Do multiple stations join each other in combat? If I make 3 astropolis above a planet, will they join each other in defending from raids etc? Maybe then I could ditch the orbital battlestation on the planet and have those 3 stations do the job?
Also, expanding stations after they reach size 6 isn't supposed to do anything, right?
No, there can only be one station in a given battle, even if the astropoli are very close together. However, the patrols from the market will attack nearby enemies just like with vanilla colonies that are close to each other.
No, vanilla imposes a market size cap of 6 so expanding the station beyond that will do nothing unless the player has a mod installed that removes the vanilla market size cap.
I am extremely thankful for the work you've done and continued to do in making this mod - but if I may offer a counterpoint to the lore issue?
The Domain was home to profiteering megacorps, who would absolutely remove the atmosphere from a planet if it meant they can install an item that makes Number Go Up
now, it should be up to the player whether they choose to do something similar according to their own playstyle. Maybe the removal of beneficiary planetary conditions can result in another form of colony debuff, or a reputation loss with other factions that despise those sort of corporate tactics
but as I've said this is your work and I understand if have a specific vision for it, I'm continuing to use it regardless
Its true for autonomous mantle bores that can't be put on habitable planets, but if you're thinking of "no atmosphere" bonuses you can just use the stations since they get it by default. Lore wise its dubious. We already have "Polluted" worlds as well as worlds that are destroyed completely. So it's not unthinkable to at least ruin a world to the point its no longer habitable, if it means it can be better at mining. Especially when we have the "technology" to make habitable planets elsewhere.
I just headcanon it away by thinking the captain found advanced technology researched by the AI while exploring the outer worlds. Or perhaps we are Omega???
I think the lore issue is more like why go through the trouble of removing an atmosphere from a planet when planets with no atmosphere are so abundant? And why bother developing the technology to do that in the first place? What would the colonists on a planet with an atmosphere think about the governor ignoring planets with no atmosphere and removing the atmosphere from their home?
I think it's kind of "gamey" and immersion breaking to put that option there.