Mar 16, 2021: v0.12 released. (Should be fully save compatible.)
- Basilisk, Urchin: Sprite reworks.
- Monster, Mammoth, Queen, Rhino, Quetz, Hatchling: Sprite touchups/additions.
- Basilisk, Urchin: Fixed a bug where the ship would stay in place instead of spinning, and an AI bug that would stop the AI from using its system.
- Carcharos SRM, slingshot bombers: No longer used by pirates.
- AI & physics improved across the board to better account for phase ships.
- Drill Factory, Avalauncher now contribute to mining in Nexerelin.
- Drill Factory now has a primary arming stage, like Squalls.
- 4 new caveladies added to portrait roster.
- More NPC interactions translated into cave-speak.
- Scenic art and more lore added to Neoterra.
Nov 24, 2020: v0.11 released.
- New ship: Rex-class fast battleship.
- Conversion ships: Hammerhead (KoT), Kite (KoT).
- New weapons: Avalauncher, Drill Factory.
- Basilisk, Urchin: Spin speed is no longer tied to frame rate; should spin and throw spikes more consistently in laggy battles.
- Rhino: AI improved. Numerous nerfs (to offset now very powerful AI-controlled Rhino).
-- Top speed w/ system reduced (230 -> 155)
-- Drill damage reduced (4800 -> 3000) - also affects Mammoth
-- Hull: 7500 -> 6500
-- Armor: 750 -> 550
- Bee shooter: Projectile speed buffed (1000 -> 1400)
- BUGFIX: Enemy module ships retreating should no longer soft-lock the game. (Tentative fix - may revert if it messes up other mods)
- Campaign level changes:
-- Faction aggression, war decs, and bad rep events in Nexerelin/Vayra's Sector have been toned down. (no giant fleet spam - hopefully)
-- Neoterra's heavy industry variant should no longer show up in industry list (unless you're on Neoterra).
-- The faction's home system has been overhauled and expanded.
-- Neoterra: Size 9 -> size 7. grug bad at counting
-- Added caveman characters to Combat Chatter.
Aug 27, 2020: v0.10.1 HOTFIX, save compatible.
- Bugfix: Vanilla known weapon blueprints were being wiped from pirate/indie factions. This is no longer the case.
- Version file should be a little more accurate.
- Ammonite codex description added.
July 24, 2020: v0.10 released.
- New ships: Draco-class destroyer, Wyvern-class cruiser, Ammonite-class carrier freighter.
- New fighters: Shaman & Chieftain rocket bombers, Anchor really heavy fighter.
- New weapons: Pyre rocket launcher/pod, lava belcher/spewer, heckbore cannon.
- New hull mod: Overdriven Fighters.
- New high value bounty.
- Queen: Overhaul of hive bomb. Now reloads ammo over time, producing larger clouds of Wasps if left to charge longer. Damage lowered to compensate.
- Blast Dampeners hullmod now affects modules.
- "Bee-making" weapons will no longer cause chatter with Combat Chatter.
- Many melee ships are now made at least Aggressive by default. This doesn't override the personality of an onboard officer.
- Snake ships: Fixed a bug that caused AI to get stuck in a loop when facing to the right, plus other minor tweaks. Movement should be a little smoother now.
- Bully, big bully, CHAD: New sprites.
- Minor aesthetic, balance, and AI tweaks all over.
- Noteworthy balance changes:
-- Rhino/Mammoth drill: 6000 DPS -> 4800
-- Basilisk, Urchin: Middle tail sections made beefier.
-- Bully beam: 500 range -> 400
-- Big bully beam: 600 range -> 800
-- Snake ship rear-facing turret arcs: 240 -> 300
- Campaign-level changes:
-- Planet Neoterra has been added to normal trade routes.
-- The faction has been made more aggressive, generally less agreeable towards other factions, and likely to start wars.
-- Caveman portraits made available for players.
-- Vayra's Sector integration - KoT now stages raids and builds bases.
Feb 13, 2020: v0.9.5 released.
- New hullmods: Integral Density, Blast Dampeners.
- Quetzalcoatl: Nerfs.
-- Hull, armor, and shield of head segment all reduced by ~15%.
-- EMP emitter: Cooldown increased (9s -> 12s), also affects Hatchling.
-- Overdriven escape: Major speed/maneuverability cut (-40%), also affects Hatchling.
- Smasher: Divebomb nerfed (10x mass -> 7x, 80% damage resist -> 65%). Psst, use the new hull mods to bring it (mostly) back up to spec!
