Can the archipelego class be added to the terraform option?
No, I don't think this is a good idea. Having too many terraforming options clutters the UI, and it would create confusion about whether the archipelago is considered a water world or a terran world. As Uhlang and Chikanuk indicated, there would be issues regarding seeding volturnian lobsters on it as well. Overall, I think it would create more complexity and confusion, and if the player doesn't use US they won't even see it.
As per usual, I'll change my mind about this if there's enough popular demand.
I wanna retake this subject and add my thoughts on this matter:
1.- Forgive me but i don't understand the "cluttering UI issue" considering the terraforming menu, more so the planet transformation submenu is visited very infrequently, pretty much you do it once for each condition you want to apply and you're done.
2.- If you wanna appeal to the people who does not use US, you could make it an option that has to be enabled in the config file first, something like:
"This option enables terraforming options related to Unknown Skies, set it to TRUE if you use that mod. Default = False" Obviously i don't know about modding, so i don't know if it's possible to gate it like that, I'm just assuming it is possible because of a lot of the content is gated via the config menu.
I would like to see more planet types from Unknown Skies added to the terraforming options, to name a few: Archipelago, Continental, Auric.
Changing the subject a bit, for vanilla, could it be possible to add "Terran Eccentric" to the list?
Sorry for bringing an old issue back, but i think this is important and it would appeal to a lot of people who use Unknown Skies.