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Author Topic: [0.97a] Starship Legends 2.5.2 - Extra flavor for ships, crew, and NPCs  (Read 780614 times)

Sundog

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Re: [0.96a] Starship Legends 2.4.6 - Extra flavor for ships, crew, and NPCs
« Reply #1185 on: January 17, 2024, 07:52:16 PM »

Thanks for the info! Sounds like it might be caused by a conflict with More Bar Mission, removing it mid-run, or a combination of the two. If I get time I'll do some tests to try to get bar events to stop spawning. I'll also try to figure out how to prevent duplicate bar events from this mod when it's used with More Bar Missions, as that counts as a compatibility issue in my book. Hope your next run is issue-free!

Sundog

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Re: [0.96a] Starship Legends 2.4.5 - Extra flavor for ships, crew, and NPCs
« Reply #1186 on: February 02, 2024, 09:28:14 PM »

Starship Legends 2.5.0
Save-compatible with previous versions




- Updated for Starsector 0.97a
- Fixed effects from "Scrap Heap" and "Battle Scarred" traits not being applied in some cases
- Changed: Sidegrade suggestions are no longer created during the tutorial
- Changed: Persian League fleets are now far less likely to have fighter-related traits

Ali

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1187 on: February 03, 2024, 02:47:55 AM »

Much appreciated Sd!  :D
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Sundog

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1188 on: February 03, 2024, 03:31:11 PM »

<3  ;D

Twilight Sentinel

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1189 on: February 12, 2024, 11:02:27 AM »

Are there still loyalty reductions in this with AI ships?  Last time I played with it I ran into pretty significant issues with my AI core Ramparts since they're fearless and can only function as cheap, but very strong for their cost, sacrificial lambs.
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Sundog

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1190 on: February 12, 2024, 11:53:12 AM »

The loyalty system still applies to AI ships/cores, but only if they are "fully integrated." Since 2.2.0:
Quote
AI cores are no longer affected by integration status (loyalty) unless fully integrated
One of the reasons for that change was to address the very problem you had.

Twilight Sentinel

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1191 on: February 12, 2024, 12:06:16 PM »

Thanks for your answer!
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Sundog

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1192 on: February 12, 2024, 12:26:24 PM »

No problem  :)

Kelenius

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1193 on: February 12, 2024, 03:17:18 PM »

Spoiler
[close]

This seems... a bit excessive of a price tag for a Monitor, even if it has 3 S-mods and is famous. Not even legendary.
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Sundog

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1194 on: February 12, 2024, 05:15:41 PM »

Thanks for the feedback! The vast majority of the price comes from the 3 s-mods. Each s-mod increases the price by a flat 400K. I think that's a pretty enticing offer during the early/mid game, but not so much during the late game when these events tend to appear most often. In fact, I'm pretty sure I turned down a similar offer in my current game (it was also for a monitor ;D). What do you think would be a good price increase for each s-mod?

MulletCat

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1195 on: February 13, 2024, 05:45:45 PM »

S-mods should probably be a value multiplier? Then again Story Points theoretically have a "fixed" value regardless of what ship you put it on, so perhaps X amount of flat cost increase plus a smaller multiplier? That might be too complex mathwise lol.
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Twilight Sentinel

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1196 on: February 13, 2024, 06:23:06 PM »

You could put bounds on it.  So any story point spent must give at least 50,000 credits to the value of the ship, but caps out at 300,000 credits?  Then have each point add roughly 50% to the value of the ship if that ship's value is between 100,000 and 600,000?
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Sundog

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1197 on: February 14, 2024, 09:26:34 AM »

I'm not certain the price of each s-mod should scale with the base price of the ship it's on at all. The way I see it, all (player installed) s-mods have a roughly equal value regardless of the ship they're installed on. People don't install s-mods in ways that they don't think are useful enough to sacrifice a story point. Monitors, for example, are far more useful than their price would indicate. They're worth spending SP on because they are (arguably) the best "distraction" ship in the game. Ultimately, my goal with the pricing of these offers is to make them difficult and interesting decisions. I don't think players would consider giving up a customized ship with three s-mods for 200K, even if it is just a frigate. *Maybe* if it's a suboptimal early-game bootstrap ship, but that's a bit of an edge-case.

My current plan is to simply reduce the flat price contribution from 400K to 250K per s-mod. I'm open to alternatives, but it'll take some convincing!

Wyvern

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1198 on: February 14, 2024, 09:53:25 AM »

I can see some argument for scaling s-mod pricing with ship size, namely that s-mods in frigates return much larger chunks of bonus XP and are thus in some ways 'smaller investments'...

...But that ignores that, if you've got plenty of bonus XP already, the effective cost is still "one story point right now" with the theoretical return on investment being far in the future.

So, /shrug, mostly? Unless it's very early game or I'm specifically short on credits right now due to colony stuff, I'm not going to trade a three-s-mod ship for 1.2 million credits; cutting that down to three quarters of a million doesn't really change the calculation much either way.
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Wyvern is 100% correct about the math.

robepriority

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Re: [0.97a] Starship Legends 2.5.0 - Extra flavor for ships, crew, and NPCs
« Reply #1199 on: February 14, 2024, 10:00:44 AM »

I think there's a variant in another mod where the request refunds the SP you put in the ship - maybe like that?
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