I want to like the Shrike, I really do, but every time I try to pilot one, it feels inferior to the other "main" destroyers like the Hammerhead or Sunder. I understand it's an opportunistic light destroyer: it's not meant to go toe-to-toe with sturdier destroyers or cruisers but even when I get in good positioning, it just can't do anything to exploit those opportunities.
Currently, if I pilot a Shrike, I find myself able to maneuver fairly well but due to the various inefficiencies of Energy weapons, I take too many hits on shields trying to get close enough to fire and/or my weapons just can't pressure another ship's shields before I'm nearly flux capped myself. I'm OK with the current setup of Small and Medium mounts but outside of some AM Blaster setups (which are hard to find), the Shrike lacks striking power for an opportunist. A Harbinger is flat out better at alpha-strikes and a Medusa is better overall. Even a Sunder is better for the "glass-cannon" role because it can at least generate major DPS for a time.
Suggestions:
Increase OP to 90: The Shrike has the lowest ordnance points of any combat destroyer. This has to be intentional but I don't understand it. Being OP-starved, the Shrike can barely get in a basic loudout that fills all weapon mounts (i.e. no high-end weapons like AM Blasters or Heavy Blasters) while also maxing vents and still have room for a few choice hull mods. All the other destroyers can with a little to spare. So, you're asked to either sacrifice weapon mounts, use lower quality weapons, skip good hull mods, and/or sacrifice vents/capacitors. I'm ok with meaningful choice and sacrificing but the Shrike is too lean everywhere.
Increase top speed to 110: The Shrike's lone saving grace is that it's fast: but only by virtue of its mobility system. It is not particularly faster than its slower, sturdier destroyer cousins. If it's going to be opportunistic, it needs to be able to get in and out quickly, which the latter is much more difficult to achieve with the mobility system. At present, I find myself being able to engage well but disengaging is another story.
Change forward-center Small Energy mount to a Small Universal: Simply put, the Shrike is extremely inefficient at generating shield pressure. Either its Medium Energy mount is flux inefficient and/or short-ranged or it uses its Medium Missile mount on Sabots, which have limited ammo. No small Energy weapon generates hard flux besides the IR Pulse and AM Blaster and they also do so flux inefficiently and at short range. For the Shrike to get an enemy to drop shields, it has to trade shots (which its flux stats are poor at) or have very good positioning. But the real kicker is that even if you can get into a great position, the Shrike has no striking power. You can pew pew away with a Pulse Laser and IR Pulse or knock out weapons with an Ion Cannon but heavier weapons like the Heavy Blaster can't be sustained and Missiles run out. As a beam boat, sure, it can stay at arm's length and contribute but in that case it can't do anything that Wolf can do. (As an aside, the Shrike is IMO objectively worse than a Tempest in just about every respect despite being a class larger and not particularly worth 2 Wolves, which it is in direct comparison to).
Changing a small mount to a Universal would open weapons like Railguns, Autocannons, or even LAGs to efficiently deal with shields or do damage once you get in the right position. Even having an extra Reaper or Atropos available would give the Shrike more bite. Alternatively, a Salamander or Annihilator would go a long way in giving the Shrike more versatility.