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Author Topic: [0.9.1a] Anvil Industries V1.3.6: Its dead jim...  (Read 150089 times)

Hiroyan495

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I realized that must've been the case after making this post.  ;D Should've thought of that sooner, haha.
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connortron7

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Re: [0.9.1a] Anvil Industries(V:1.2.1) post update balance patch (sorry)
« Reply #106 on: July 15, 2020, 02:08:50 PM »

quick patch! it doesnt break saves but last one did so be careful

Spoiler
V:1.2.1
added the depot class logistics barge to anvil fleets
FIXED HVBs PREVENTING OTHERS FROM SPAWNING

stallion:
re-added drive field stabilizer
decreased spawn rate by 30%

omni-forge:
nerfed ship quality bonus (500% was a bit... much...)

bulwark charge:
decreased damage resistance from 50% to 30%
increased cooldown from 12s to 15s

stallion (P):
decreased max cargo to 100 from 150

chest:
decreased max cargo from 200 to 150

tarsus (BMS):
decreased max cargo from 400 to 350
decreased max fuel from 200 to 60

urn:
decreased max fuel from 500 to 400

mora (BMS)
decreased DP from 24 to 18

silkworm:
increased OP cost to 15 from 10

all starbursts:
decreased EMP damage to 2500 from 4500

vampire:
increased speed from 70 to 95

warwagon:
decreased spawn rate by half

culverin:
replaced the 2 ballistic hardpoints with composite hardpoints

voodoo pod:
description now shows up

exalted:
removed weak willed and added the low profile and one true way faction traits with nex installed

blackjack:
added the low profile and anarchistic faction traits with nex installed
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« Last Edit: July 16, 2020, 12:53:35 AM by connortron7 »
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connortron7

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Re: [0.9.1a] Anvil Industries(V:1.2.1) post update balance patch (sorry)
« Reply #107 on: July 16, 2020, 04:12:09 AM »

quick hotfix, it no longer crashes when entering mausoleum. sorry!

connortron7

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Re: [0.9.1a] Anvil Industries(V:1.2.2) it's aight, you want mods don't ya?
« Reply #108 on: July 19, 2020, 04:02:47 PM »

some bug fixes and balancing

changelog
Spoiler
V:1.2.2
updated dozens of descriptions (done by black lynx on discord)
added the doom (EX) to exalted fleets
fixed crash when entering mausoleum (THIS TIME FOR REAL)
outlaw:
increased max speed from 55 to 65

beetle/cielo drone/cracker drone:
no longer drop when host ship is killed and no longer sold in markets (and increased OP cost for those that still have them, go wild i guess)

empress and graft:
replaced system with phase skimmer

depot:
increased supplies a month to 35 from 25

apparition:
increased max speed from 35 to 55

snapper:
gave it 2 mining strength with nex installed

bouncer:
replaced medium mounts and small turrets with hybrids
decreased max OP by 10

blackjack:
messed with spawn rates so now base BP ships will be more frequent  and blackjack now knows the hammerhead BP
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Xobra

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Re: [0.9.1a] Anvil Industries(V:1.2.2) it's aight, you want mods don't ya?
« Reply #109 on: July 20, 2020, 10:55:22 AM »

Entering Mausoleum still crashes the game (version 1.2.2), unless I save anvil_background_exalted.png as anvil_background_exalted.jpg

As reported here
http://fractalsoftworks.com/forum/index.php?topic=18850.0
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connortron7

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Re: [0.9.1a] Anvil Industries(V:1.2.2) it's aight, you want mods don't ya?
« Reply #110 on: July 20, 2020, 01:19:29 PM »

Entering Mausoleum still crashes the game (version 1.2.2), unless I save anvil_background_exalted.png as anvil_background_exalted.jpg

As reported here
http://fractalsoftworks.com/forum/index.php?topic=18850.0
Did you delete the old version before updating? Problem was fixed on my end and i uploaded the same version

Xobra

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Re: [0.9.1a] Anvil Industries(V:1.2.2) it's aight, you want mods don't ya?
« Reply #111 on: July 20, 2020, 01:36:49 PM »

Yes, deleted old file/folder, inserted new one. I did a bit of testing:

It only throws this error on old Games started before the update, new games are unaffected.
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connortron7

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Re: [0.9.1a] Anvil Industries(V:1.2.2) it's aight, you want mods don't ya?
« Reply #112 on: July 20, 2020, 01:50:29 PM »

Yes, deleted old file/folder, inserted new one. I did a bit of testing:

It only throws this error on old Games started before the update, new games are unaffected.

aye yeah my bad, having the same thing, thats so weird tbh, sorry about that.

doesnt seem to be any fix other then replacing the background with a .jpg

so to anyone who comes here with this problem go into anvils files and follow this path graphics/backgrounds and delete the only thing in it then replace with this image.

sorry for the trouble.

