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Author Topic: Decivilise bug  (Read 634 times)

cp252

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Decivilise bug
« on: December 05, 2018, 12:56:54 PM »

Should be easily reproducable:

1) Raid the everloving *** out of a planet and disable all its industries.
2) Check that stability has hit 0.
3) Wait a year or so, possibly more.
4) The moment the planet becomes decivilised, colonise it.

The following bug will then be encountered:
- The disabled industries will continue to be disabled for their remaining timer when you build them.
- Building said industries will create an enormous stability penalty for your colony.
- Your colony decivilises within days.

Also, any ruins which were on the surface (in this case, extensive ruins; the colony was a size 7) are replaced by scattered ruins from your young colony which just collapsed.

Questions:
1) Is there some way to change the amount of time acceleration? Or perhaps a toggle button? I've been leaving my computer running with a weight on the shift key.
2) Eventide's solar shades and mirrors stay Hegemony if it gets decivilised and gets recolonised by the player. Is that intentional?
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