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Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 439942 times)

IceFire

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #420 on: December 11, 2023, 10:54:12 AM »

Spoiler
[close]
Comparison between what it was to what it is. The version on the right will only be released unofficialy though.

Edit: Gave it a last try and that version made the cut. So no need for this i guess.



Subject to permission from @scarface, I've combined all six separate mods back into a single mod, and also fixed some horrific errors in the various 'description.csv' files among which, there are hundreds of un-necessary columns, and some lines didn't carry over to a new line properly.

I won't post the link just yet, but am leaving the option open for those who don't want to deal with six separate mini-mods.

Addendum: For maintaining previous save compatibility on my end, I've edited the Pelican's ID value (in the mod files) from 'missp_pelican' back to 'missp_albatross', while keeping its in-game name as 'Pelican', even though this admittedly does invite confusion.
If you do it, send me the link and i will add it on the forum page as an alternative. Thanks
Sent Google Drive link to you via PM.
I saw the ungodly amount of commas, but after the last debacle i left my fingers away. So thanks, it would have taken some time, until tiding that up would be on the plan.
« Last Edit: December 17, 2023, 09:09:46 AM by IceFire »
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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #421 on: December 11, 2023, 08:44:22 PM »

Spoiler
[close]
Comparison between what it was to what it is. The version on the right will only be released unofficialy though.
Took me a bit to notice the difference between middle and right. I think i like the middle one better, the way the mediums intersect the straight line is a bit odd.
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IceFire

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #422 on: December 12, 2023, 07:20:14 AM »

Spoiler
[close]
Comparison between what it was to what it is. The version on the right will only be released unofficialy though.
Took me a bit to notice the difference between middle and right. I think i like the middle one better, the way the mediums intersect the straight line is a bit odd.

CloudBird

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #423 on: December 12, 2023, 04:52:51 PM »

I think you forgot something there.
Or he did.
The mega pack crashes because the civie exp cap is missing its sprite.
Fixed by ripping the sprite out of the nexus mod upload.

16616 [Thread-8] ERROR com.fs.graphics.for  - Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. 00000(Unknown Source)
   at com.fs.graphics.for.class(Unknown Source)
   at com.fs.graphics.for. 00000(Unknown Source)
   at com.fs.graphics.for$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
16721 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. 00000(Unknown Source)
   at com.fs.graphics.TextureLoader. 00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.void.super(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
« Last Edit: December 12, 2023, 05:27:36 PM by CloudBird »
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TimeDiver

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #424 on: December 12, 2023, 08:55:02 PM »

I think you forgot something there.
Or he did.
The mega pack crashes because the civie exp cap is missing its sprite.
Fixed by ripping the sprite out of the nexus mod upload.

16616 [Thread-8] ERROR com.fs.graphics.for  - Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. 00000(Unknown Source)
   at com.fs.graphics.for.class(Unknown Source)
   at com.fs.graphics.for. 00000(Unknown Source)
   at com.fs.graphics.for$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
16721 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. 00000(Unknown Source)
   at com.fs.graphics.TextureLoader. 00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.void.super(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Yup, that frak-up is definitely on me; was operating under far less sleep than required that morning.

As recompense for that un-seemly oversight? Here's a link to the properly-updated .rar archive:

https://drive.google.com/file/d/1staezMQyzlrfgwBHh_CQ-UqEN0ez_ExY/view?usp=sharing

Will likely delete this link after 24 hours, since @scarface expressed their desire to take over maintaining this merged version.
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CloudBird

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #425 on: December 13, 2023, 04:33:50 AM »

I think you forgot something there.
Or he did.
The mega pack crashes because the civie exp cap is missing its sprite.
Fixed by ripping the sprite out of the nexus mod upload.

16616 [Thread-8] ERROR com.fs.graphics.for  - Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. 00000(Unknown Source)
   at com.fs.graphics.for.class(Unknown Source)
   at com.fs.graphics.for. 00000(Unknown Source)
   at com.fs.graphics.for$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
16721 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. 00000(Unknown Source)
   at com.fs.graphics.TextureLoader. 00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.void.super(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Yup, that frak-up is definitely on me; was operating under far less sleep than required that morning.

As recompense for that un-seemly oversight? Here's a link to the properly-updated .rar archive:

https://drive.google.com/file/d/1staezMQyzlrfgwBHh_CQ-UqEN0ez_ExY/view?usp=sharing

Will likely delete this link after 24 hours, since @scarface expressed their desire to take over maintaining this merged version.

mhm the main mod seems to have a similar issue btw.
the split one i mean.

im not sure thou i tried around at like 2-3 am in the morning being first hyped the only ship mod i like is back and updated and frustrated wtf my thing isnt loading lol.
i first chcuked it up to 64 java8
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IceFire

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #426 on: December 13, 2023, 07:41:10 AM »

I think you forgot something there.
Or he did.
The mega pack crashes because the civie exp cap is missing its sprite.
Fixed by ripping the sprite out of the nexus mod upload.

16616 [Thread-8] ERROR com.fs.graphics.for  - Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. 00000(Unknown Source)
   at com.fs.graphics.for.class(Unknown Source)
   at com.fs.graphics.for. 00000(Unknown Source)
   at com.fs.graphics.for$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
16721 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/expedition/expedition.png] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Missing Ships,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. 00000(Unknown Source)
   at com.fs.graphics.TextureLoader. 00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.void.super(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Yup, that frak-up is definitely on me; was operating under far less sleep than required that morning.

