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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] New Beginnings v1.4.0 - Get something back after losing it all  (Read 195433 times)

Sundog

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New Beginnings



Old Versions
Change Log

Compatible with all known mods.
Integrated with
Version Checker.
Can be added to existing games.
Can be removed from games in which it was already used.


New Beginnings makes it more interesting (and less painful) to die.

When you lose your entire fleet and "respawn," the value of your new fleet will be about half that of all the ships you lost in the previous "life."
Respawn fleets are generated based on a randomly chosen faction (including your own).
The ships in respawn fleets are outfitted with weapons and hullmods you've unlocked.

Frequent Questions

How can I change the size of respawn fleets?
You can edit the settings file at data\config\settings.json in the mod folder.

Can I add New Beginnings to an existing game?
Yes. It can also be removed without causing any problems.

Does New Beginnings conflict with any other mods?
Not that I know of.

How can I allow my modded faction's ships to show up in respawn fleets?
You can PM me the faction IDs you want to include, along with any ships from that faction that should NOT be included.
Or you can whitelist your own faction by adding \data\config\newbeginnings\allowed_factions.json to your mod.
For example...
Quote
{
   "my_mod_good_faction":[],
   "my_mod_evil_faction":[
                "my_mod_perdition",
                "my_mod_limbo"
        ]
}
This will allow respawn fleets to be based on both factions, but perdition and limbo hulls will never be chosen for evil faction fleets.
[close]

About

Thanks
Alex and the rest of the Fractal Softworks team, for this excellent game and it's outstanding modding API.
LazyWizard, for making this mod much easier to test using Console Commands.
kazi, for the guide on setting up Intelij IDE

Permissions
All assets from this project may be used without obtaining explicit permission as long as...
No laws are broken and Fractal Softworks' terms of service are not violated
The original authors of any code or assets used are credited
Nothing taken from this mod is used for nefarious purposes
If you would like to use something in a way that doesn't meet these criteria, please ask me about it first.
[close]
« Last Edit: February 02, 2024, 08:56:13 PM by Sundog »
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Vayra

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #1 on: April 15, 2019, 10:59:09 AM »

If my mod adds ships to other factions (i.e. independents, or hegemony, etc) will they be whitelisted by default as a part of those factions? I.E., if I want to not have certain ships available for respawn fleets, I would need to include a line for the independent faction with an exclusion for that ship?
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Sundog

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #2 on: April 15, 2019, 12:01:32 PM »

If my mod adds ships to other factions (i.e. independents, or hegemony, etc) will they be whitelisted by default as a part of those factions? I.E., if I want to not have certain ships available for respawn fleets, I would need to include a line for the independent faction with an exclusion for that ship?
Correct on both counts. And good question! That's something I hadn't thought of. Sorry about that! One thing to note; any ships that never appear in NPC fleets should never appear in respawn fleets either.

vagrant

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #3 on: April 18, 2019, 10:17:15 AM »

This is so cool! And something i've wanted for a long time. My biggest beef with losing my whole fleet is sourcing and arming a new one, especially before i'm well enough established to have a significant stockpile. I have abandoned so many save games because i know markets are scarce and i've just been kicked back to square one after losing my early bounty fleet.
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Sundog

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #4 on: April 18, 2019, 02:27:25 PM »

Glad you like it! I hear you loud and clear about building new fleets from scratch. Long shopping trips have never been my favorite part of the game  :)

Sundog

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #5 on: April 19, 2019, 09:42:54 PM »

New Beginnings 1.0.1 (Beta)

Ship hulls with UNBOARDABLE hint are now excluded from respawn fleets
Faction IDs added to whitelist:
   sylphon,
   fringe_defence_syndicate,
   dassault_mikoyan,
   adamantine_consortium,
   archean_order,
   trader_guilds,
   scicorps,
   interstellarimperium,
   shadow_industry,
   blackrock_driveyards,
   noir,
   Lte
« Last Edit: August 06, 2019, 01:04:45 PM by Sundog »
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Sundog

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #6 on: April 23, 2019, 10:01:00 PM »

New Beginnings 1.0.2

Snow Goose added to blacklist for Dassault-Mikoyan faction
Updated forum link in version file
« Last Edit: August 06, 2019, 01:05:12 PM by Sundog »
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Bastion.Systems

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #7 on: April 27, 2019, 11:00:34 AM »

I really like this (maybe because I really hate captaining the Wayfarer).
« Last Edit: April 27, 2019, 02:34:02 PM by Bastion.Systems »
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Cosmitz

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #8 on: April 27, 2019, 05:50:20 PM »

Oh wow, this is actually pretty cool. I always kinda liked flying by the seat of my pants and kinda disliked getting into the very late game ultra-metagaming and tinkering and having three copies of my ships for backup.
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Sundog

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #9 on: April 27, 2019, 06:29:35 PM »

Glad you guys like the idea :)

Deshara

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #10 on: April 28, 2019, 10:46:31 AM »

That's such a cool idea. Is there a way to make it so it only picks ships from your faction, if applicable?
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Quote from: Deshara
I cant be blamed for what I said 5 minutes ago. I was a different person back then

Sundog

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #11 on: April 28, 2019, 02:57:07 PM »

Is there a way to make it so it only picks ships from your faction, if applicable?
Not without editing files, no, not really. However, the chance of ships from your own faction being picked increases quite a bit based on the number and size of colonies you have. Normally, a faction is chosen based on your reputation with them, getting a "likelihood score" between 0 and 2. For the player faction, the likelihood score is 1 plus .25 per market size for each colony. So if you have four colonies of size 8, the score would be 9. Of course, being hostile to every other faction will also increase the odds.

If you want to tinker, you could edit the whitelist file to only allow the player faction. Found here: \data\config\newbeginnings\allowed_factions.json in the folder of New Beginnings and any mod that adds it's own factions to the whitelist.

Now you've got me thinking about adding a setting to adjust the influence of markets. Hmm...

Sundog

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #12 on: May 01, 2019, 09:54:49 AM »

New Beginnings 1.1.0

Added option to change the likelihood of a random faction being chosen instead of your own
Settings file is now at "mods/New Beginnings/NEW_BEGINNINGS_OPTIONS.ini" instead of "mods/New Beginnings/data/config/settings.json"
Improved error reporting system
Respawn fleets can now be based on the following modded factions:
   Neutrino Corp
   Junk Pirates
   P.A.C.K.
   ASP Syndicate
   ApproLight
   Immortal Light
   Foundation of Borken
   Celestial Mount Circle
« Last Edit: August 06, 2019, 01:05:28 PM by Sundog »
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eidolad

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Re: [0.9a] New Beginnings - Respawn Fleet Scales with Ships Lost
« Reply #13 on: May 02, 2019, 11:12:07 AM »

I really really like this mod concept...now I just need to get the nerve up to play ironman mode.  But SS is a very scary place in the beginning...mommy please hold me.
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Sundog

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New Beginnings 1.1.1

Added a few extra crew to respawn fleets to compensate for hulmods being added that increase minimum crew requirements
Incremented game compatibility version to 0.9.1a
« Last Edit: August 06, 2019, 01:05:40 PM by Sundog »
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