Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 8 9 [10] 11 12

Author Topic: [0.97a] Commissioned Crews 1.999999gggg  (Read 365610 times)

G.W. LobSTAR

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #135 on: September 19, 2022, 02:52:40 AM »

No Luddic Path or Pirate love?  :'(
Logged

Dazs

  • Admiral
  • *****
  • Posts: 1196
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #136 on: September 19, 2022, 04:28:12 AM »

No Luddic Path or Pirate love?  :'(
Ludic Path and Pirate are available if you have Nex installed

For those who like Nexerelin... you get access to 2 more factions bonus and a unique mechanic...

[close]

G.W. LobSTAR

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #137 on: September 19, 2022, 01:08:28 PM »

Whoops! Missed that; but I've not tried Nexerelin yet. So I guess it goes on the list.
Logged

ciph

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #138 on: September 23, 2022, 02:58:14 PM »

I noticed after playing a while I can only get one fraction bonus with United We Stand hullmod. no matter I have 3 allies or 2 allies in the alliance.

I am pretty sure all three fraction have coded the bonus, they are shadowyard, spindle (scarlartech)  and UAF.

Is this a bug or I did something wrong? I had two fractions bonus turned on before from shadowyard and spindle.

And I tested if I switch alliance to another alliance (Hiigaran and Neutrino corp), it's the same. I can only get bonus from Hiigaran.
Logged

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #139 on: September 25, 2022, 09:54:31 AM »

I noticed after playing a while I can only get one fraction bonus with United We Stand hullmod. no matter I have 3 allies or 2 allies in the alliance.

I am pretty sure all three fraction have coded the bonus, they are shadowyard, spindle (scarlartech)  and UAF.

Is this a bug or I did something wrong? I had two fractions bonus turned on before from shadowyard and spindle.

And I tested if I switch alliance to another alliance (Hiigaran and Neutrino corp), it's the same. I can only get bonus from Hiigaran.
Im unaware that Hiigaran and Neutrino had a bonus?

I believe Shadowyard has a bug with their CC bonus, I'll check with their test version to see if that is fixed.

I cannot reproduce this issue with ScalarTech and UAF CC bonus. (I was in an alliance with both faction and hullmod applied as normal)

Oni

  • Captain
  • ****
  • Posts: 388
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #140 on: September 26, 2022, 12:41:01 AM »

.... Im unaware that Hiigaran and Neutrino had a bonus?....
The latest unofficial Hiigaran update incorporated the one you helped me make.  8)

I had made it available before then though, so a couple of people probably added it to their games.
Logged

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #141 on: September 26, 2022, 07:38:12 AM »

.... Im unaware that Hiigaran and Neutrino had a bonus?....
The latest unofficial Hiigaran update incorporated the one you helped me make.  8)

I had made it available before then though, so a couple of people probably added it to their games.
Well, the code you sent me shouldn't be reproducing with ciph's issue which makes me wonder how they aren't getting the bonuses.

Titann

  • Commander
  • ***
  • Posts: 122
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #142 on: September 27, 2022, 12:36:34 PM »

Do ai fleets get these hullmods/bonuses, when i checked their loadout they didnt have them or is it player only?
Logged

Great Wound

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #144 on: September 29, 2022, 08:04:05 AM »

As an FYI, the next release of Everybody Loves KoC will feature these:

Commissioned KoC
[close]

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #145 on: September 29, 2022, 10:02:30 AM »

As an FYI, the next release of Everybody Loves KoC will feature these:

Commissioned KoC
[close]
oki

Shpiner

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #146 on: November 22, 2022, 04:40:17 PM »

Great mod! Altho I got an issue. If my faction is in an alliance with Spindle and UAF while the character is comissioned by Iron Shell, the alliance array only applies the comission bonuses. Is there a way to slimily stack the bonuses? >:)
Logged

redraven313

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #147 on: March 14, 2023, 06:12:44 AM »

I wanna make a edit for Commissioned crew, but I would like a reality check before trying, so how possible does this sound?;

Commissioned crew, except you can use a story point to built in a crew bonus if you got 100 rep and which can't be revoked.

The rational is a dedicated mercenary or diehard loyalists from the faction having joined you.

Logged

HopeFall

  • Lieutenant
  • **
  • Posts: 83
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #148 on: March 14, 2023, 02:11:46 PM »

Any chance there could be implementation for the Faction Intel screen? I'd love if there was a way to integrate the Commissioned/Allied bonuses into the upper screen to glance over than just guessing/remembering/searching online.
Edit It'd also be great of the Modded Factions listed on the front page go by name first, creator second. It's much harder to search with the current formatting.
« Last Edit: March 16, 2023, 02:46:18 AM by HopeFall »
Logged

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #149 on: April 05, 2023, 02:16:26 PM »

Great mod! Altho I got an issue. If my faction is in an alliance with Spindle and UAF while the character is comissioned by Iron Shell, the alliance array only applies the comission bonuses. Is there a way to slimily stack the bonuses? >:)
Hmmmmm... the argument was always that if you're commissioned, you don't really take the crews of your bosses' friends!

I wanna make a edit for Commissioned crew, but I would like a reality check before trying, so how possible does this sound?;

Commissioned crew, except you can use a story point to built in a crew bonus if you got 100 rep and which can't be revoked.

The rational is a dedicated mercenary or diehard loyalists from the faction having joined you.


Although I'm not why you would want to spend a story point to do this, I was thinking of allowing built-in options when 0.96 passes so S-Mod effects can be applied from the Commissioned Crew hullmods as well. If this helps.
Any chance there could be implementation for the Faction Intel screen? I'd love if there was a way to integrate the Commissioned/Allied bonuses into the upper screen to glance over than just guessing/remembering/searching online.
Edit It'd also be great of the Modded Factions listed on the front page go by name first, creator second. It's much harder to search with the current formatting.
I'll definitely try working on this in the month to integrate it into the faction intel screen... if possible (or I'll just stick it in the Commissions tab). Don't have to rely on modded faction list as much then!
Pages: 1 ... 8 9 [10] 11 12