:13 PM by Evangel »
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Kiba

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3031 on: December 12, 2023, 09:54:17 AM »

hm do changes in the settings file apply to an existing save?
I enabled Hydroponics, Clone and basically everything which was disabled, but I still cant build those things.
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Kiba

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3032 on: December 13, 2023, 07:04:18 AM »

hm do changes in the settings file apply to an existing save?
I enabled Hydroponics, Clone and basically everything which was disabled, but I still cant build those things.
Nevermind I think I didnt click "Save All" in the lunalib settings ingame... Now it works
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Spshamrocks3

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3033 on: December 19, 2023, 02:40:31 PM »

Thank you for the work on this mod!

Just a quick question regarding terraforming requirements. If I have a planet with extreme cold condition, but I add the orbital fusion lamp, it will only affect the colony hazard rating but not suitability for terraforming options?
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3034 on: December 19, 2023, 02:43:31 PM »

Thank you for the work on this mod!

Just a quick question regarding terraforming requirements. If I have a planet with extreme cold condition, but I add the orbital fusion lamp, it will only affect the colony hazard rating but not suitability for terraforming options?

I'm glad you're enjoying TASC!

Yes, that's correct. You won't be able to permanently change the planet temperature or terraform it to a planet type incompatible with extreme cold (e.g. jungle) by using a fusion lamp.
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Spshamrocks3

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3035 on: December 19, 2023, 04:51:49 PM »

Thank you for the work on this mod!

Just a quick question regarding terraforming requirements. If I have a planet with extreme cold condition, but I add the orbital fusion lamp, it will only affect the colony hazard rating but not suitability for terraforming options?

I'm glad you're enjoying TASC!

Yes, that's correct. You won't be able to permanently change the planet temperature or terraform it to a planet type incompatible with extreme cold (e.g. jungle) by using a fusion lamp.

Okay thanks!  I figured nothing extreme but was hoping to maybe get it to a tundra world!
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Lethice

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3036 on: January 06, 2024, 05:31:33 PM »

Does the sterllar reflector do ANYTHING to a extreme hot planet? or does it just not effect it at all?
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3037 on: January 06, 2024, 06:20:31 PM »

Does the sterllar reflector do ANYTHING to a extreme hot planet? or does it just not effect it at all?

It will improve farming output and suppress poor light, if applicable.
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Lethice

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3038 on: January 06, 2024, 06:22:22 PM »

So there is no way to counter extreme heat at all?
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3039 on: January 06, 2024, 06:26:17 PM »

So there is no way to counter extreme heat at all?


No, not right now. There are changes in the works to allow the player to customize TASC such that extreme heat can be suppressed or changed.
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Lethice

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3040 on: January 06, 2024, 08:31:41 PM »

Could somsone elaborate on the compatability between this and DIY plannets?
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Akekho

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3041 on: January 06, 2024, 10:55:44 PM »

When can we expect (roughly) the new version of the mod to be uploaded?
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3042 on: January 07, 2024, 04:53:09 PM »

Could somsone elaborate on the compatability between this and DIY plannets?

TASC and DIY Planets are compatible so long as you disable the terraforming features in TASC.

When can we expect (roughly) the new version of the mod to be uploaded?

There's no definite release date. Evangel is regularly making new commits with changes, and once they're finished I will need to review and test the changes. I anticipate it will be at least a few more weeks before the next release, possibly longer.
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Astar

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3043 on: January 08, 2024, 12:48:37 AM »

Is there a simple way to remove the stellar mirror requirement in planet type change (unless its being turned to frozen world or something), if the planet in question is neither hot or cold and exists in the goldilocks zone?

I want to disable the ability to build mirrors as the lore explicitly says it cant be done when you go raid planets that already have them. It makes sense since its the most advanced tech that is activated by default in the mod. I wont explain why as it would turn out as a wall of text nobody would read. Plenty of articles out there for those interested like https://link.springer.com/article/10.1007/s10509-019-3633-x , just look for em.
« Last Edit: January 08, 2024, 01:00:58 AM by Astar »
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« Reply #3044 on: January 08, 2024, 05:40:41 AM »

Is there a simple way to remove the stellar mirror requirement in planet type change (unless its being turned to frozen world or something), if the planet in question is neither hot or cold and exists in the goldilocks zone?

I want to disable the ability to build mirrors as the lore explicitly says it cant be done when you go raid planets that already have them. It makes sense since its the most advanced tech that is activated by default in the mod. I wont explain why as it would turn out as a wall of text nobody would read. Plenty of articles out there for those interested like https://link.springer.com/article/10.1007/s10509-019-3633-x , just look for em.

Hello,

No, it would be necessary to change the TASC source code and recompile to remove the stellar reflector requirement. I understand that Evangel's upcoming changes to TASC will make it possible to edit this using a CSV file.
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