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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.8)  (Read 1105395 times)

MikroPik

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2745 on: June 17, 2023, 02:55:33 AM »

Just updated the mod, now I can't find the terraforming options, not even in a new game. why is that?

Now you have to assign an ability on your hotbar to open terraforming menu.
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Hexallium

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2746 on: June 17, 2023, 05:59:42 AM »

I have a question.
In the Atmospheric conditions improvement options, the choice to make a planet weather patterns to less extreme doesn't work on extreme heat planet?
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2747 on: June 17, 2023, 07:32:11 AM »

I might be the only one to ask for this but I wish on a very cold planet possibly housing ruins and Chameleon with an alfa a Kletka Simulator equiped with an illegal omega core.
It would have a tiny chance to produce more of them or even have a 99% for nothing a 1% for another core + starypoint upgrade to make it 2% or allowing it to once again produce other cores. The whole Idea came from Ai-retrofits providing a use for them.
All the restricions and conditions that I came up with are just a way to make it "balanced" and I wouln't mind not seeing them.

It could also be added in the crafting menu together with other special items naturaly as an expensive craft making it cost 4000 arifacts and 2 storypoints base.
Here again there could be a condition to only allow crafting if planet is very cold has keltka/chameleon/prestine nanoforge etc.

The only reason I bring this up is simple I couldn't find where Kletka's output is in the files so being told where to change the code would be plenty. :D

I don't intend to implement creation of omega AI cores in TASC. If you want to edit the code to do it yourself, you'll probably want to edit the generateCargoForGatheringPoint method in the Kletka Simulator industry class.

 
I have a question.
In the Atmospheric conditions improvement options, the choice to make a planet weather patterns to less extreme doesn't work on extreme heat planet?

No, the requirement is that the planet type supports terraforming. For example, you cannot use this project on a gas giant or a volcanic planet.
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Hexallium

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2748 on: June 17, 2023, 07:37:12 AM »


 
I have a question.
In the Atmospheric conditions improvement options, the choice to make a planet weather patterns to less extreme doesn't work on extreme heat planet?

No, the requirement is that the planet type supports terraforming. For example, you cannot use this project on a gas giant or a volcanic planet.

This was on a barren world planet.
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2749 on: June 17, 2023, 07:57:59 AM »


 
I have a question.
In the Atmospheric conditions improvement options, the choice to make a planet weather patterns to less extreme doesn't work on extreme heat planet?

No, the requirement is that the planet type supports terraforming. For example, you cannot use this project on a gas giant or a volcanic planet.

This was on a barren world planet.

Terraforming projects should work on barren planets. Can you please post a screenshot of the requirements list for the project and the colony management screen of the planet in question?
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Hexallium

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2750 on: June 17, 2023, 11:00:38 AM »


 
I have a question.
In the Atmospheric conditions improvement options, the choice to make a planet weather patterns to less extreme doesn't work on extreme heat planet?

No, the requirement is that the planet type supports terraforming. For example, you cannot use this project on a gas giant or a volcanic planet.

This was on a barren world planet.

Terraforming projects should work on barren planets. Can you please post a screenshot of the requirements list for the project and the colony management screen of the planet in question?

The barren planet (Shinihana Consumer Co.) with extreme heat.


Unable to terraforming with extreme weather condition.
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Malignantcookie

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2751 on: June 17, 2023, 11:07:20 AM »

Extreme heat is the temperature modifier, not the weather modifier. That planet would be great for a military base and Cryoarithmetic Engine!
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Hexallium

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2752 on: June 17, 2023, 11:14:50 AM »

Extreme heat is the temperature modifier, not the weather modifier. That planet would be great for a military base and Cryoarithmetic Engine!

Ah, I have learn something new again. Look like I don't have anything to counter Extreme Heat hazard for now.
My goal was turn this planet to arid and slowly terraforming it to terran planet.
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Malignantcookie

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2753 on: June 17, 2023, 11:30:04 AM »

The planet is still usable, just can't make it anything past probably arid/desert. As is, it would make an amazing High Command/Orbital Works planet. Extreme heat for Cryo Engine and not habitable so you can use nanoforge in OW.

