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Author Topic: [0.96a] Secrets of the Frontier (Prerelease 13.2a) - indev campaign mod  (Read 250817 times)

Jade Tendency

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #105 on: June 07, 2022, 11:08:30 AM »

Hi, the version checker in Nex reads the latest version as v0.0 but detects that a version 0.11.1 is out so it tells me there is an update even if I have the latest version.
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Oni

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #106 on: June 13, 2022, 02:03:30 PM »

Same here, update warning even on most recent version.
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #107 on: June 13, 2022, 03:32:07 PM »

Sorry, it turns out Version Checker has an issue with letters sometimes, I'll have it fixed for the next update.
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gaofusiji

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #108 on: June 14, 2022, 01:49:28 PM »

I'm sorry to use machinetranslation. How should I start the mission, whether to visit the bar of a specific planet or explore those unknown galaxies
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #109 on: June 14, 2022, 02:29:01 PM »

I'm sorry to use machinetranslation. How should I start the mission, whether to visit the bar of a specific planet or explore those unknown galaxies
Spoiler
The first quest will show up in bars once you're level 7
You will be led to the second once after you've completed the first
The third will appear after the second is complete
[close]
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gaofusiji

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #110 on: June 14, 2022, 06:57:23 PM »

I'm sorry to use machinetranslation. How should I start the mission, whether to visit the bar of a specific planet or explore those unknown galaxies
Spoiler
The first quest will show up in bars once you're level 7
You will be led to the second once after you've completed the first
The third will appear after the second is complete
[close]
Thanks for your reply. I really like the mod with the plot added. Please continue to refuel
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Kaphraxus

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #111 on: June 19, 2022, 04:14:36 PM »

Hello, I've followed the Promise quest to the distant star system and found sierra but the quest is still pointing to the system. Is this a bug or is there more to find in the system? I'm running a bunch of other mods so its quite possible this is some unintended overlap but I wanted to check in with you before I start trying to diagnose the mod list. I appreciate any help you can spare and thank you for this mod! It's great to see more narrative mods appearing, especially since I've heard that programming them can get annoying.
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gaofusiji

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #112 on: June 20, 2022, 08:17:30 AM »

I found the purple core, gained the ability to cool down for 180 days, and found the purple ship. But I haven't received any further information, and it's no use talking with the contact person. How can I start the next story?
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Ultiblaze

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #113 on: June 23, 2022, 09:46:28 AM »

Hi. Just wanted to drop by and say I love the mod. Sierra is Great and I really like her ship.
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gaofusiji

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #114 on: July 02, 2022, 01:48:14 AM »

Hi. Just wanted to drop by and say I love the mod. Sierra is Great and I really like her ship.
Sorry to disturb you. Have you completed the three tasks in the mod? After I got a ship and a skill, I didn't find any follow-up tasks.
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Histidine

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #115 on: July 02, 2022, 06:28:42 PM »

Mission 2: Go to Tia-Ta'xet system (dunno if it's been renamed in Chinese version of the game). It's the uninhabited system in northeast, will have sensor ghosts flying over it in hyperspace. Look for derelict ship inside.

Mission 3: When intel item comes in of a new star system appearing (named "???" on map), go there.
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Katsumi

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #116 on: July 19, 2022, 01:13:47 AM »

I'm sorry to use machinetranslation. How should I start the mission, whether to visit the bar of a specific planet or explore those unknown galaxies
Spoiler
The first quest will show up in bars once you're level 7
You will be led to the second once after you've completed the first
The third will appear after the second is complete
[close]

Is there a specific trigger for Mission 3? I had it pop up immediately after Mission 2, but while I was in the middle of doing it, I had to suddenly close the game and reload an old save for unrelated reasons (no crash). After I reloaded my post Mission 2 save, Mission 3 never triggered again in my game. Multiple in-game years have now passed by this point, with nothing.

Edit: Sorry. I quoted the wrong person at first.

Edit #2: Turns out the mission DID spawn and I just didn't realize it. It spawned in a different location, so I didn't see it, and I didn't receive any notification for it in the intel screen. But it was there and I was able to complete it normally. That's my bad; I didn't realize.
« Last Edit: July 30, 2022, 06:08:54 PM by Katsumi »
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ToastyMedic

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #117 on: July 29, 2022, 08:31:34 PM »

To preface, I normally lurk, but I literally made an account to say this mod is an absolute blast! Thank you for making this Racoon!
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Somtaaw

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #118 on: July 30, 2022, 05:18:39 PM »

Hmm. I added the mod mid game would that be an issue with mission 1? I'm in the system but I dont see any markers nor any unidentified sensor contacts.
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Inventor Raccoon

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Re: [0.95.1a] Secrets of the Frontier (Prerelease 12a) - indev campaign mod
« Reply #119 on: July 31, 2022, 09:11:25 AM »

To preface, I normally lurk, but I literally made an account to say this mod is an absolute blast! Thank you for making this Racoon!
<3

Hmm. I added the mod mid game would that be an issue with mission 1? I'm in the system but I dont see any markers nor any unidentified sensor contacts.
It shouldn't cause any issues if added midgame. Unfortunately, the quest objects can be a bit difficult to find sometimes - if you can't find them, try flying increasingly large circles starting at the furthest jump point.
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