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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] New Beginnings v1.5.0 - Get something back after losing it all  (Read 253528 times)

-Temple-

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Re: [0.9.1a] New Beginnings v1.1.1 - Respawn Fleets Scale with Ships Lost
« Reply #15 on: February 12, 2020, 10:31:58 PM »

Missing 3 factions(That I noticed), hmi, kadur_remnant, and mayasura

Code
"kadur_remnant":[],
"hmi":[],
"mayasura":[],

EDIT:  More to add(Optional, just to play safe)
Blacklisting 2 supercapitals:

Code
"luddic_path":[
"swp_cathedral",
],
"kadur_remnant":[
"vayra_caliph",
],
« Last Edit: February 12, 2020, 10:37:04 PM by -Temple- »
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Sundog

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Re: [0.9.1a] New Beginnings v1.1.1 - Respawn Fleets Scale with Ships Lost
« Reply #16 on: February 13, 2020, 06:08:03 AM »

Hey Temple, thanks for pointing this out to me. Kadur Remnant actually adds itself to the whitelist, but it doesn't look like hmi or mayasura do. I'll ask the authors if they're ok with me adding them.
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Sundog

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Re: [0.9.1a] New Beginnings v1.1.2 - Respawn Fleets Scale with Ships Lost
« Reply #17 on: June 07, 2020, 05:03:42 PM »

New Beginnings 1.1.2

Fixed a problem that will cause Version Checker support to break on 1 June 2020
Respawn fleets can now be based on the following modded factions:
   Mayasuran Navy
   Anvil Industries
   Exalted
   Blackjack
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Sundog

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Re: [0.9.1a] New Beginnings v1.1.2 - Respawn Fleets Scale with Ships Lost
« Reply #18 on: March 29, 2021, 08:05:27 PM »

New Beginnings 1.2.0

Updated compatibility to Starsector version 0.95a
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Arcagnello

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Re: [0.9.1a] New Beginnings v1.1.2 - Respawn Fleets Scale with Ships Lost
« Reply #19 on: April 24, 2021, 11:46:46 AM »

New Beginnings 1.2.0

Updated compatibility to Starsector version 0.95a

Wee! I was looking for something like this to add to my Iron Mode campaigns, it will at least hold back some of the tears.

Can it be added to already ongoing journeys of pain and suffering?

Edit: I am too dumb to fully read the OP and realized you can already add this mod into an ongoing campaign. Thanks for the mod by the way, I feel like I got so used to just raiding the modiverse for the goodies and never stopping to at least say that much  :)
« Last Edit: April 24, 2021, 11:55:25 AM by Arcagnello »
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

Sundog

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Re: [0.95a] New Beginnings v1.2.0 - Respawn Fleets Scale with Ships Lost
« Reply #20 on: April 25, 2021, 05:36:34 AM »

Hey, thanks for the kind words! While this can be added to ongoing games, it will only count the value of the ships you've lost from the time it was added, so there's that to consider.
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Sundog

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Re: [0.96a] New Beginnings v1.3.0 - Respawn Fleets Scale with Ships Lost
« Reply #21 on: May 07, 2023, 09:11:54 PM »

New Beginnings 1.3.0



Please note that this version has not yet been thoroughly tested with Starsector 0.96a

- Updated for Starsector 0.96a
- Added LunaSettings integration
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Sundog

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Re: [0.96a] New Beginnings v1.3.0 - Respawn Fleets Scale with Ships Lost
« Reply #22 on: February 02, 2024, 09:00:24 PM »

New Beginnings 1.4.0
Save-compatible with all previous versions




- Updated for Starsector 0.97a
- Changed: Messages about fleet value calculation now only print to the log if dev mode is active
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Fordlds

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Re: [0.97a] New Beginnings v1.4.0 - Get something back after losing it all
« Reply #23 on: March 02, 2024, 06:37:58 AM »

Thanks for the update. I don't know if this is the right place to write this but I just found out about your Perilous Expanse mod and will (finally) try a Ironman run with this mod and that.
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Sundog

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Re: [0.97a] New Beginnings v1.4.0 - Get something back after losing it all
« Reply #24 on: March 02, 2024, 01:54:29 PM »

Thanks for stopping by to say so  ;D
Hope you enjoy your ironman run! Perilous expanse doesn't make things *too* much more dangerous as long as you're careful, but sometimes it's more fun to be a bit reckless. If things get desperate, remember that you get bonus XP back for scuttling ships that have s-mods.
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Sundog

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Re: [0.98a] New Beginnings v1.5.0 - Respawn Fleets Scale with Ships Lost
« Reply #25 on: April 03, 2025, 12:56:26 PM »

New Beginnings 1.5.0
Save-compatible with all previous versions




- Updated for Starsector version 0.98a and Java 17
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Dazs

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Re: [0.98a] New Beginnings v1.5.0 - Respawn Fleets Scale with Ships Lost
« Reply #26 on: April 03, 2025, 01:46:08 PM »

New Beginnings 1.5.0
Save-compatible with all previous versions




- Updated for Starsector version 0.98a and Java 17
Thank you for all the updates but unfortunatly the link does not work. It does redirect to https://github.com/NateNBJ/NewBeginnings/releases/download/v1.5.0/New.Beginnings.zip but the screen just says Not Found.

Sundog

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Re: [0.98a] New Beginnings v1.5.0 - Get something back after losing it all
« Reply #27 on: April 03, 2025, 02:12:09 PM »

That'd be because I uploaded the flux reticle zip file instead of the new beginnings one  ::). A hazard of trying to update all my mods at the same time I suppose. It should be fixed now. Thanks for letting me know!
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Dazs

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Re: [0.98a] New Beginnings v1.5.0 - Get something back after losing it all
« Reply #28 on: April 03, 2025, 02:25:06 PM »

That'd be because I uploaded the flux reticle zip file instead of the new beginnings one  ::). A hazard of trying to update all my mods at the same time I suppose. It should be fixed now. Thanks for letting me know!
OH quite understandable, I was so nervous when I updated mine lol - TY for the quick reply and fix.

Sundog

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Re: [0.98a] New Beginnings v1.5.0 - Get something back after losing it all
« Reply #29 on: April 03, 2025, 05:03:18 PM »

Yeah, I get a bit nervous each time. There are just *so* many little opportunities to screw things up...
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