As recompense for that un-seemly oversight? Here's a link to the properly-updated .rar archive:

https://drive.google.com/file/d/1staezMQyzlrfgwBHh_CQ-UqEN0ez_ExY/view?usp=sharing

Will likely delete this link after 24 hours, since @scarface expressed their desire to take over maintaining this merged version.

mhm the main mod seems to have a similar issue btw.
the split one i mean.

im not sure thou i tried around at like 2-3 am in the morning being first hyped the only ship mod i like is back and updated and frustrated wtf my thing isnt loading lol.
i first chcuked it up to 64 java8
I thought this would have been fixed by now. In short (maybe this should be mentioned in the download page) the expedition does not exist anymore, it was as reported added by mistake and all versions after 0.0.1 are save incompatible for 2 reasons. Specifically the absence of the expedition and the full renaming of the albatross to pelican. The expedition error might be fixable by renaming the expetition to something else and setting it up or deleting it depending on save inventory and current loaded objects. Alternativly readding it manually for every update of this mod will fix the problem on your end. The fix for the pelican has already been discussed.

Quill

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #427 on: December 18, 2023, 10:04:28 PM »

Is it just me or are the Siege Coil Guns on the Nagato completely silent? They don't seem to make any noise when firing. Maybe a mod conflict? Doubtful though.
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IceFire

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #428 on: December 19, 2023, 07:43:46 AM »

Is it just me or are the Siege Coil Guns on the Nagato completely silent? They don't seem to make any noise when firing. Maybe a mod conflict? Doubtful though.
After checking the _01 is missing from the picked firing sound file name. Will be part of a hotfix or update.

Correction: The file name is different but that wasent the problem.

Fix: What fixes it is copying the sound file gauss_cannon_fire_01.ogg from Starsector/starsector-core/sounds/sfx_wpn_guns to Starsector/mods/Missing supers and than into a folder you have to create first and than call sounds. I dont know why it worked for the Heavy Mjolnir befor but it works and did not break anything i tested that solution with.

It might yet again just be breaking it so much that it works again but i dont have the time to really look into it.
« Last Edit: December 19, 2023, 11:28:52 PM by IceFire »
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anti-iridium

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #429 on: December 31, 2023, 07:56:22 PM »

the combined file no longer exists on google drive.  :'(
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TimeDiver

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #430 on: December 31, 2023, 08:17:36 PM »

the combined file no longer exists on google drive.  :'(
Well, until @scarface updates the link on the first post at some point, here's a link to my most recent update of the combined pack:

https://drive.google.com/file/d/1staezMQyzlrfgwBHh_CQ-UqEN0ez_ExY/view?usp=sharing

This one fixes a CTD that would occur due to a broken reference in 'data\config\title_screen_variants.csv' that I missed.
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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #431 on: January 01, 2024, 05:42:58 AM »

Is it just me or are the Siege Coil Guns on the Nagato completely silent? They don't seem to make any noise when firing. Maybe a mod conflict? Doubtful though.
After checking the _01 is missing from the picked firing sound file name. Will be part of a hotfix or update.

Correction: The file name is different but that wasent the problem.

Fix: What fixes it is copying the sound file gauss_cannon_fire_01.ogg from Starsector/starsector-core/sounds/sfx_wpn_guns to Starsector/mods/Missing supers and than into a folder you have to create first and than call sounds. I dont know why it worked for the Heavy Mjolnir befor but it works and did not break anything i tested that solution with.

It might yet again just be breaking it so much that it works again but i dont have the time to really look into it.
Looking into the .weapon with Notepad++ it tells me there's some extra symbols in front of the "gauss_cannon_fire" that appear to be whitespaces, while for the Mjolnir it's just "hellbore_fire".

That may well be what's confounding things.
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anti-iridium

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #432 on: January 01, 2024, 10:35:04 AM »

the combined file no longer exists on google drive.  :'(
Well, until @scarface updates the link on the first post at some point, here's a link to my most recent update of the combined pack:

https://drive.google.com/file/d/1staezMQyzlrfgwBHh_CQ-UqEN0ez_ExY/view?usp=sharing

This one fixes a CTD that would occur due to a broken reference in 'data\config\title_screen_variants.csv' that I missed.

I appreciate you <3
Edit: i get a missing files crash when trying to use your version. Instead, i just enabled them all from the main download.

Also, great work on making this awesome mod Scarface
« Last Edit: January 01, 2024, 10:53:41 AM by anti-iridium »
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IceFire

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #433 on: January 03, 2024, 01:04:20 PM »

Is it just me or are the Siege Coil Guns on the Nagato completely silent? They don't seem to make any noise when firing. Maybe a mod conflict? Doubtful though.
After checking the _01 is missing from the picked firing sound file name. Will be part of a hotfix or update.

Correction: The file name is different but that wasent the problem.

Fix: What fixes it is copying the sound file gauss_cannon_fire_01.ogg from Starsector/starsector-core/sounds/sfx_wpn_guns to Starsector/mods/Missing supers and than into a folder you have to create first and than call sounds. I dont know why it worked for the Heavy Mjolnir befor but it works and did not break anything i tested that solution with.

It might yet again just be breaking it so much that it works again but i dont have the time to really look into it.
Looking into the .weapon with Notepad++ it tells me there's some extra symbols in front of the "gauss_cannon_fire" that appear to be whitespaces, while for the Mjolnir it's just "hellbore_fire".

That may well be what's confounding things.
Internaly the problem is already fixed i dont have access to the releases drive account. The fix will be pushed out with the next update.

Oni

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #434 on: January 05, 2024, 07:23:11 PM »

Quick question, are both versions of the Nagato supposed to have built-in Siege Coil-Guns rather than Heavy Mjolnirs?  :-\

... are Heavy Mjolnirs even used anymore?
« Last Edit: January 05, 2024, 07:45:19 PM by Oni »
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