Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 179 180 [181] 182 183 ... 223

Author Topic: [0.97a] Terraforming and Station Construction (v9.0.8)  (Read 1105263 times)

YourLocalMairaaboo

  • Commander
  • ***
  • Posts: 132
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2700 on: June 10, 2023, 04:01:38 PM »

Why not have the domain-tech crafting menu allow us to make the control override unit as a special colony item?

I'm definitely not going to implement this. It would be very inelegant and confusing how it works.
Yeah, makes sense. It was more of a joke than any actual suggestiom.
Logged

boggled

  • Admiral
  • *****
  • Posts: 1138
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2701 on: June 10, 2023, 04:58:54 PM »

Hi, i just customized the settings dot json file in this mod and it is overridden by lunalib. The file says to change the settings using lunalib in game. I wanted to ask how to do that. Thanks. :)

On the launch screen where you load your save, there's a button in the top left corner to change your LunaLib settings. Alternatively, if you're not even using LunaLib, then just disable it and TASC will use the settings from your settings file.
Logged

Cooi

  • Ensign
  • *
  • Posts: 23
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2702 on: June 10, 2023, 06:03:50 PM »

Thank you i just got rid of lunalib because it wasn't as important as i thought it was to most mods. thanks for the mod!
Logged

Cooi

  • Ensign
  • *
  • Posts: 23
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2703 on: June 10, 2023, 06:13:13 PM »

Alright so i underestimated the importance of the mods that are dependent on lunalib. What settings should i change in lunalib once ive gotten to the menu? All i see are keybinds, debug mode, and a version checker.
Logged

Cooi

  • Ensign
  • *
  • Posts: 23
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2704 on: June 10, 2023, 06:15:26 PM »

Nevermind i found it, i thought i had to change the lunalib settings rather than TASC's settings in lunalib. Thanks for your help. I feel kinda smart for figuring this out lol.
Logged

Malorn

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2705 on: June 11, 2023, 09:27:35 PM »

So, I'm curious, does setting "boggledTerraformingContentEnabled = false" disable the ability to build things like stellar mirrors, or does it merely disable changing planet types?

I'm asking because I'd like to have all the ways to alter a planet's modifiers and traits, but I don't really want to change planet types, since that seems like a much bigger thing and waters down the fun of finding cool planets.
Logged

ShpunkY

  • Lieutenant
  • **
  • Posts: 75
  • Just another piece of ***
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2706 on: June 12, 2023, 05:42:35 AM »

i think you can disable the individual mechanics under the category
Logged

boggled

  • Admiral
  • *****
  • Posts: 1138
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2707 on: June 12, 2023, 06:19:48 AM »

So, I'm curious, does setting "boggledTerraformingContentEnabled = false" disable the ability to build things like stellar mirrors, or does it merely disable changing planet types?

I'm asking because I'd like to have all the ways to alter a planet's modifiers and traits, but I don't really want to change planet types, since that seems like a much bigger thing and waters down the fun of finding cool planets.

boggledTerraformingContentEnabled will disable both the buildings and all the terraforming projects. There's no settings option to disable just the planet type change options while leaving the condition improvements active.

Your options are to either edit the rules.csv file to disable only type change projects or simply not use the type change projects.
Logged

mortache

  • Lieutenant
  • **
  • Posts: 50
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2708 on: June 12, 2023, 07:35:31 AM »

I know its a non-standard feature, but Cryosanctums should count as "industry"
Logged

boggled

  • Admiral
  • *****
  • Posts: 1138
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2709 on: June 12, 2023, 08:13:17 AM »

I know its a non-standard feature, but Cryosanctums should count as "industry"

No, I don't think this is correct. If you look at Nomios the cryosanctum there is considered a structure, not an industry.
Logged

Hasufel

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.4.0)
« Reply #2710 on: June 12, 2023, 09:06:05 PM »

Hello! I just updated the mod and restarted the game to test it but there is a crash bug!

When I use the ability to terraform and "List all colonies", it also shows the Stations I built like "Mining Station", "Astropolis", etc... But as soon as you click on it, the game crash instantly!  ::)

In other case, your mod is amazing! Keep up the good work and thanks a lot!


