[REDACTED], I looked ingame and every organics tooltip references it as an underground resource.
Oragnics: "Bulk complex carbon-based molecules and derivatives thereof with applications in plastics, fuels, solvents, polymers, food products, biotech, life support, and a vast array of other necessities."
At best you're exaggerating, but Im inclined to assume you're intentionally lying since the literal tool tip for the item itself is the most obvious thing to check first, of course, the tool tips for (trace)organic deposits and mining, as well as the fact it's mining that produces them all
imply they are an underground resource, but none outright state it. And of course, absolutely none of this in any way refutes my point that you could have farms for producing organic material for the applications described in the literal description of organics them selves.
Addition: After having terraformed a planet, the implied form of deposit seems to vary by tier of deposit, 2 of them IIRC implying oil, which planet cracking would not be a good tool for obtaining, and thinking about it, planet cracking wouldnt be good for obtaining coal or any other form of organic deposit since logically violently breaking open a planet would produce a lot of heat, which could ignite the very resource you're trying to obtain. With this in mind, making organics deposits should be limited to low quality deposits(if remaining possible at all), and the main means for obtaining organics from terraformed planets should probably be farming instead using a high initial investment industry.
Hey boggled,
Is there any chance that you could add a disabled by default option for "unrealistic stellar reflector arrays" that does suppress extreme hot and extreme cold conditions for those who want it?
Much Thanks,
Brob
PS> Thank you for making the mod
Nothing unrealistic about such an option.