- Trilobyte: Buffed. Receives bonus speed in combat when not equipped with logistics hullmods.
- Flushpipe: Buffed (500en/2000emp -> 750en/2500emp)
- Pulverizer: AI improvements. Should blast off into empty space less often.
- Pulverizer system: Charge-up time increased (3s -> 4s)
- CHAD Lance: Beam will now overload hit modules, as well as the mothership.
- Commissioned Crews hullmod has been changed.
Feb 3, 2020: v0.9 released.
- New ship: Pulverizer-class battleship.
- A load of weapon nerfs:
-- Blunderbuss: Damage lowered (3200 -> 2400)
-- Flushpipe: Damage lowered (1500en/5000emp -> 500en/2000emp)
-- Flushpipe rack: OP cost raised (4 -> 5)
-- Triceratorp: Damage of submunitions lowered (1500 -> 1000)
-- Rockchucker: Fixed bug that made AI too leery of it, no stat changes
- And a buff:
-- Slingshot bomber: OP cost lowered (4 -> 0)
Jan 22, 2020: v0.8 released.
- New ships, all frigates: Rascal, Urchin, Hatchling, and Fossil Fueler.
- New weapons: Flushpipe-class torpedo (small & medium), Triceratorp-class torpedo (small & medium), Blunderbuss (medium ballistic)
- Carcharos SRM buffed: OP lowered (6 -> 3)
- Boomstick nerfed: Flux raised (200 -> 300)
- Rockchucker nerfed: Flux raised (50 -> 120)
- Quetzalcoatl buffed: Changed final tail segment's medium turret (hybrid -> universal)
- Basilisk, Monster, Quetzalcoatl: Subtle AI improvements, and fixed a bug causing AI to fail in sim opponents.
- Snaggletooth: Sprite touchup.
- Kingdom of Terra faction starts out a little less hostile to player and most factions.
- Garghool (system) has an additional jump point closer to the main planet.
- Loads of small tweaks and improvements, both aesthetic and mechanical. I couldn't possibly list them all because I forget most of them.
NOTE: I'm pretty sure this won't break saves, but it's a lot of stuff so who knows! Tread carefully.
Jan 16, 20202: v0.7.3 HOTFIX released.
- Quetzalcoatl no longer becomes a frigate permanently after losing its body. (Any existing frigate Quetz may still remain that way for the rest of its life)
- Grappling beams should no longer appear on pirate stations or ships.
Jan 14, 20202: v0.7.2 HOTFIX released.
- Fixed issue with Basilisk tail out-of-bounds exception (hopefully for good this time)
- Fixed misleading DPS readout of Grinder.
Jan 12, 2020: v0.7.1 HOTFIX released.
- Fixed crash caused by Ouroboros lacking some engines.
- Goon heavy fighter is now correctly labeled in the codex.
Jan 10, 2020: v0.7 released.
- Quetzalcoatl changes:
- - New system.
- - Substantial buffs to head segment's shield, armor, hull (at least double the survivability).
- - Body segment survivability is now concentrated more in the front segments (and received an overall small buff).
- - Body segment shield arc increased (30 -> 45).
- - Auxiliary Thrusters are now built-in, with concurrent drop in OP (150 -> 130).
- - When the body is destroyed, the head becomes a speedy little super-frigate.
- - AI improvements, movement is more slithery than ever before.
- - Changes apply to unique dreadnought version as well.
- New fighter wing: Goon-class heavy fighter.
- New skin: Rhino (LP).
- Carcharos missile: Buffed (75 -> 100 dmg). Also affects Snaggletooth version.
- Snaggletooth: Cargo capacity increased (50 -> 75).
- Queen: Shield arc increased (180 -> 360), flux pool increased (1200 -> 1800)
- Weapon distribution changes: Pirates and independents will now have limited access to more common Kingdom weapons and LPCs.
NOTE: Shouldn't break saves, BUT if you have an existing Quetzalcoatl, it might look and play a little funny.
Jan 6, 2020: v0.6 released.
Ships & Combat- New ship: Mammoth-class heavy cruiser.
- New fighter wing: Slingshot-class bomber.
- New skin: Smasher (P).
- Returning ship: Trilobyte, with visual overhaul and some mechanical tweaks.
- Smasher: Ship system buffed (3 charges, flux cost: 1000 -> 500, distance/recovery time halved)
- Smasher, Monster: AI improvements. Will use systems to engage in melee range much more often.
- Across-the-board ship price adjustments (generally cheaper)
Faction & Campaign- New faction flag.
- New faction portraits.
- New faction ship and person names.
