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Author Topic: Trigger happy torpedo bombers  (Read 682 times)

Schwartz

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Trigger happy torpedo bombers
« on: May 17, 2019, 12:21:32 PM »

Bombers now have this thing where they use player ships and other allies as attack waypoints from which they make passes at the enemy. So far, so good. This part is actually pretty cool.

Atropos and other torpedos have AoE. In combat, especially in large engagements, there's a lot of debris floating around the battlespace.

Putting these factors together and into a battlescape with a lot of junk floating around (think pirates or pathers) turns Dagger bombers into suicide-machines for any shieldless or unwary flagship. They'll happily launch their ordnance even with a big fat piece of debris blocking their entire line of sight. Even if that debris is squarely in front of a friendly ship. Even if they're launching on top of said ship and the only outcome is brutalizing their own leader. Come to think of it, maybe there is an upside that I'm trying not to think of. The same thing happens with fighter wrecks, but that we can excuse as 'happy little accidents'.

- The least invasive option would be removing AoE from torpedos. We lose a bit of realism here.
- Another option would be to have bombers make their attack runs off to the side some distance away from the friendly ships they're escorting.
- Making bombers aware of debris would be ideal of course. Missile AI in general is stumped by debris currently, and since missiles are precious trump cards in combat, that might be worth it.
« Last Edit: May 17, 2019, 12:23:32 PM by Schwartz »
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Megas

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Re: Trigger happy torpedo bombers
« Reply #1 on: May 17, 2019, 03:58:46 PM »

Keep the AoE.  Fighters are not the only ships to use torpedoes.  I like to nuke stations just by torpedoing the wall next to section and hopefully kill it with splash damage.

I do not remember getting splashed by my fighters' bombs.  I do see friendly fire accidents with AI-piloted Doom's Mine Strike.
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