(Here's the log, that's still this annoying Nullpointer thing:


ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.boggledTerraformingPrintStatus.execute(boggledTerraformingPrintStatus.java:38)
   at data.scripts.boggledTerraformingDialogPlugin.showColonySelectedOptionsAndLoadVi sual(boggledTerraformingDialogPlugin.java:142)
   at data.scripts.boggledTerraformingDialogPlugin.optionSelected(boggledTerraformingDialogPlugin.java:320)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
)
« Last Edit: June 12, 2023, 09:10:48 PM by Hasufel »
Logged

Malignantcookie

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.4.0)
« Reply #2711 on: June 12, 2023, 10:08:25 PM »

Just updated and it crashed on me. Crashed once when I clicked on a station and the second time from when I just hit exit after starting some terraforming.


196934 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at grandcolonies.memory.Page.display(Page.java:40)
   at grandcolonies.memory.PageMemory.resetVisibility(PageMemory.java:142)
   at grandcolonies.listeners.PlayerOpenedMarketListener.reportPlayerClosedMarket(PlayerOpenedMarketListener.java:51)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerClosedMarket(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

medKon

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.4.0)
« Reply #2712 on: June 13, 2023, 04:08:44 AM »

Just updated and it crashed on me. Crashed once when I clicked on a station and the second time from when I just hit exit after starting some terraforming.


196934 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at grandcolonies.memory.Page.display(Page.java:40)
   at grandcolonies.memory.PageMemory.resetVisibility(PageMemory.java:142)
[...]
bump,
identical crash for me
Logged

boggled

  • Admiral
  • *****
  • Posts: 1138
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.4.0)
« Reply #2713 on: June 13, 2023, 05:24:01 AM »

Just updated and it crashed on me. Crashed once when I clicked on a station and the second time from when I just hit exit after starting some terraforming.


196934 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at grandcolonies.memory.Page.display(Page.java:40)
   at grandcolonies.memory.PageMemory.resetVisibility(PageMemory.java:142)
[...]
bump,
identical crash for me

Thanks for reporting this. This crash appears to be caused by the Grand Colonies mod, but since it only started happening after you updated to 8.4.0 it's probably related to the changes in TASC. I'll try to release a hotfix tonight - in the meantime, you should be able to downgrade to 8.3.4 to continue playing.  Sorry for the inconvenience!

Hello! I just updated the mod and restarted the game to test it but there is a crash bug!

When I use the ability to terraform and "List all colonies", it also shows the Stations I built like "Mining Station", "Astropolis", etc... But as soon as you click on it, the game crash instantly!  ::)

In other case, your mod is amazing! Keep up the good work and thanks a lot!


(Here's the log, that's still this annoying Nullpointer thing:


ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.boggledTerraformingPrintStatus.execute(boggledTerraformingPrintStatus.java:38)
   at data.scripts.boggledTerraformingDialogPlugin.showColonySelectedOptionsAndLoadVi sual(boggledTerraformingDialogPlugin.java:142)
   at data.scripts.boggledTerraformingDialogPlugin.optionSelected(boggledTerraformingDialogPlugin.java:320)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
)

Thanks for reporting this one too. It shouldn't be possible to view stations in the terraforming menu - that's a bug I'll try to fix tonight as well. Please downgrade to 8.3.4 in the meantime if you want to continue your save before I release a hotfix.
Logged

Malorn

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.96a] Terraforming and Station Construction (v8.3.4)
« Reply #2714 on: June 13, 2023, 05:30:24 AM »

So, I'm curious, does setting "boggledTerraformingContentEnabled = false" disable the ability to build things like stellar mirrors, or does it merely disable changing planet types?

I'm asking because I'd like to have all the ways to alter a planet's modifiers and traits, but I don't really want to change planet types, since that seems like a much bigger thing and waters down the fun of finding cool planets.

boggledTerraformingContentEnabled will disable both the buildings and all the terraforming projects. There's no settings option to disable just the planet type change options while leaving the condition improvements active.

Your options are to either edit the rules.csv file to disable only type change projects or simply not use the type change projects.

Thanks for the reply, I suppose I'll just have to use self-control.
Logged
Pages: 1 ... 179 180 [181] 182 183 ... 223