Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 ... 7

Author Topic: 7th Starsector Fleet Building Tournament  (Read 19525 times)

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7229
  • Harpoon Affectionado
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #15 on: August 26, 2019, 10:25:22 PM »

Stream time is 2pm Pacific, 9pm UTC, tomorrow, August 27.

Hope to see people there!

6pm East coast/anywere on GTM-3

Hmm, should be 5pm! Did I mess something up? (Its def happening 2pm PST, as that is my time zone!)
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 327
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #16 on: August 27, 2019, 12:48:36 AM »

Lul , that's 23 00 in my country, welp.
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7229
  • Harpoon Affectionado
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #17 on: August 27, 2019, 01:05:40 PM »

Oof, sorry about that! Well, they are saved on Twitch immediately, and will be up on Youtube just as soon as it processes them, so you can still watch later.

Speaking of watching, its in just under 1 hour!
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7229
  • Harpoon Affectionado
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #18 on: August 27, 2019, 01:58:15 PM »

Stream is live!
Logged

Goumindong

  • Admiral
  • *****
  • Posts: 1896
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #19 on: August 27, 2019, 03:03:58 PM »

Whomever submitted in "Crack Shipping" wins. I don't know what they win, but they win it
Logged

pedro1_1

  • Commander
  • ***
  • Posts: 217
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #20 on: August 27, 2019, 03:19:28 PM »

Stream time is 2pm Pacific, 9pm UTC, tomorrow, August 27.

Hope to see people there!

6pm East coast/anywere on GTM-3

Hmm, should be 5pm! Did I mess something up? (Its def happening 2pm PST, as that is my time zone!)

9 on Cordinate Universal Time(UTC) to -3 GTM is 6pm, 5 on -4 GTM, since I live in Brazil it's either one of those
Logged

Astraltor

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #21 on: August 27, 2019, 04:58:55 PM »

Opening round is over!

Congratulations to all participants for an exciting first round!

Brackets for round two are up. https://challonge.com/bnhuax9c

First round participants that are going into round 2 can edit their fleet.csv as they like.
And as a reminder, all players are allowed ONE ADDITIONAL .variant file over the course of this tournament.

Fleet submission for round 2er's will be Friday August 30th Noon UTC. https://www.timeanddate.com/countdown/generic?iso=20190830T1200&p0=1440&msg=Round%202%20Submission%20Line
That's just over 2 days and 12 hours from now!
Fleet edits should be submitted to either a tournament organizer or the streamer.

Those who don't have their match in the coming round two have a few more days to edit.

Current Standings:





Basic VOD is up:

https://www.twitch.tv/videos/473217465?t=09m30s
« Last Edit: August 27, 2019, 05:38:03 PM by Astraltor »
Logged

Modo44

  • Commander
  • ***
  • Posts: 144
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #22 on: August 27, 2019, 10:33:38 PM »

Two ideas for next time:

Let players set starting defend/capture/escort/search&destroy orders (including for specific ships). The AI has way too much trouble just winging it.

When casting a match, do not, EVER, shake the camera. Unless you are trying to make the audience nauseous, that is. Either focus on an interesting fight, or zoom out for an overview, and stay there. People need time to see what is going on.
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7229
  • Harpoon Affectionado
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #23 on: August 28, 2019, 12:15:40 AM »

Yeah sorry about the camera shake - it comes from one of the control modes and is not intentional. Shouldn't be a problem unless I space out again. Unfortunately the mode is pretty much required to get the camera in the right place to start.

As for AI commands, we unfortunately cannot change that.
Logged

Modo44

  • Commander
  • ***
  • Posts: 144
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #24 on: August 28, 2019, 12:49:26 AM »

Until ordering the AI becomes a thing, you could have different maps with a map selection system (votes/bans by players) similar to how they do in Starcraft tournaments. Different preset capture/defense point layouts could be useful for different fleets. Obviously, this would only make sense with more than single elimination.
Logged

namad

  • Lieutenant
  • **
  • Posts: 86
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #25 on: August 29, 2019, 08:47:12 PM »

Why is everything in the opening post crossed out? is that in error? are all the rules changed and hidden elsewhere? or did you just cross everything out because signups are over? I'm still vary curious about the fleet building rules even as just a watcher....


edit:
also @thaago I'm pretty sure that ai pilots don't consider weapon groupings at all and that's only for the player flagship? So no need to waste time looking at it, unless you just want to read it as a summary list of all the weapons.... the actual group assignments shouldn't effect AI should they? Or am I entirely wrong?
« Last Edit: August 29, 2019, 10:02:15 PM by namad »
Logged

Grievous69

  • Admiral
  • *****
  • Posts: 2993
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #26 on: August 30, 2019, 12:11:25 AM »

edit:
also @thaago I'm pretty sure that ai pilots don't consider weapon groupings at all and that's only for the player flagship? So no need to waste time looking at it, unless you just want to read it as a summary list of all the weapons.... the actual group assignments shouldn't effect AI should they? Or am I entirely wrong?

It actually makes quite a difference. One that has come up a lot in the Onslaught thread is separating its TPCs in different groups just so the AI fires one at a time. It's also smart putting missiles on alternating so the AI doesn't fire everything immediately. And in general it's just a good idea in case you want to switch to a different ship in the middle of combat.
Logged
Please don't take me too seriously.

namad

  • Lieutenant
  • **
  • Posts: 86
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #27 on: August 30, 2019, 01:07:59 AM »

edit:
also @thaago I'm pretty sure that ai pilots don't consider weapon groupings at all and that's only for the player flagship? So no need to waste time looking at it, unless you just want to read it as a summary list of all the weapons.... the actual group assignments shouldn't effect AI should they? Or am I entirely wrong?

It actually makes quite a difference. One that has come up a lot in the Onslaught thread is separating its TPCs in different groups just so the AI fires one at a time. It's also smart putting missiles on alternating so the AI doesn't fire everything immediately. And in general it's just a good idea in case you want to switch to a different ship in the middle of combat.

Is that true only for missions? or even in campaign, I swear people told me in discord that weapon groups didn't matter to the AI in campaign... and I swear that I've seen the ai fire linked missiles one at a time (deciding they should be alternating because I wasn't in the ship).... Maybe I'm wrong though, or maybe it changed. I had always thought it DID matter and I got in the habit of treating it that way, until 2018 or so when I discovered the discord.



sidenote: what's thaago's youtube channel? I want to go follow him on youtube, as of right now I only follow him on twitch.
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 327
    • View Profile
Logged

Shad

  • Commander
  • ***
  • Posts: 206
    • View Profile
Re: 7th Starsector Fleet Building Tournament
« Reply #29 on: August 30, 2019, 01:32:13 AM »

Noticed just how many of the fleet were using vultures in the 1st round. It seems to be the "go-to" non-carrier cruiser in vanilla+SWP setup.
Logged
Pages: 1 [2] 3 4 ... 7