Slight bug, when equipping a flux battery of any kind, the weapon flux indicator in the refit screen seems to bug out and display the total weapon flux as 0.
Thanks for the report! I could have sworn I've fixed this before, but looking at the weapons_data, it seems I haven't done so at all! (though it's weird that I know exactly how to fix it...) Anyway, it seems to have been caused (strangely) by setting weapon damage to 0... Anyway, I set each weapon's damage/shot to 1 and the error was resolved.
I've uploaded the fixed weapons data here as a hotfix but please note first:
Please back-up your weapons_data before copying the fix as I
may have made some major changes to my file already that
might break the game without the other necessary files (that I can't upload right now! Sorry for the inconvenience!).
Download Utility Weapons Flux Display FixI wanted to say how much i love this faction and that i finally get pink ships to my tastes!.Also is there nny plans to add a flagship other than using the battlecruiser as one?
Ps : I loooove gundam and our totallly not gundam mech fighters
Thank you very much! I'm always glad to hear that people are into the theme and color scheme!
As mentioned in the last update, there will likely be no more new ship classes coming to YRXP, and more so in the Capital Ship category. If ever I do come up with something to add, it will most likely be another small ship, as I want that to be the focus of the mod!
And if you liked playing
with mechanized infantry, I think you'll
love what's coming!
Not very soon, I'm afraid, but here's a teaser: