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Author Topic: Hyperspace (Deep) terrain speed penalty relative to fleet size & hull size  (Read 1565 times)

Grizzlyadamz

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I didn't see this on the wiki and a cursory search of the forum didn't turn up anything promising, so I did some testing and figured I'd share it here (trying to include some keywords to help people searching for this like I was find it)

Wanted to see what kind of a speed penalty different-size fleets experienced while traveling through deep hyperspace nebula, and decided to include hull sizes too.
Got these readings by resetting my skills & then adding 1 ship at a time, checking the Hyperspace (Deep) tooltip to see what the "Your fleet's speed is reduced by X%." read with each increment.
Ships tested were Hounds, Hammerheads, Apogees, and Paragons.
Spoiler
5       5         5        5
5       5         6        8
5       6         9        13
5       8         13      17
5       10       16      22
6       13       20      27
7       15       23      32
8       17       27      36
9       20       30      41
10      22      34      46
12      25      38      50
13      27      41      *11*
14      29      45      
15      32      48   
16      34      50   
17      36      *15*
19      39      
20      41      
21      43      
22      46      
23      48      
25      50      
26      *22*      
27            
28      
29      
30      
32      
33      
34      
*30*      

Avg:1.13    Avg: 2.27   Avg:3.3      Avg:4.545


Tallies:      
0-4      0-1      0-0      0-0
1-21      1-1      1-1      1-0
2-4      2-13      2-1      2-0
3-0      3-6      3-6      3-1
4-0      4-0      4-6      4-3
5-1      5-1      5-1      5-7
[close]

So it seems a single capital can travel through deep hyperspace as quickly as a frigate, but they quickly ramp up the penalty after that.
I also checked what would happen with 1 capital + 1 frigate, and 1 capital + 9 frigates, and got penalties of 5 & 14 respectively. Which makes it seem like the penalty IS heavily adjusted for the first couple ships (seems like the scaling kicks off after the fleet broaches a combined value of ~6) but then correlates closely with the per-ship average values.
« Last Edit: April 03, 2019, 03:23:11 PM by Grizzlyadamz »
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coldiceEVO

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My assumption is that it add up linearly, with hull size difference and a minimum value of 5% and a maximum of 50%
  [1]for hounds/frigates
the pattern I found is +[1,1,1,1,1,2], on the sixth ship you get add+2 except between 19 and 25, there is only four +1 between these two +2.
frigats avg~=7/6=1.16667
  [2]next, for destroyers
+[2,2,3] pattern is the majority, but there are anomaly like 17 20 22 25 is =[3,2,3]
destroyer avg~=7/3=2.3333=2 frigates
  [3]for cruiser
+[3,4] is the pattern until it hits 50%, I presume that is a maximum.
crusier avg=7/2=3.5=3 frigates
[4]for capital
+[5,5,5,4] and +[5,5,4] idk the pattern here
capital avg=33/7=4.714 =4.04 frigates.
the 1/2/3/4 scaling looks like the same kind of scaling seen in hull mods
perhaps this is another reason to go with larger ship ins
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