New to modding - but long time starsector player. Thought I'd share some kudos and observations. Love the mod. It's likely one of my favorite.
While I sometimes don't like how much the mod punishes taking hull damage -it only really comes about in the early game before you get a pick of your fleet comp so I've since gotten used to it. The way the mod weighs fights encourages "some" cheese - "bring sacrifical decoys so you can hog all the damage" etc.
Further, I'm not sure if this is the mod or Ruthless - but it does not fairly weigh being out-numbered in the difficulty calculation - I don't know if there is a way to fix that. I'll get an "easy" rated battle where me and another cruiser have to go up against a dozen frigates and it will say I've got the easy job. Could also be about the Dmods. Once again, just an early game issue when you are climbing up through fleet strength. Once I hit mid game it's no longer an issue.
Yeah, estimating the difficulty of battles is never something I'll be able to get quite right. There are just too many variables to take into consideration (including variables that can't possibly be quantified, like the player's playstyle), not to mention the problems associated with the deployment cost of ships not matching up with their true power. Unfortunately, the only real way to fix it is to remove it.
It seems the majority of "issues" mod users run into seem to be with transparency as to why something did or did not happen - I'm not sure if this is possible in the mod - but lets say a player has a 100% difficulty 400% accomplished battle - but no one gets promoted nor do negative buffs get purged or positive buffs applied - Would it be possible for there to be a little blurb in the battle report where "nothing happens" but "could have happned - just didn't this time"?
Yeah, transparency is definitely a part of this mod I need to improve, and I think more messages like that could be a good way to do it. I'll try to keep an eye out for opportunities to insert messages like that cleanly. It's just a matter of balancing thorough feedback with avoiding cluttery or immersion-breaking messages.
any possibility of a mechanic involving an officer being promoted from within "The crew" of a ship?
That could be a cool event. I might add something like that later on, but there are going to be a lot of changes to how officers work in the next version of Starsector, so I'll want to see how all that pans out first.
Had one question. Is famous the highest rank?
Nope! There's one more reputation tier, but you basically need to get to the point of frequently winning large battles in order for your ships to start earning it.
OK, I'm not sure that's intended.
It's not! Thanks for pointing that out. I'll reduce the effect of that trait. It needs to be toned down a bit anyway, especially for some modded missiles where fire rate matters more than it usually does with vanilla missiles.