Hope you still have fun dispite the small set back!
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Hexallium

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2754 on: June 17, 2023, 11:41:01 AM »

I got another extreme heat + no atmosphere planet already build with High Command + Orbital Works. I was hoping I can terraforming one of the system barren planet as food industry producer (going from barren to arid, then terran planet).
Look like I have to start finding a new terran system to settling in.
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2755 on: June 17, 2023, 07:14:47 PM »

Spoiler
Spoiler
399089 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.boggledTerraformingDialogPlugin.showColonySelectedOptionsAndLoadVi sual(boggledTerraformingDialogPlugin.java:133)
   at data.scripts.boggledTerraformingDialogPlugin.optionSelected(boggledTerraformingDialogPlugin.java:344)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
So, just started a Mayasura run, and tried to remotely open the menu for Mairaath. Instant CTD.
[close]

What version of TASC are you running?
According to files, 8.4.2.

Are there multiple colonies with the same exact name (Mairaath) in your sector? Are you using any mods that modify sector generation?
I highly doubt another world rolled that name. As for the mods that modify sector generation, I do have Random Assortment of Things, Ashes of the Domain, and the faction mod itself alters the buildings on the planet.

Can you provide a link to the faction mod? I will download it and see if I can replicate the crash.

Just to confirm, you downloaded the latest version of TASC from this thread sometime in the past ~18 hours?
Yes, I did.
https://fractalsoftworks.com/forum/index.php?topic=13239.0
Here is the link to Mayasuran Navy
{"enabledMods": [
  "PAGSM",
  "$$$_lightshow_nc",
  "pantera_ANewLevel40R",
  "aod_capital",
  "Cryo_but_better",
  "aod_core",
  "armaa",
  "lw_autosave",
  "battletechportraitpack",
  "HMI_brighton",
  "CaptainsLog",
  "combatactivators",
  "chatter",
  "cmutils",
  "timid_commissioned_hull_mods",
  "lw_console",
  "timid_cum",
  "dmodservices",
  "DetailedCombatResults",
  "diableavionics",
  "Diktat Enhancement",
  "disco",
  "dex",
  "dominator_xiv_but_good",
  "seven_nexus",
  "exoticatechnologies",
  "fleethistory",
  "fleetsizebydp",
  "forge_production",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "HexShields",
  "hte",
  "immersionFriendlyPortraitPack",
  "Imperium",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "lobster_proliferation",
  "logisticsNotifications",
  "luddenhance",
  "luddenhanceied",
  "lunalib",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "MoreBarMissions",
  "MoreMilitaryMissions",
  "wisp_NeutrinoDetectorMkII",
  "sun_new_beginnings",
  "nexerelin",
  "sun_nomadic_survival",
  "objects_analysis",
  "officerExtension",
  "planet_search",
  "TAR",
  "progressiveSMods",
  "pt_qolpack",
  "assortment_of_things",
  "roider",
  "Scrapyard",
  "secretsofthefrontier",
  "SEEKER",
  "holdsforall",
  "PT_ShipDirectionMarker",
  "swp",
  "spacetruckin",
  "mayu_specialupgrades",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "alcoholism",
  "tahlan",
  "presmattdamon_takenoprisoners",
  "Terraforming & Station Construction",
  "star_federation",
  "timid_tmi",
  "TORCHSHIPS",
  "transfer_all_items",
  "TrulyAutomatedShips",
  "underworld",
  "uaf",
  "US",
  "ungp",
  "vayrasector",
  "TouchOfVanilla_vri",
  "whichmod",
  "audio_plus",
  "shaderLib"
]}
Here is my mod list. Some mods, like Diable Avionics, had to have a manual change on the version number in the files, but it WAS stable, as far as I could tell.

[close]
Ok thanks, I'll see if I can replicate the crash. Sorry for the inconvenience!

