So I installed this and got it up and running and so far it is siiiccckkkk. I got a couple of questions before get really stuck into it though:
-Do Astropolis inherit the resource nodes of the planet they are orbiting? I have an high hazard planet in my system that has ruins and I would like to get a Domain Archaeology up and running.
-Following on from that does the Domain Archaeology building increase its production with colony size/installed AI cores? I want to figure out how many Domain-era Artifacts I can make per month so I can plan my improvements.
-Does having a Domain Archaeology building conflict with techmining?
-I have a world thats frozen with farmland I going to terraform to a Terran world. I also want to do the farmland resource improvement on it but at the moment it says I don't have enough water. Once its terraformed will the water requirement be satisfied or should I be looking at setting up a mining station?
-No
-Yes
-No
-No, you need a station with asteroid processing or Ismara Sling on an elegible planet.
Following up with questions about how the mod works too...
If I got it right, to terraform a planet into a Water-world that planet needs to have large amount of water. What types of planets have that, besides the water-world of course? Following DIY Planet's logic, I assume it is: Cryovolcanic, rocky ice and frozen, right? Considering that, is there any way to terraform a planet into Cryovolcanic, rocky ice or frozen?
Unknown Skies adds planet types, like Methane-world for example. Is there some file or whatever I can find those info without having to ask about each and every modded planet?
And a question that I get it if you don't know the answer because it is about what would happen to a Gas Giant attached to a Astropolis that receive DIY Planet's N Brane Oscillator special item in order to turn that planet into a star... Astropolis would vanish along?