Volcanic Stuff...
There may be a consisent way to allow the player to improve volcanic worlds via the use of a specific colony item.
Lets imagine there's a building that can only be constructed on a volcanic world - call it a magma power plant, or some other suitably themed thing.
Give it a minor benefit that will attract the player's attention. Like a small but noticable reduction to colony maintenance.
A cryoarithmatic engine can be installed in this building to have the following effects:
- Slight improvement to original effect of building.
- If colony has extreme heat or extreme tectonics, those conditions are suppressed and replaced with a +25% rating for each labeled "Cryoarithmatic Adjustment" * (same process as the supress/replace the fusion lamp uses).
What this will not do:
- Allow terraforming of the world into a different type.
- Remove heat or tectonics entirely.
* Some random fluff about the cryo engine being "encouraged" to even more aggressively seek out and tap sources of heat, reducing the overall level of heat & thus energy in the tectonic system as it pecks away at whatever mundane but non-trival task its been given. (Processing trade tariff forms
)
Alternatively if messing with conditions if undesireable, the cryo engine could give a flat reduction to hazard based on heat with the greater effect given to extreme heat (similar to the military bonus).
It may also be beneficial to consider allowing atmospheric changes on volcanic worlds using a similar mechanic to the magnetoshield.
The change stays as long as the building does - if the building is removed, the original condition(s) returns.