Spoiler
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connortron7

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yep, another one.


changelog
Spoiler
V:1.2.3

tarsus (BMS):
no longer joins combat

silkworm:
decreased missile launch range from 2000 to 1000
increased refit time from 12 to 16
increased OP cost from 15 to 18

lich:
replaced system with plasma jets
touched up sprite
increased max speed from 45 to 65
decreased shield arc from 180 to 90
increased minimum crew needed from 80 to 90

saber:
decreased armor from 200 to 150


bouncer:
now actually has the blackjack tech-type


jester:
increased max speed from 20 to 45

glaive:
decreased supplies a month/DP to 25 from 30

brute:
fixed bounds

empress:
fixed lack of codex entry
replaced system with burndrive


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BigBeans

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Re: [0.9.1a] Anvil Industries(V:1.2.3) #1 in mediocrity.
« Reply #114 on: August 03, 2020, 07:24:46 PM »

Any chance the gust cannon could get a slightly better sprite? If you have the time? It just looks so plain and boring too me, even just compared too stuff like assault guns or contender cannons and mortars.
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connortron7

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Re: [0.9.1a] Anvil Industries(V:1.2.3) #1 in mediocrity.
« Reply #115 on: August 03, 2020, 07:58:20 PM »

Any chance the gust cannon could get a slightly better sprite? If you have the time? It just looks so plain and boring too me, even just compared too stuff like assault guns or contender cannons and mortars.

no trouble at all, it def needs it, it also needs to be bigger as its smaller then a light assault gun rn lol

BigBeans

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Re: [0.9.1a] Anvil Industries(V:1.2.3) #1 in mediocrity.
« Reply #116 on: August 12, 2020, 03:33:33 PM »

The missiles on the silkworm don't line up with the launcher rails. They're offest towards the right of the sprite.

Also, this is more a suggestion/opinion but I massively prefer the way the Conquest (AP) is coloured over the pure blue of the enforcer and lasher. The deep blue highlights and accents on the conquest are nicer than the pure blue used on the other two, in my opinion.
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connortron7

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Re: [0.9.1a] Anvil Industries(V:1.2.3) #1 in mediocrity.
« Reply #117 on: August 12, 2020, 10:35:38 PM »

The missiles on the silkworm don't line up with the launcher rails. They're offest towards the right of the sprite.

Also, this is more a suggestion/opinion but I massively prefer the way the Conquest (AP) is coloured over the pure blue of the enforcer and lasher. The deep blue highlights and accents on the conquest are nicer than the pure blue used on the other two, in my opinion.

I was unable to find the problem till recently involving that, it didn't affect anything but the loadoutscreen so it was fine. But its fixed now.

And i want to say ill take that into consideration, but all AP ships have been removed for the next update. (Which will still be awhile)

connortron7

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Re: [0.9.1a] Anvil Industries(V:1.3) Aint that a kick in the head.
« Reply #118 on: August 24, 2020, 06:13:11 PM »

ayyy big update

Spoiler
V1.3: WILL BREAK SAVES
general changes:
REMOVED THE EXALTED
pirates no longer use anvil weapons (sorry to those who faced a mudskipper with a tsar)
added the Edinburgh star system
updated Lucernes description to include Warwick
lowered sound of market music for both factions
added reinforced bulkheads to all HVBs (sorry completely forgot)
both factions blueprint packages are now rarer




Blackjack changes:
changed the location of ruleta (now above Naraka and to the right of Yma-Waraw)
replaced the oribtalstation on juego with a battlestation

Anvil industries changes:
upgraded the battlestation on Crucible to a Starfortress
added restoration docks to crucible (with Industrial Evolution installed, after it updates with new IDs)
refined exported ships/weapons/fighters to persean league and independents


new ships/weapons:
spider class interceptor to anvil fleets
shotel class heavy frigate to anvil fleets (and a pirate variant to pirate fleets)
zweihander class assault cruiser to anvil fleets
dutchess class battleship to derelict fleets (oh yall are gonna have a bad time with this one)
3 culverin skins

ships that had a full overhaul including new sprites and stats:
kingdom
sparrow

following ships/weapons have had minor/major sprite changes, but little to no stat changes:
partizan
bouncer
tarsus (BMS)
graft
quiver
brute
gust
M21 blaster

following ships/weapons have been renamed:
saber to cicada
stake to antlion
shotel to cricket
snapper to shoe

removed these ships/weapons:
conquest AP
keg (will return in future mod)
lasher AP (will return in future mod)
retainer
enforcer AP

glaive:
lowered spawn by 50% (older design being phased out for the modern zweihander, dont worry will never remove it!)
updated description somewhat

M74 asteroid cracker:
a complete overhaul, it is now burst with various stat changes

convoy:
decreased max cargo from 1000 to 800
decreased max crew from 350 to 200

partizan:
increased max speed from 60 to 85
increased shield arc from 55 to 70
increased max burn from 7 to 8

outlaw:
decreased spawn rate by 50% (dear god this isnt supposed to be as common as the atlas MK2)


tsar:
no longer targets fighters
decreased max damage from 1000 to 900
decreased energy/shot from 1500 to 1300
increased chargedown from 3 to 3.5 seconds

ranger:
increased max speed from 45 to 55
increased max burn from 7 to 8

mortar:
fixed the description not showing up (it was a miss labeled ID)

peasent:
replaced ship system with burndrive
increased max speed from 40 to 135
decreased max cargo from 250 to 200
decreased max crew from 120 to 40
increased max burn from 8 to 9

m21 blaster:
decreased flux per shot from 300 to 250


condor (BMS):
removed small medium missile and small missile mounts
added a medium ballistic mount
removed shields
increased armor from 600 to 750
increased hull from 5000 to 5400
increased max speed from 35 to 45
decreased max burn to 8 from 9


quiver:
changed medium ballistic to composite
changed 2 front hardpoints to turret
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Aldazar

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Re: [0.9.1a] Anvil Industries(V:1.3) Aint that a kick in the head.
« Reply #119 on: August 24, 2020, 06:16:12 PM »

I'm going to miss fighting pirates with anvil weapons really bad.
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