Hello YourLocalMairaaboo,

I couldn't replicate this crash on my system. Are you able to upload your mod folder and a save where the crash occurs so I can investigate this further?
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YourLocalMairaaboo

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2756 on: June 18, 2023, 02:38:05 AM »

Spoiler
Spoiler
399089 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.boggledTerraformingDialogPlugin.showColonySelectedOptionsAndLoadVi sual(boggledTerraformingDialogPlugin.java:133)
   at data.scripts.boggledTerraformingDialogPlugin.optionSelected(boggledTerraformingDialogPlugin.java:344)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
So, just started a Mayasura run, and tried to remotely open the menu for Mairaath. Instant CTD.
[close]

What version of TASC are you running?
According to files, 8.4.2.

Are there multiple colonies with the same exact name (Mairaath) in your sector? Are you using any mods that modify sector generation?
I highly doubt another world rolled that name. As for the mods that modify sector generation, I do have Random Assortment of Things, Ashes of the Domain, and the faction mod itself alters the buildings on the planet.

Can you provide a link to the faction mod? I will download it and see if I can replicate the crash.

Just to confirm, you downloaded the latest version of TASC from this thread sometime in the past ~18 hours?
Yes, I did.
https://fractalsoftworks.com/forum/index.php?topic=13239.0
Here is the link to Mayasuran Navy
{"enabledMods": [
  "PAGSM",
  "$$$_lightshow_nc",
  "pantera_ANewLevel40R",
  "aod_capital",
  "Cryo_but_better",
  "aod_core",
  "armaa",
  "lw_autosave",
  "battletechportraitpack",
  "HMI_brighton",
  "CaptainsLog",
  "combatactivators",
  "chatter",
  "cmutils",
  "timid_commissioned_hull_mods",
  "lw_console",
  "timid_cum",
  "dmodservices",
  "DetailedCombatResults",
  "diableavionics",
  "Diktat Enhancement",
  "disco",
  "dex",
  "dominator_xiv_but_good",
  "seven_nexus",
  "exoticatechnologies",
  "fleethistory",
  "fleetsizebydp",
  "forge_production",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "HexShields",
  "hte",
  "immersionFriendlyPortraitPack",
  "Imperium",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "lobster_proliferation",
  "logisticsNotifications",
  "luddenhance",
  "luddenhanceied",
  "lunalib",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "MoreBarMissions",
  "MoreMilitaryMissions",
  "wisp_NeutrinoDetectorMkII",
  "sun_new_beginnings",
  "nexerelin",
  "sun_nomadic_survival",
  "objects_analysis",
  "officerExtension",
  "planet_search",
  "TAR",
  "progressiveSMods",
  "pt_qolpack",
  "assortment_of_things",
  "roider",
  "Scrapyard",
  "secretsofthefrontier",
  "SEEKER",
  "holdsforall",
  "PT_ShipDirectionMarker",
  "swp",
  "spacetruckin",
  "mayu_specialupgrades",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "alcoholism",
  "tahlan",
  "presmattdamon_takenoprisoners",
  "Terraforming & Station Construction",
  "star_federation",
  "timid_tmi",
  "TORCHSHIPS",
  "transfer_all_items",
  "TrulyAutomatedShips",
  "underworld",
  "uaf",
  "US",
  "ungp",
  "vayrasector",
  "TouchOfVanilla_vri",
  "whichmod",
  "audio_plus",
  "shaderLib"
]}
Here is my mod list. Some mods, like Diable Avionics, had to have a manual change on the version number in the files, but it WAS stable, as far as I could tell.

[close]
Ok thanks, I'll see if I can replicate the crash. Sorry for the inconvenience!

Hello YourLocalMairaaboo,

I couldn't replicate this crash on my system. Are you able to upload your mod folder and a save where the crash occurs so I can investigate this further?
Yeah, I can try. Just tell me how to add folders to messages.
« Last Edit: June 18, 2023, 02:43:52 AM by YourLocalMairaaboo »
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KDR_11k

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2757 on: June 18, 2023, 08:09:49 AM »

Hm, could you list the available terraforming options for an unclaimed planet in the "other considerations" listing?
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MikroPik

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2758 on: June 18, 2023, 08:23:11 AM »

Spoiler
Spoiler
399089 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.boggledTerraformingDialogPlugin.showColonySelectedOptionsAndLoadVi sual(boggledTerraformingDialogPlugin.java:133)
   at data.scripts.boggledTerraformingDialogPlugin.optionSelected(boggledTerraformingDialogPlugin.java:344)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
So, just started a Mayasura run, and tried to remotely open the menu for Mairaath. Instant CTD.
[close]

What version of TASC are you running?
According to files, 8.4.2.

Are there multiple colonies with the same exact name (Mairaath) in your sector? Are you using any mods that modify sector generation?
I highly doubt another world rolled that name. As for the mods that modify sector generation, I do have Random Assortment of Things, Ashes of the Domain, and the faction mod itself alters the buildings on the planet.

Can you provide a link to the faction mod? I will download it and see if I can replicate the crash.

Just to confirm, you downloaded the latest version of TASC from this thread sometime in the past ~18 hours?
Yes, I did.
https://fractalsoftworks.com/forum/index.php?topic=13239.0
Here is the link to Mayasuran Navy
{"enabledMods": [
  "PAGSM",
  "$$$_lightshow_nc",
  "pantera_ANewLevel40R",
  "aod_capital",
  "Cryo_but_better",
  "aod_core",
  "armaa",
  "lw_autosave",
  "battletechportraitpack",
  "HMI_brighton",
  "CaptainsLog",
  "combatactivators",
  "chatter",
  "cmutils",
  "timid_commissioned_hull_mods",
  "lw_console",
  "timid_cum",
  "dmodservices",
  "DetailedCombatResults",
  "diableavionics",
  "Diktat Enhancement",
  "disco",
  "dex",
  "dominator_xiv_but_good",
  "seven_nexus",
  "exoticatechnologies",
  "fleethistory",
  "fleetsizebydp",
  "forge_production",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "HexShields",
  "hte",
  "immersionFriendlyPortraitPack",
  "Imperium",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "lobster_proliferation",
  "logisticsNotifications",
  "luddenhance",
  "luddenhanceied",
  "lunalib",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "MoreBarMissions",
  "MoreMilitaryMissions",
  "wisp_NeutrinoDetectorMkII",
  "sun_new_beginnings",
  "nexerelin",
  "sun_nomadic_survival",
  "objects_analysis",
  "officerExtension",
  "planet_search",
  "TAR",
  "progressiveSMods",
  "pt_qolpack",
  "assortment_of_things",
  "roider",
  "Scrapyard",
  "secretsofthefrontier",
  "SEEKER",
  "holdsforall",
  "PT_ShipDirectionMarker",
  "swp",
  "spacetruckin",
  "mayu_specialupgrades",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "alcoholism",
  "tahlan",
  "presmattdamon_takenoprisoners",
  "Terraforming & Station Construction",
  "star_federation",
  "timid_tmi",
  "TORCHSHIPS",
  "transfer_all_items",
  "TrulyAutomatedShips",
  "underworld",
  "uaf",
  "US",
  "ungp",
  "vayrasector",
  "TouchOfVanilla_vri",
  "whichmod",
  "audio_plus",
  "shaderLib"
]}
Here is my mod list. Some mods, like Diable Avionics, had to have a manual change on the version number in the files, but it WAS stable, as far as I could tell.

[close]
Ok thanks, I'll see if I can replicate the crash. Sorry for the inconvenience!

Hello YourLocalMairaaboo,

I couldn't replicate this crash on my system. Are you able to upload your mod folder and a save where the crash occurs so I can investigate this further?
Yeah, I can try. Just tell me how to add folders to messages.
You can upload it to eg.google drive and send the link to it. That should be the easiest way.
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.4.2)
« Reply #2759 on: June 18, 2023, 09:16:28 AM »

Hm, could you list the available terraforming options for an unclaimed planet in the "other considerations" listing?

I don't think this is practical for a number of reasons. The available projects depend on the buildings and conditions on the planet, both of which can change once the player colonizes it and starts terraforming.

I know it's not ideal that there's no comprehensive list of planets that can/can't be terraformed, but the requirements for the projects are complicated enough that I think the best way to handle this is for the player to make a save before colonizing a planet, then checking the requirements for the different projects.
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