- New dialogue and descriptions for some faction interactions.
- Faction markets now have access to fuel.
- The Kingdom has emerged from the shadows and is no longer hidden!
(translation: I gave up trying to get the hidden market to work)I don't think this one will break saves, though not all changes will appear if you update an existing save.Dec 23, 2019: v0.5 released.
- Quetzalcoatl changes: Complete sprite revamp, including smaller size more in line with other capitals. Somewhat improved AI on slither movement and ship system. Ship system has been toned down significantly (3.5s duration, from 7).
-
Vayra's Sector unique bounty added: Ouroboros-class dreadnought. (iiiittt's biiiiggg)
-
Commissioned Crews hullmod added: Terran Density.
- Trilobyte, Bat, Verne, and Invader have been removed from fleets and markets for crimes against aesthetics. Graphical and mechanical overhauls may come in the future, in similar style to the Quetzal. (If you liked any of these ships, let me know, and I will prioritize it higher.)
Say goodbye to these ugly sprites
This one may break saves - assume it does!Dec 5, 2019: v0.4.1 hotfix released.
- Fixed bug where Basilisk and Smasher systems wouldn't work if the ship had D-mods.
- Fixed issue with improper .csv case that caused problems on Linux.
Nov 30, 2019: v0.4 released.
- New ship: Monster-class destroyer.
- New weapon: CHAD Lance.
- Sprite touchups for Bully & Big Bully.
- Minor aesthetic changes, mostly to codex and statblocks.
Nov 12, 2019: v0.3 released.
- New weapons: Boomstick, Telekinesis Ray.
- Campaign music added.
- Version Checker integration added.
- Some small balance tweaks, notably: Verne reduced to 26 DP (was 30).
- Small aesthetic changes to faction fleet composition, codex entries, etc.
- Under-the-hood changes to improve physics and stop memory leaks.
Nov 6, 2019, 7pm EST: !HOTFIX! ay chihuahua!
- Fixed issue with Basilisk during very laggy battles, where its system would not operate.
- Slightly buffed Basilisk tail weapon to be immune to EMP/flameouts. (EMP will still disable engines, preventing system use, but weapon being disabled was visually confusing.)
Nov 6, 2019: v0.22 released.
- New ship: Basilisk-class cruiser.
- Fixed a bug where Wasp-spawning weapons would add to deployed total.
Nov 3, 2019: v0.211 released.
- BUGFIX: Issue within Nexerelin file caused crashes. (Thanks to Serpens for catching it)
Nov 3, 2019: v0.21 released.
- New ships: Smasher-class frigate, Queen-class drone carrier.
- Two new missions featuring the new ships.
- Fixed bugs and cleaned up code in Rhino drill among others.
This shouldn't break saves, let me know if it does and I'll try to post a fix.
Oct 31, 2019: v0.2 released.
- New faction: Kingdom of Terra.
(Note, the faction and its system still use a lot of placeholder and vanilla assets. Expect everything about it to improve in the future. But it works!)- New capital ship: Invader-class battleship.
- New weapons: Carcharos SRM, Grinder.
- Buff - Improved Snaggletooth's built-in Carcharos and system, it can now fire twice as many missiles per minute.
- Nerf - Changed Verne's flux stats (capacity up, dissipation down) and turrets (2 medium -> 2 small).
- Nerf - Reduced Rhino's drill's damage reduction (90% -> 80%).
- Fixed an issue with Quetzalcoatl's bounds.
- Minor changes to ship burn levels, variants, codex stuff.
- With the new faction, availability of most hulls and weapons has been cut from other factions.
I'm unsure if this update will break saves - so treat it like it will!Oct 26, 2019: v0.14 released.
- New ship: Quetzalcoatl-class battlecruiser.
- Hullmod icons added.
Oct 17, 2019: v0.13 released.
- New ship: Trilobyte-class combat freighter.
- New weapons: Bully Beam, Big Bully Beam, Rockchucker.
- Grappling Beam: Physics adjustment. Should work more consistently across different ship weights. (Approximately a sidegrade.)
- Rhino's Drill: Lowered rate of fire, increased damage per shot, mostly for performance during laggy battles. (Approx sidegrade. Lower overall DPS but higher vs armor.)
- Bee Shooter: Increased DPS, decreased OP cost. (Buff)
Oct 8, 2019: v0.12 released.
- Bat-class phase destroyer added.
- Grappling Beam added.
- Adjustment to Verne's built-in hullmod and speed. (Overall buff)
Oct 7, 2019: Fixed bloated .jar file.