Convert/ replace an inactive Gate into an Astral Gate for half the cost (except crew).
Was rather disappointed when I build a Gate in Mayasura, and it appeared at the far edge of the system, far far away. There is an inactive Gate in the system too, much nearer and doing nothing but reminding the player that we are living in the Galactic Version of the Dark Ages.[/li][/list]
This is how the mod originally worked, but deleting existing content from the game caused compatibility problems with other mods so I changed it. The Astral gate can be built anywhere a stable location could be generated. If you try to build it right next to a star or near a large planet, it will likely be unable to find a nearby suitable location.
Add a Built Time for the Astral Gate Structure.
Having it instantly added seems unrealistic for such a big project.[/li][/list]
I don't think this is as trivial as it sounds, and it would likely cause bugs with the AI depending on the implementation. Plus, I don't have any good art assets for a gate or a station under construction.
If you build an Astropolis on a Colony which you bought Governorship, the Astropolis will be considered as a Governorship too, it will not count as your own colony
Intended or a problem/ unintended side effect with Nex?[/li][/list]
I hadn't considered this interaction previously. Probably the best solution is to block construction of astropoli on planets under governorship. That way it won't be an easy means of "backdooring" getting a player colony, and it won't encourage creating an awkward situation where the planet is controlled by a different faction than the orbiting astropoli.
A little problem I had: I manually changed max Officer LvL to 29. Captain Odysseus, who had all the skills but "only" LvL 20, couldn't LvL up, and the LvL Up screen was blank (I could ignore it if I wanted).
Manually set his LvL to 29 and Exp to around 735000 iirc, probably wasn't needed with his LvL set to max.
That's another interaction I wasn't previously aware of. This one seems to work fine though as there's no game breaking bugs or other problems introduced by it. I'll see if I can make Odysseus start at a higher level than 20 by default so he won't be able to level up even if the player increases the level cap.