I don't want to create an incentive for not using officers and s-mods.
Not so ruthless after all...
Tbh if anything player level should not change player fleet strength rating since there are a bunch of skills that dont do anything for fleet strength but officers only do that.
All civilian ships are estimated to have a strength of 0.
But the Kite and the Hermes count as warships? Whats the difference?
"allowReputationLossEvenIfAlreadyNegative" can be set to false to change that.
I'd set it as default with Nex.
I was cruising in space yesterday and Nex throws those random rep changes (which for some reason dont *** me off too much ...yet) and suddenly I'm favorable with Junk Yard Dogs (mod I already kinda dislike) und they are in alliance with Luddic Church who are hostile to Hegemony and and and now I'm losing rep with Hegemony. I AM NOT DOING ANYTHING BUT FLYING IN SPACE AAAAH and go from +10 to -10 with Heg. *** me off so much, especially when those rep drop messages coming in sequence is infuriating.
Possible suggestion:
I wish the reward for winning underdog fights would be better ship salvage chances instead of extra XP or resources. I dont need or even want extra XP (I'm on Starfarer and every player level the monthly expenses jump) or resources - both are aplenty.
Right now I am playing the game where the
only source of combat ships is salvage. I am not allowed to buy, find or event-gift them - I only eat what I kill.
Its kinda like the Starpocalypse mod but harsher.
So I'd wish if I went into a harsh bounty like this, that something decent would be salvageable and not shieldless freighters...
Good mod too.