Great insights from my favourite electrical quadruped, thanks!
First complaint is that it doesn't use the fact that it can fly over stuff and shoot over allies like a fighter can all that often.
Hrm yeah's a Frigate in terms of AI still, lot of collision detection hinges on the ship's hull size rather than collision class've
discovered.
Needs to stay a "frigate" hull so's pilotable/commandable in combat and the Fighter AI requires a "wing" which's not an instantiable object for modders.
Not much'll be able to combat this with at the moment save for rewriting the ship AI, which's a package deal: either ya rewrite most of the entire obfuscated AI stack or leave well enough alone.
Second complaint is that when the ship is brought into battle, the other 3 that spawn with it don't get into formation with it until the original is already engaged because of how fast the original moves.
Hear ya, it'll get hammered
with this, spawn with/next to the leader.
My only complaint is that the AI seems to charge way too often, often smashing into allies.
Ah yah, the current FF check is pretty cheap/narrow, falls out of the arc target finding for free. Will slap on a proper collision check next time 'round.